Hey guys, your COMMENT will help me improve what i never seen or notice ,appreciate!
Like I always said(just a copy from my former mod lol): This mod is aiming to provide a realistic gunfight experience in theory, covering some CQB concepts and tactical thinking in recent years.Obviously, I am not a real Tier1 SMU operator,maybe I'm a keyboard man or a weekend warrior or something lmfao,anyway everything in this mod is all in theory.
This mod is intended to provide players with a comprehensive combat effectiveness enhancer, so that players can focus more on the team's Tactics, Techniques and Procedures,like what can we say.....in an operation of SUT?CQB?
So to be clear, I would never advocate rushing into a room with a gun and and spray bullets on all humanoid objects and walls.I hope that all gunfighters here can maximize the use of technology and tactics and shoot the bullet in the right place when the trigger must be pulled.
Of course, I won’t teach anyone how to play this game, the choice is always yours. Make the best use of everything, and keep your boots on the ground.
Be free to contact me in this page or just talk about Gunfighter in Ready Or Mod Discord. (Due to time zones, I may not be able to see most discord comments in time, but I will check in regularly)
FAQ 12/22/2023 1.Q:More/Less slots? A:Now you can check this link for more slots: More slot patch for gunfighter user who need it And 25 slots is the basic setting of the module,it is reasonable for the maximum weight (after all,seems the current vanilla game does not have a mechanism for weight to affect movement). I don’t think it will change, if you don’t need so many, then just choose how many you need, like I will basically only carry 17 slots, and leave the rest. Doing so,most of what I carry usually stays with me until the end of the mission, but it's never a bad thing to always make sure we have a backups,lol.
2.Q:Why don't I have [this] or [that]? A:My RON only has the Gunfighter and a few mods that purely modify the appearance installed, so it has been working well. If you really encounter missing items or features, please troubleshoot the mod conflicts first. With the current RON, the mods directly override each other.This is a very common,if you can completely rule out the above situation, then please give me feedback.
3.Q:Can you separate... or make a version that...? A:Sorry but no. It must be said that, within my ability, I may not have much time to satisfy everyone's ideas. Sometimes multiple developed features will be integrated into one single file. If you need me to split them, then I will have to rely on this file to repeatedly make multiple versio, and the game is being updated constantly. Each update may cause me to rewrite some of the data in it. I can't spend all the development time splitting features and constantly updating them. I can't create any new version because of someone idea. I'm sorry! Truly sorry!
4.Q:Is this mod compatible with XXX? Yes and no,the Gunfighter definitely conflicts with most mods that also modify gameplay. It will not make your game crash or make it unplayable in other ways, but it will definitely lost some items or functions. Sadly this is unavoidable. I will not force you just use gunfighter and delete the others, but you have to make the choice yourself when things happend.
5.Q:Why we can't make NVG always on the helmet? A:Well..I can actually. In the 2.0 era(RON adam update),we only have 1 nod (the pvs31) so I can easily make pvs-31 as default item.Now we have 2 nod(pvs-31 and gpnvg-18), so I can't just choose one ,bcus there are always ppl need the other one.How about 2 separate version? No, I have to avoid update them each time. So for me, the only way to make nods not conflit with gas mask is put one of them into tactical device slot ,and for me the nods go first, so I choose put gas mask to device(as I mentioned in descrption).I apologize for any inconvenience caused.
6.Regarding licensing issues: The blueprint modification is not a big deal, so I won’t scold you loudly for using gunfighter’s data, but I still hope that you can mention the source of gunfighter when releasing some modified versions. After all, for the exploration of functions, usually It will take me several days and constant debugging.
7.Can AI teammate use 9banger: No,the current AI system cannot support the deployment of 9banger. In theory I think changing 1bang to 9banger would work, but I don't want to make such an aggressive modification. The best way is to wait for void to officially update it.
2.0 Update Released. Fix compatibility issue with RON1.0 Hotfix3; Replace the old Basic/Mov or AIO 😎
2.1 Standard Update -2/9/2024: 1.Update/Restore[pakchunk99-Mods_Gunfighter_3_Basic_P]: 1.Add back MK18/Glock19 with FX kit; 2.Fixed an error due to oversight in some weapons; 2.Update [pakchunk99-Mods_Gunfighter_3_Mov_P]: 1.Restore leaning movement speed; 2. Fine-tune and strengthen the punishment after injury; 3.Add [pakchunk99-Mods_Gunfighter_3_ExtraWps_P]: 1.Just move M4A1/M24/M16A4/STI2011 from Basic to here;
Just wondering if it's possible for gpnvgs to work with gas mask? I know its possible for your headgear slot to be gpnvgs and then use the gas mask under the deployables section, but when that happens the gas mask effect (vignette and muffled voice) doesnt happen. Just wondering, thanks.
Just recently re-installed RON and am trying to get the game back to where I had it prior. Pak folder is empty aside from the files that are meant to be there on install. Threw the increased movement version of this mod into my pak folder and it doesn't seem to want to work. Tried clearing my mod.io info. Verifying files. The basic stuff pretty much. What might I be missing?
Great mod. Together with No Crack it makes the game actually worth playing again. The only problem I have is with the flashlight, it doesn't throw the light far enough to be useful most of the time.
