File information

Last updated

Original upload

Created by

CaptainFoxy_

Uploaded by

CaptainFoxy1

Virus scan

Safe to use

Tags for this mod

About this mod

Adds many features to East Whittier Interchange/yard. This includes progressions to add a sawmill connection, an Engine shed connection, a Passing Track into Connelly Creek, and a large Engine/Rollingstock Repair Facility

Requirements
Permissions and credits
Changelogs
Phew, it was a long time coming, but I have finally made it to East Whittier. It was one of the last areas I wanted to modify. This mod is now in its second iteration. The first version was a catalyst for many ideas that were implemented in my Sylva and Andrews mods, which you can download today. From my testing, you can get away with this interchange with vanilla industries without expanding to Sylva. Not that I recommend that, but it is possible. If you go to Sylva, don't worry, you can re-enable the East Whittier Interchange again for a measly $10. There are also QoL progression-based additions that many other modders have added in their own East Whittier Yards. I dove away from the status quo by moving the mainline away from the yard, which gives any mainline manifests some breathing room away from your yard operations in Whittier. I opted to also go with a "flyby" repair facility, which you can pull into the East Whittier yard and repair your engines/rollingstock. 

I've attempted to set "conflictWith" with current public mods, but generally, any mod that changes E. Whittier Yard or adds crossovers within the same area will not work with this mod.

Current Mods that are Compatable: TMZ Sawmill Rework by Zoeper, Whittier Sawmill Plus Premium by King God, Bjorn's Whittier Sawmill Revamp, Whittier Industries by King God, East Whittier Sugar Mill by Griz, and REX's PaperMill
Note: Mods listed here do not mean they should be installed together!

I plan to add more conditional mixintos for industries if the community wants to use them with this Yard. (Within reason)