Ready or Not

So the core thing is that: 

In the game, we cannot truly restore how the spec-ops operators control of the weapons.

There is no realistic recoil in the game.


Especially no recoil force to backwards. (Unless you make some whole peripherals by yourself LMAO).

And I'm not going to talk here about how the recoil of assault rifles is formed in reality.

From a game perspective, Ground Branch's recoil performance will indeed be more realistic than RON's, because most of their force is visually directed backwards, so we can super easy to control even in full-auto.

However, is this correct for the game? I remain skeptical.

Players use the mouse to control weapons in the game, slide forward, backward, left, and right to reflect the up, down, left, and right directions of the weapon in the game.

However, there is no control feedback on the front and rear axis.

(Well, best way is let the player move backward after each time shooting and then press W to return forward. LMAO.)

So I always feel that it is necessary to retain the muzzle jump to reflect the off-axis of the weapon after shooting,even if this is not completely in line with the characteristics of the AR platform in a sense.

And players should actively participate in the control, not just letting the character complete this operation.

After all, it’s the players playing the game, not the game playing the players.

If not, the weapon will just hit the eyeball of characters after shooting, and shake around in front of the screen. I just think this will be very strange (I have tested the same design in RON, and I just feel that the hand feels very disgusting...)

The problem is that the degree of participation will greatly affect the player's "feeling" when playing,if it is completely out of the player's control, it is also completely unreasonable to deliberately make it difficult for the sake of making it difficult.

So starting from the first version of Gunfighter in 2022, while balancing the recoil of AR in the game, I added a certain degree of "auto-centering" on them, so that after we shoot, the weapons will fall freely for a certain distance due to gravity.

In this way, when we control the rate of fire and shoot, the player can control the weapon well as long as he slightly participates in "pullling the mouse". And allows us to focus more on the use of technology and tactics in the game.

Anyway, I don’t think I’d completely eliminate the idea of “game recoil”.

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NinomaeIsshin416

2 comments

  1. Chesh1ree5i4
    Chesh1ree5i4
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    who asked, just give us GB-like realistic recoils or this mod is overrated.
    1. NinomaeIsshin416
      NinomaeIsshin416
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      Yeah of course overrated