Hello, I like your mod very much, could you tell me what should I do if I want to use another recoil-reduce mod but still have the "pakchunk99-Mods_Gunfighter_3_Basic_P" module's feature? For I think the recoil is still too strong and I want to reduce it even more.
Hello and thank's for the great mod. I just ask if it's possible to change the gunfighter view model for the vanilla view model. It's possible to have vanilla view model with all others fonctionalitys of gunfighter's mod ??
881 comments
Like I always said(just a copy from my former mod lol):
This mod is aiming to provide a realistic gunfight experience in theory, covering some CQB concepts and tactical thinking in recent years.Obviously, I am not a real Tier1 SMU operator,maybe I'm a keyboard man or a weekend warrior or something lmfao,anyway everything in this mod is all in theory.
This mod is intended to provide players with a comprehensive combat effectiveness enhancer, so that players can focus more on the team's Tactics, Techniques and Procedures,like what can we say.....in an operation of SUT?CQB?
So to be clear, I would never advocate rushing into a room with a gun and and spray bullets on all humanoid objects and walls.I hope that all gunfighters here can maximize the use of technology and tactics and shoot the bullet in the right place when the trigger must be pulled.
Of course, I won’t teach anyone how to play this game, the choice is always yours. Make the best use of everything, and keep your boots on the ground.
Be free to contact me in this page or just talk about Gunfighter in Ready Or Mod Discord.
(Due to time zones, I may not be able to see most discord comments in time, but I will check in regularly)
1.Q:More/Less slots?
A:Now you can check this link for more slots: More slot patch for gunfighter user who need it
And 25 slots is the basic setting of the module,it is reasonable for the maximum weight (after all,seems the current vanilla game does not have a mechanism for weight to affect movement).
I don’t think it will change, if you don’t need so many, then just choose how many you need, like I will basically only carry 17 slots, and leave the rest.
Doing so,most of what I carry usually stays with me until the end of the mission, but it's never a bad thing to always make sure we have a backups,lol.
2.Q:Why don't I have [this] or [that]?
A:My RON only has the Gunfighter and a few mods that purely modify the appearance installed, so it has been working well. If you really encounter missing items or features, please troubleshoot the mod conflicts first. With the current RON, the mods directly override each other.This is a very common,if you can completely rule out the above situation, then please give me feedback.
3.Q:Can you separate... or make a version that...?
A:Sorry but no.
It must be said that, within my ability, I may not have much time to satisfy everyone's ideas.
Sometimes multiple developed features will be integrated into one single file. If you need me to split them, then I will have to rely on this file to repeatedly make multiple versio, and the game is being updated constantly. Each update may cause me to rewrite some of the data in it. I can't spend all the development time splitting features and constantly updating them.
I can't create any new version because of someone idea. I'm sorry! Truly sorry!
4.Q:Is this mod compatible with XXX?
Yes and no,the Gunfighter definitely conflicts with most mods that also modify gameplay. It will not make your game crash or make it unplayable in other ways, but it will definitely lost some items or functions. Sadly this is unavoidable. I will not force you just use gunfighter and delete the others, but you have to make the choice yourself when things happend.
5.Q:Why we can't make NVG always on the helmet?
A:Well..I can actually.
In the 2.0 era(RON adam update),we only have 1 nod (the pvs31) so I can easily make pvs-31 as default item.Now we have 2 nod(pvs-31 and gpnvg-18), so I can't just choose one ,bcus there are always ppl need the other one.How about 2 separate version? No, I have to avoid update them each time.
So for me, the only way to make nods not conflit with gas mask is put one of them into tactical device slot ,and for me the nods go first, so I choose put gas mask to device(as I mentioned in descrption).I apologize for any inconvenience caused.
6.Regarding licensing issues:
The blueprint modification is not a big deal, so I won’t scold you loudly for using gunfighter’s data, but I still hope that you can mention the source of gunfighter when releasing some modified versions. After all, for the exploration of functions, usually It will take me several days and constant debugging.
7.Can AI teammate use 9banger:
No,the current AI system cannot support the deployment of 9banger. In theory I think changing 1bang to 9banger would work, but I don't want to make such an aggressive modification. The best way is to wait for void to officially update it.
Fix compatibility issue with RON1.0 Hotfix3; Replace the old Basic/Mov or AIO 😎
2.1 Standard Update -2/9/2024:
1.Update/Restore[pakchunk99-Mods_Gunfighter_3_Basic_P]:
1.Add back MK18/Glock19 with FX kit;
2.Fixed an error due to oversight in some weapons;
2.Update [pakchunk99-Mods_Gunfighter_3_Mov_P]:
1.Restore leaning movement speed;
2. Fine-tune and strengthen the punishment after injury;
3.Add [pakchunk99-Mods_Gunfighter_3_ExtraWps_P]:
1.Just move M4A1/M24/M16A4/STI2011 from Basic to here;
And goodnight,gents!
the dev of this mod didnt even make a separete mod or file that only changes the viewmodel
The only problem I have is with the flashlight, it doesn't throw the light far enough to be useful most of the time.
Thank you for your consideration.