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CaptainFoxy_

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CaptainFoxy1

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14 comments

  1. Surprisekiller1998
    Surprisekiller1998
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    Mod is awesome but having trouble with the engine shed loading in? and no connecting track to the saw mill. I've got all the requirements loaded annd updated. Any idea where i went wrong? 
    1. CaptainFoxy1
      CaptainFoxy1
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      You have to build the shed and sawmill connection. Look at your milestones.

      If you are in sandbox mode, look at your map features in settings and enable the ones you want enabled 
    2. Surprisekiller1998
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      oh I'm dumb lol, thank you so much!
  2. RudyProductions
    RudyProductions
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    This seems to have some conflict with King God's Whittier Interchange mod. Then that mod has some weird hang up where if I delete it, Railroader won't load any save (old or new). If that's something you could maybe lock into, I'd greatly appreciate it!

    EDIT: This issue with deleting King God's mod has been resolved. I was being an idiot keeping this mod installed while trying to delete a conflicting mod and Railroader didn't like it!
  3. LuigiIV
    LuigiIV
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    I've got a question.
    Is it possible to make a progression where you could upgrade the coal chute from a conveyor to an actual tower?
    1. CaptainFoxy1
      CaptainFoxy1
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      I can add a coal tower, but can not remove the conveyor. Would it be in other people's interest to have them both there? 
    2. LuigiIV
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      Maybe? I don't know really off hand.
      Cause the conveyer only holds 2t of coal so those that might be using the topoff mod end up having to wait on the tick rate where the conveyer takes from the hopper.
      Even when I only have the multiplier up to 3 times, meaning it loads .3t instead of the normal .1t
      It ends up draining the conveyer and you have to wait for the conveyer tick to take from the hopper.
      I mean I guess adding an independent tower wouldn't be bad per say but it might look weird to some.

      Kinda sucks you can't replace the starting one with a tower, but I guess there is still some "hard coded" things that people can't do quite yet until the game devs change things up a bit.
  4. pgw
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    My new favourite Whitter Yard. I love the attention to detail like the parked cars and trucks and I always enjoy if a yard can be expanded by progressions instead of immediately offering all services and conveniences.
  5. LuigiIV
    LuigiIV
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    Question.
    Does this work with the Sugar Mill and Whittier Industries
    1. CaptainFoxy1
      CaptainFoxy1
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      Yes, it should work now with the latest update v1.1
    2. LuigiIV
      LuigiIV
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      Awesome, greatly appreciate it as this will be great to add to the modpack i'm creating.
    3. LuigiIV
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      Okay so Sugar mill looks like it works however is access to "West Whittier" (Whittier Industries) locked behind a progression, cause there is a gap between the mainline track and the track coming out from Whittier Industries
    4. CaptainFoxy1
      CaptainFoxy1
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      Can you send a photo reference of this in my discord modding directory? I did not see a progression for the Sugar Mill
    5. LuigiIV
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      No the sugar mill works fine.
      But the track to Whittier Industries is not there.
      The switch is just a dead end like it was supposed to be a track points switch to prevent runaways from leaving East Whittier yard.
      Also I don't have the discord, i'll need to find and join it first, wish I could just send a screen shot through here but Nexus only asks for links

      After poking with a stick due to morbid curiosity. (drove trough the switch leading to Whittier industries with my RS-1)
      It turns out the track gap between the switch and the visible portion of the track come from Whittier industries does exist......it's just invisible for some reason.