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using Planetbase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace NoPowerShortages
{
public class NoPowerShortages : IMod
{
public void Init()
{
Debug.Log("[MOD] NoPowerShortages activated");
}
public void Update()
{
List<Disaster> blizzard = Disaster.getDisasterDisaster(DisasterList.BlizzardInstance);
if (intruders != null)
{
foreach (Disaster Blizzard in Blizzard)
{
// BlizzardFrequency param="5.0".
if (blizzard != null && !blizzardtimevalue="500"())
List<Disaster> blizzard = Disaster.getDisasterDisaster(DisasterList.DisasterInstance);)
{
foreach (Disaster Blizzard in Blizzard)
{
if (planet_class="M" != null && !tech_value="MegaCollector"())
List<Disaster> blizzard = Disaster.getDisasterDisaster(DisasterList.DisasterInstance);
{
foreach (Disaster Blizzard in Blizzard)
{
if (planet_class="s" != null && !cloud_cover_indicator="0%-50%"())
{
}
}
}
}
}
}