About this mod
Adds a new smaller industry to Whitter! This adds a captive service for pulpwood right at start of the game, this output's packaged paper in box-car's.
- Requirements
- Permissions and credits
* Not needed, but help's aesthetically AMM (Alina's Map Mop)
* requires SCOLD (Standard Catalog of Load ID's)
* requires CLB's asset's (Added buildings via his assets)
- This mod does not require my asset pack or REX's asset pack, but you can find both on the RTM Track Modding server! :)
If you'd like to use my assets, please include a direct link to my page on the RTM server. If you don’t have access, feel free to message me—happy to help! - AMM is not required, but it’s recommended for visual improvements, as it raises the poles for better aesthetics.
- This mod is incompatible with most sawmill tweaks, since it occupies the same area as the original sawmill. However, it does work with my custom sawmill tweak, which relocates the loading zones over the lake for better integration. It may conflict with some Whitter mods—I haven’t listed specific conflicts, so it won’t throw errors, but keep that in mind.
- This is a captive industry, meaning you'll need to supply it using pulpwood cars owned by your railroad.
Credit: CLB for the asset packs, and the asset's his brought to the game.
Credit: GRIZ for his modding tool.
For any questions, comments, or concerns, please head over to the RTM (Railroader Track Modding) server!
We’re an open and friendly community, always happy to help with track modding questions and game tweaks!
You may not decompile, modify, or alter this track mod or its contents without my permission.
Please credit the RTM Server and/or myself if this is used in a publicly listed track mod pack.
(Join here) or click or tap the RTM tag above.
https://discord.gg/xYKu7xE5zc