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abariba

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joostjasper

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9 comments

  1. casper7000
    casper7000
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    Can you please update this mod to be able to work with the Patcher 2. At this point, all mods before the year 2019 do not install properly.
    1. NeoRider7
      NeoRider7
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      In response to post #75465053.


      Spoiler:  
      Show

      casper7000 wrote: Can you please update this mod to be able to work with the Patcher 2. At this point, all mods before the year 2019 do not install properly.


      Everything works for the GOG \ Steam \ Torrent \ ... versions 1.3.6 of the game Planetbase.
      On the nexusmods website, two patchers are now available for playing Planetbase. One of them works, the second does not work.
      Use the correct patcher, which was the very first and which still works great on all versions of the game Planetbase.

      Here is the link to the correct patcher:
      Planetbase Mod Patcher - https://www.nexusmods.com/planetbase/mods/1

      You also need to use the correct Redirector.
      Here is a link to the correct redirector suitable for the correct Patcher: https://www.nexusmods.com/planetbase/mods/3

      You can read more about this in the following guides:
      You can find out more about creating mods in Planetbase here:

      1) Where to find ANSWERS and INFORMATION on Planetbase? https://steamcommunity.com/sharedfiles/filedetails/?id=1997926719

      2) a lot of mods appeared
      https://www.nexusmods.com/planetbase/mods

      3) The list of mods: https://steamcommunity.com/sharedfiles/filedetails/?id=1981754832

      How to install mods?
      A) [Eng] Instructions for installing mods - "Planetbase Mods to add to your game" - https://steamcommunity.com/app/403190/discussions/0/3182216552764118049/
      (the text includes a list of mods from 2017, the list there is incomplete)

      B) VIDEO-Installation Instructions for mods -
      "Planetbase: How to Download Mods" https://youtu.be/GGiNj36StIg

      How to make Mods yourself:

      1) How to make mods - "Modding using the Planetbase Framework" -
      https://steamcommunity.com/sharedfiles/filedetails/?id=1266153227

      2) Planetbase-Framework
      https://github.com/solidDoWant/Planetbase-Framework/wiki/Creating-mods

      author: solidDoWant
      create a Request (Issues): https://github.com/solidDoWant/Planetbase-Framework/issues
      add solidDoWant on Steam: http://steamcommunity.com/id/TheiInTEAM/
      write solidDoWant on Discord: https://discord.gg/qufsVms

      3) Utility library
      Planetbase modding utilities library - https://github.com/Tahvohck/Planetbase-CommunityUtils
      https://github.com/solidDoWant/Planetbase-Framework/wiki/Creating-mods


      "Modding Roadmap and Updates" - https://steamcommunity.com/app/403190/discussions/0/385428943467513841/

      Trello https://trello.com/b/y9mEYjdS/planetbase-modding

      4) Wiki for programmers who want to create mods
      https://bitbucket.org/joaofarias/planetbase-modding/wiki/Home
      Posted by: João Farias
      https://bitbucket.org/joaofarias/planetbase-modding

      5) Planetbase Modding in TRELLO https://trello.com/b/y9mEYjdS/planetbase-modding

      6) Guide "What would you like to improve in the game?"
      https://steamcommunity.com/sharedfiles/filedetails/?id=1999352524
  2. nhatanh0475
    nhatanh0475
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    This mod kill my base:
    +musroom pad product too much starch which it shound't do that AT ALL, now my musroom pad fill my storage with starch instead of food.
    + I delete musroom pad, my colony die because of hungry that the starch taking over thing.
    +now the mid-kit-producer now repuires 1 pice of alcohol too AND NO ONE, NO DOCTOR IS CREATING MED-KIT.
    + I HATE THE MUSROOM CONSUMES MORE A LOT OF OXYGEN AND MORE WATER AND MORE ENERGY, IT PRODUCT STARCH TOO, WORST IDEA.
    Well, at least "some" of the mod provide is "quite" great after. I gonna learn how to create mod and build this mod to be more balance and fun.
  3. T3mbokx
    T3mbokx
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    any hope for adjusting the capacity of medicine shelf, meal maker, and drink machine? i found it far too many, thanks, absolutely love this mod btw.
  4. nymus93
    nymus93
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    First of all thank you for this mod. I just tested it.
    But production is so much effective .. I mean its balance bad. 1 ore 3 metal thats ok. But medical supply production and gun production is so high. You dont need to do anything just produce theese and sell and buy other stuffs.
    If you can create a config file that could be awesome. I wish you fix that crash problem. Good job thank you again.
  5. HizaUra
    HizaUra
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    Hi!

    Is the guard required to make guns, so that guards get more interesting?
    Because other than that, I don't think this is a logical change.
    Guards should do guard duty, not machine operation, that strips them of their vigilance.
    But if it is so that guards get more use, so they don't become boring, then I guess it is OK.
    I am curious about your opinion on this.
    1. joostjasper
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      I just wanted to make the guards more interesting and not allow for a base with no guards but a red alarm in case becouse guns can still be made using engeneers and can be operated by anyone under a red alarm.

      but Im looking to make a remake of this mod but I don't know what i should change and what I should leave alone to make the game more interesting. If you can make a list of changes to the basegame you wish to see I can implement then tell them and I will try to put them in a mod ^-^.
    2. HizaUra
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      To be honest, I have never got intruders before, nor did I got past the first planet :P
      I would have never thought that weapons are not guard-use only. So you are saying that when there is a red alert, ANYONE can grab a weapon, and shoot, like madmen... wow. Then guards are only for camera watch? OMG.

      I think I miss the representation of your changes in the game UI description. Because now when I want to build...say a mushroom pad, it still tells me the vanilla info on them, not your changed info. (high o2 consumption, etc.)

      Any parameters that any items have in game, could be customizable in a .txt file for example.
      buildings, modules (needed materials & personnel, o2, water, power +-values )
      people (oxygen, water, sleep, mood gauge degradation rate ) or at least a 0%/50%/75%/vanilla

      That would make any further balancing pointless, as anyone could balance the game the way most satisfactory.
      But it would need quite some work I guess. :P
    3. joostjasper
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      I have tried to add a config file a few times but somehow the game always crashed when i use more than one proporty.
      in Fastairlock the config file works as intended so it's possible to do it. I think i might just add a config file for each plant in the game.
      and the description is not in a publicly accessible class. so I will have to read into the redirector instruction manual in order to achieve that.
      but with this feedback The mod can be improved so ty ^-^