Prey (2017)

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Tsundereployer

Uploaded by

kidaXV

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About this mod

A highly configurable randomizer for Prey 2017 that lets you "Prey your way". Craft a fresh new experience, give yourself an arsenal of new exotic weapons, relive Talos I in its better days, or just make the game wacky as hell. Currently in pre-release form.

Permissions and credits

Prey 2017 Randomizer

An highly configurable randomizer for Prey 2017. "Prey your way" and choose how items, props, enemies, neuromods, Talos I, and much more are configured. Currently in pre-release form.

This randomizer uses a separate executable installer that overwrites the game level files (keeping a backup in the same directory) and generates a patch_randomizer.pak in GameSDK/Precache. Level files are backed up as "level_backup.pak" in their respective directories.

We now have a Discord server! Feel free to join to discuss the randomizer and/or provide feedback/suggestions.

WHAT CAN BE RANDOMIZED

Customize your experience with any combination of the following:

  • Item/prop spawns + loot tables
  • Enemy/NPC spawns
  • Neuromod upgrade tree
  • Station connectivity
  • Human appearance
  • Voice lines
  • Music
  • Player model
  • Fabrication plan costs
  • Earth/moon/sun size
  • (new in 0.4) Operator dispensers
  • (new in 0.4) Recyclers/fabricators
  • (new in 0.4) Repairable objects (50/50 chance of requiring repair to use)
  • (new in 0.4) Hackable objects (50/50 chance of requiring hack to use)


OTHER OPTIONS

Enhance your game with some of these additional optional features:

  • Add every weapon, fab plan, chipset, etc to Morgan's apartment
  • Unlock various doors throughout the station to make progress easier
  • Remove scan requirements for all typhon neuromods
  • Start on second day (Now new and improved, thanks to JerryTerry letting me use their "Natural Day 2 Start" mod!)
  • More guns - Adds guns with randomized projectiles to the item spawn pool.
  • G.O.T.S. (Get Off The Station) mode - The station's self destruct will start as soon as you wake up in the Neuromod Division. Can you escape before time runs out?
  • Gravity toggles - enable 0G everywhere, or 1G in the Exterior+GUTS. Not intended for serious playthroughs.
  • (new in 0.4) Living Talos mode - Changes all typhon to humans and makes all humans wander around the station. Human corpses are resurrected as well. Most of the station is unlocked.
  • (new in 0.4) Prey Souls guns - Adds 16 guns from the Prey Souls mod. Note: Some changes were made to the guns during porting, such as lack of custom skins, and 5 guns have not been ported (psi cutter, laser rifle, gauss rifle, quantum shotgun).
  • (new in 0.4) Prey Souls turrets - Adds 3 turrets from the Prey Souls mod. Friendly robot randomization must be enabled for these to spawn in place of existing turrets.


QUICK START INSTRUCTIONS

Randomized runs will only work on a new game. There is also a known game crashing bug where the game does not cleanly delete old save files if you start a new save over an existing slot. To guarantee that this won't happen, manually delete any save progress first before starting a new randomized game in an existing slot. See "Install instructions" on how to do this.

For people playing on the Bethesda.net or Epic Games version: If the directory Prey/GameSDK/Precache does not exist, you'll need to create it manually before running the randomizer installer. Otherwise, you may get a "Prey install directory not valid" error.

Quick install instructions:

  1. Unzip danielle_randomizer.zip anywhere.
  2. Run danielle_randomizer.exe to start the installer GUI.
  3. Specify Prey install directory and your desired settings.
  4. Start a new randomized game!


Install instructions

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Uninstall instructions
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Basic presets

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Other options provided by the randomizer

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Configuring your own item/NPC spawn presets

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Known issues

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Troubleshooting

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Authors/Version History

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Acknowledgments

A big thanks to:

* Coyote for letting me use his content from Prey Souls!
* JerryTerry for allowing the use of their "Natural Day 2 Start" mod!
* Fellow Prey modders such as Rosodude, jmx777, and coyote, who have helped me understand more about the file structure
* The brave adventrous souls who have helped me playtest and debug
* The Prey reddit and discord communities for being pretty swell and listening to my terrible ideas
* Arkane Studios for being cool folks who make cool games =]