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File credits
Credits to C_L_B for creating a awesome asset pack
credits to Griz1231 for his mod editing tool
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Changelogs
Version 0.1.0
Added New scenery Assets.
Moved unload location for urea formaldehyde resin
Adjusted usage of urea formaldehyde resin to a more realistic level
Realigned several tracks to make room for new building assets, and track placement
Version 0.0.9
Removed Open Hopper cars from Wood chips to avoid conflict with VGN Battleship Gondola
Adjusted Wood chip storage and Transfer rate
Added Plywood as a produced product
Added urea formaldehyde resin as a consumed product for production of Plywood
Version 0.0.8
Redesigned the entry tracks and layouts to the sawmill so it's now compatible with vanilla and other mods. and does not require my yard to work
Added Compatibility to Chromers East Whittier Yard Revamp
Added Compatibility to JblackTRUCK's Yet Another East Whittier Yard
Added Compatibility to Alina's AMM Sawmill connection
Added Compatibility to Alina's AMM Whittier Yard
Version 0.0.7
Removed Flatcars from the following inputs: Steel bands, Packing Material - General Waste,
if you have flatcars on theese inputs you will need to go in to Sandbox mode and manually delete those cars as they will no longer unload.
Version 0.0.6
Adjusted production of wood chips to be 1/3 of Lumber production.
Adjusted tracks for delivery of Logs.
Version 0.0.5
Updated Scold version requirement
Added a new track for Waste products
Adjusted some Spicy trackage
Changed input : packaging Materials to Packing Materials
Added waste products outputs of General Waste and Scrap Metal
added Steel Bands as a sdeperate load in the mod
Version 0.0.4
Added 3 new imputs: Boxcar misc parts, Steel - Bands, and Packing Materials
adjusted and balanced the Coal input some more
Added dependency of SCOLD.
Version 0.0.3
Adjusted Storage of Wood-chips
Adjusted Coal Consumption
Adjusted Coal unloading speed
Version 0.0.1
Initial release
Donations
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Whittier Sawmill: Total Overhaul
Looking for a new challenge to dive into with your friends? Look no further! This complete overhaul of the Whittier Sawmill will keep you engaged and busy while adding exciting new elements to the industry.
Key Features:
Enhanced Scenery – Fresh visuals to bring the environment to life.
New Powerhouse – A steam/electric powerhouse fueled by coal, supplying energy to the sawmill. The coal unloader accommodates four coal hoppers at a time and includes a nearby storage track for extra cars.
Expanded Dimensional Lumber Output – CO1 and CO2 have been extended with CO3 and CO4, plus longer tracks for increased efficiency
Relocated C2 Yard – Now split into two new side tracks, both lengthened for extra capacity.
The old C2 track has been repurposed for machine parts deliveries to the sawmill.
Log Unloading Improvements – Two additional tracks and an extended R1 track for log unloading, ensuring no interference with REX’s Whittier Papermill. The revamped R1 track can now accommodate up to 32 cars at a time.
Tier 5 Production Stats: Inputs:
Log Consumption: 270 logs per day / 11,3 logs per hour
Log Storage Capacity: 540 logs
Machine Parts: 0.5 ton/hour
Coal: 18.8 ton/hour
Miscellaneous: 0.5 ton/hour
Steel Bands: 0.9 ton/hour
Packing Materials: 0.9 ton/hour
Outputs:
Dimensional Lumber Production: 72.9 ton/hour
Wood Chips: 24.3 ton/hour
General Waste: 0.3 ton/hour
Scrap Metal: 0.3 ton/hour
Recommended Mods: To efficiently transport logs, MVR's Logging Cars Or Latoms 100 Ton Log Railcar are highly recommended for the job. For sufficient log supply, using a log production enhancement mod is essential. I highly recommend Vanilla Forestry Extensions for this purpose. Vanilla Logging-camps will supply enough logs to Run at Tier 4.
For more interaction with other industries in game I Highly recommend using Some Kind Of Madness
Compatibility: ✅ Compatible with: REX’s Whittier Papermill ❌ Not compatible with any mod that alters the sawmill or sawmill tracks in East Whittier.
Removed Flatcars from the following inputs: Steel bands, Packing Material - General Waste,
If you have flatcars on these inputs you will need to go in to Sandbox mode and manually delete those cars as they will no longer unload
Update to Version 0.1.0
Before update go in your mods folder and delete the old mod as some restructuring and renaming has been done in the folder.
Open Hoppers are removed from Wood-chip output. if you have any of these here they will need to be manually deleted in sandbox as they no longer will fill in the sawmill.
Support & Questions: For the fastest response, join the Railroader Discord: Bjorn's Mods