Prey (2017)

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Tsundereployer

Uploaded by

kidaXV

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About this mod

A simple randomizer for Prey 2017. Currently in early testing stages.

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Prey 2017 Randomizer

A simple randomizer for Prey 2017. Does not work on Mooncrash (2018) yet. Currently in pre-release form.

This is an external executable that overwrites the game level files (keeping a backup in the same directory) and generates a patch_randomizer.pak in GameSDK/Precache. Level files are backed up as "level_backup.pak" in their respective directories.

What this is currently capable of randomizing:

  • Randomized item/physics prop spawns
  • Randomized enemy/NPC spawns
  • Randomized human appearance
  • Randomized voice lines
  • Randomized loot tables
  • Randomized neuromod upgrade tree
  • Randomized station connectivity


Additional useful options:

  • Configurable item/enemy spawn settings (ex. increase weapon spawn rate, add/remove items to/from the pool, etc)
  • Add every weapon, fab plan, chipset, etc to Morgan's apartment
  • Unlock various doors throughout the station to make progress easier
  • (new in v0.2) Remove scan requirements for all typhon neuromods
  • (new in v0.2) Start on second day (HUD will be invisible at first- to fix this, open and close the inventory menu)
  • (new in v0.21) More guns - Adds guns with randomized projectiles into the item spawn pool. Exotic guns that shoot projectiles like phantom blasts use typhon organs as ammo. Known issue: If you save the game while in the Neuromod Divison and one of these new guns is in your inventory, quit the game entirely, then reload that save, you will be unable to equip any weapons. To fix this, leave the neuromod division.

Install instructions

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Uninstall instructions
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Description of presets

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Configuring your own item/NPC spawn presets

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Known issues

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Troubleshooting

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Authors/Version History
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Acknowledgments
Thanks to fellow Prey modders such as Rosodude, jmx777, and coyote, who have helped me understand more about the file structure. Also big thanks to the Prey reddit and discord communities for being pretty swell and listening to my terrible ideas. Biggest thanks to Arkane Studios for being cool folks who make cool games. =]