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Tsundereployer

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kidaXV

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50 comments

  1. Hightower2804
    Hightower2804
    • premium
    • 0 kudos
    This mod screws up my game it's not even funny. From simple crashing from loading between areas to crashes inside areas, and now it even crashes after loading my save. I have to reinstall the entire game...
    1. Did it screw up your game? Or did you not read the instructions? It clearly states why it's happening and what you're supposed to do.
  2. YouAreFarAway
    YouAreFarAway
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    Even the GitHub version 0.41 still has the issue where going back to previous areas crashes the game, error message trying to write to 0x0000000000 or whatever.

    Disappointing, was hoping that would have been fixed.

    Can this mod even be used at all, then? Every time I come back and try I never get further than Hardware Labs when coming back to the Talos I Lobby..

    Considering the github hasn't been updated since January 2022 and this mod page not since December 2021, I guess this mod is abandoned?
    1. YouAreFarAway
      YouAreFarAway
      • member
      • 0 kudos
      Tried again, because I both love and have exhausted Prey to death at this point and the randomiser mod keeps things fresh, this time only using two settings - randomised enemies (full) and randomised keycards. It was a great experience - I was able to make it as far as the Arboretum, without any problems going back and forth between the areas I had to visit (Neuromod Division, Talos I Lobby, Hardware Labs, Talos I Exterior, Shuttle Bay, GUTS, Psychotronics, Arboretum) but then I couldn't enter Crew Quarters or The Bridge from there without a crash, the typical 0x00000000 error message one. Sadness.

      The keycard randomiser function is fantastic. Usually the game wants you to go Neuromod > Lobby > Hardware Labs > Exterior > Hardware Labs > Lobby > Psychotronics > GUTS > Arboretum > etc etc but with the keycard randomiser the route was completely out of sorts, ending up with me having to enter GUTS via the Shuttlebay and doing it and Psychotronics in reverse to grab a keycard so I could enter the Arboretum that way, it was fantastic. Definitely mixes things up! 

      So, I wish it would work properly. I hope one day you'll be able to fix the issue, because this is easily the best Prey mod on the Nexus. Even with all of the issues, thanks for taking the time to make it! 
    2. Are you talking about the type of crash the author warned about in the description?
      
      Randomized runs will only work on a new game. There is also a known game crashing bug where the game does not cleanly delete old save files if you start a new save over an existing slot. To guarantee that this won't happen, manually delete any save progress first before starting a new randomized game in an existing slot. See "Install instructions" on how to do this.

      This is because unfortunately Prey does not always cleanly delete old files before starting up a new game. If you don't do this, there's a chance your old save files will stay there and conflict with the randomized level files, which will cause the game to crash unexpectedly when loading that level. The same applies if you are done with this randomized save slot and want to reuse it for a normal game.
  3. petekron
    petekron
    • member
    • 0 kudos
    The 0.41 version of the mod is on github https://github.com/shapeintheglass/DanielleRandomizer/releases
  4. AlanPosta
    AlanPosta
    • supporter
    • 6 kudos
    The custom creatures and guns only show up using this mod if you also use the PFD 2 mod, and you need to either merge or remove some duplicate files from this mod which overrides PFD 2, as well as making sure that you install as minimum options as possible, only random monsters and living people if you have to, but installing living people also stops the husks appearing from the PFD 2 MOD, do not install guns and turrents options either.

    I have it working where everything is appearing and monsters as well as custom monsters are completely randomized and the new guns showing up and working too.
  5. tarruvi
    tarruvi
    • member
    • 10 kudos
    The game feels a lot more involved when using the "All corpses are alive" and the "Make humans wander" options. Like, the action is still ongoing and you can sort of "save" some of the people. What is cool about having the humans alive and walking about, is that the Weavers and Telepaths do their magic in the game, Weavers turning the corpses into Phantoms, or Telepaths mind-controlling survivors. Stuff you'd rarely see in the vanilla game.

    The integration of other mod's features like the extra guns, turrets, day skips, and extra enemies (unfortunately, this one is not working in the latest build), is pretty awesome when you have to worry about mod conflicts and load orders.
  6. STANKAPE
    STANKAPE
    • member
    • 0 kudos
    Does this work with 'prey for death'? 
    1. tarruvi
      tarruvi
      • member
      • 10 kudos
      It can, but there are a large number of features that are incompatible between the two. The extra guns in the randomizer have some from "Prey for Death" (or "Prey Souls" as it was called before"), so there is that. Then there is the Lobby missing the special turrets that PFD added, and the option in the randomizer to replace Prey's normal enemies with enemies from PFD does not work, because they just don't appear. That last one is just a bug with the randomizer, but it can still be a problem when you have PFD installed and nothing spawns.
  7. PennyNickle
    PennyNickle
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    • 0 kudos
    There's a display bug for the randomizer window. If you have your resolution set to anything greater then 100% it cuts off the text and it can't be read. There is a work around by going into the properties of the randomizer exe, going into compatibility, and changing the high dpi settings. From there you check the high dpi scaling override and select system. At that point you should be able to read the randomizer window when it launches next. Best way to fix this bug is probably to just have the randomizer window be resizeable instead of a static window size.
  8. D0ctorZ
    D0ctorZ
    • member
    • 0 kudos
    Heads up to everyone who got this with Game Pass. The line "the Windows Store version of Prey 2017 cannot be modded" does not extend to the XBox-App. You just need to select the "Content"-Folder within the "Prey"-Folder as your Prey directory.
  9. kathrynfr15
    kathrynfr15
    • member
    • 16 kudos
    Would this be safe to use with Shock gameplay overhaul?
  10. AsianB0i
    AsianB0i
    • member
    • 0 kudos
    does this work with epic games launcher that also has prey?
    1. Sinphase
      Sinphase
      • BANNED
      • 5 kudos
      It does.