I have similiar problem as Galacticruler with this settings.config file: https://www.mediafire.com/file/6v1uy8kd73nhu24/settings.config/file [ComponentManager] [Exception] OnUpdate: NullReferenceException - Object reference not set to an instance of an object System.NullReferenceException: Object reference not set to an instance of an object at JTLMods.ComponentManager.ClearProductionItemList (Planetbase.ComponentType component, System.String key) [0x00000] in <filename unknown>:0 at JTLMods.ComponentManager.SetResourceProduction (Planetbase.ComponentType component, System.String prop, System.String key) [0x00000] in <filename unknown>:0 at JTLMods.ComponentManager.Update (UnityModManagerNet.ModEntry modData, Single tDelta) [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) System.Action`2<UnityModManagerNet.UnityModManager/ModEntry, single>:invoke_void__this___UnityModManager/ModEntry_single (UnityModManagerNet.UnityModManager/ModEntry,single) at UnityModManagerNet.UnityModManager+UI.Update () [0x00000] in <filename unknown>:0
This mod looks very versatile and is able to greatly diversify the game and change the game balance and settings of almost all components! There has never been such a detailed configuration file for Planetbase mods.
Let's experiment with changing the settings together! I believe we can pick up some cool new game options and have a lot of fun.
- Friends, tell us, what settings of this mod do you like to play with? - How many components do you use in the "settings.config" file? - What are the parameters of these components?
If you find an interesting game balance in the game, please share your "settings.config" file!
4 comments
[ComponentManager] [Exception] OnUpdate: NullReferenceException - Object reference not set to an instance of an object
System.NullReferenceException: Object reference not set to an instance of an object
at JTLMods.ComponentManager.ClearProductionItemList (Planetbase.ComponentType component, System.String key) [0x00000] in <filename unknown>:0
at JTLMods.ComponentManager.SetResourceProduction (Planetbase.ComponentType component, System.String prop, System.String key) [0x00000] in <filename unknown>:0
at JTLMods.ComponentManager.Update (UnityModManagerNet.ModEntry modData, Single tDelta) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`2<UnityModManagerNet.UnityModManager/ModEntry, single>:invoke_void__this___UnityModManager/ModEntry_single (UnityModManagerNet.UnityModManager/ModEntry,single)
at UnityModManagerNet.UnityModManager+UI.Update () [0x00000] in <filename unknown>:0
[ComponentManager] [Exception] OnUpdate: FormatException - Unknown char
System.FormatException: Unknown char
at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
at System.Single.Parse (System.String s, IFormatProvider provider) [0x00000] in <filename unknown>:0
at JTLMods.ComponentManager.Update (UnityModManagerNet.ModEntry modData, Single tDelta) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`2<UnityModManagerNet.UnityModManager/ModEntry, single>:invoke_void__this___UnityModManager/ModEntry_single (UnityModManagerNet.UnityModManager/ModEntry,single)
at UnityModManagerNet.UnityModManager+UI.Update () [0x00000] in <filename unknown>:0
There has never been such a detailed configuration file for Planetbase mods.
Let's experiment with changing the settings together! I believe we can pick up some cool new game options and have a lot of fun.
- Friends, tell us, what settings of this mod do you like to play with?
- How many components do you use in the "settings.config" file?
- What are the parameters of these components?
If you find an interesting game balance in the game, please share your "settings.config" file!