Pillars of Eternity 2: Deadfire

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SiliconMage

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SiliconMage

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  1. SiliconMage
    SiliconMage
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    I recently updated this to ensure compatibility with 5.0! Enjoy!
  2. Weeqi
    Weeqi
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    Is there any way to tell which spells are grimoire only? 
  3. johanstender
    johanstender
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    Fantastic mod! Thanks a lot for your hard work.

    I hope you will take a look at the cipher as well? its a fairly uninspired design atm, and could use a general do-over - lots of ideas from the aD&D psion class to be had. - Possibilities: utility spells (walls, dispel, true sight, teleportation), summoning astral constructs, self buffs (timeless body, shadow form), and self cloning (psionic clone, schism)
    Check for example the old "psionics unleashed" mod for BG2 if you are interested in how someone else did it. : http://www.shsforums.net/topic/55713-psionic-power-list/?p=552478
    1. hikeemt
      hikeemt
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      you are awesome
  4. nooby900
    nooby900
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    "Wizard Talents

    ?Power Level 5 - Arcane Training I: The wizard rigorously trains his or her mind to push past its normal limits. The wizard gains an extra 1st level casting and an extra 2nd level casting. (Blood Mages cannot take this ability)
    ?Power Level 7 - Arcane Training II: The wizard rigorously trains his or her mind to push past its normal limits. The wizard gains an extra 3rd level casting and an extra 4th level casting. (Blood Mages cannot take this ability)
    ?Power Level 9 - Arcane Training III: The wizard rigorously trains his or her mind to push past its normal limits. The wizard gains an extra 5th level casting and an extra 6th level casting. (Blood Mages cannot take this ability)"

    why not allow for blood mages to benefit from this? would it be to overpowered? or is it a coding limitation?
  5. Xarez
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    Thanks for the update! This long description from some priest spell instead of "limited invisibility" was annoying. And it's gone! :)
  6. Orangefellow
    Orangefellow
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    Hi! Once my wizard cast "elemental sword" the spell lasted forever and they were unable to de-equip the sword or to cast another spell weapon. Even after unchecking the mod, Aloth now cannot equip or change weapon slots.
  7. ajandi
    ajandi
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    Anyone else missing the Ascended Mage Grimoire in the Dark Cupboard? I bought every grimoire just to be sure, but the unique grimoire from this mod appears to be missing. Any suggestions?
    1. Telcontar1184
      Telcontar1184
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      I have the exact same issue sadly...
    2. SiliconMage
      SiliconMage
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      I should have fixed this with the latest version. Sorry for the delay!
    3. SiliconMage
      SiliconMage
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      I should have fixed this with the latest version. Sorry for the delay!
  8. majber
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    Can you please confirm or deny compatibility with latest patch? ( I dont want to break new game saves)
    1. SiliconMage
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      This should work with version 5.0 just fine!
  9. akausin
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    Splendid mod really. I love playing wizards and the new choice of spells make it even more fun :) albeit a bit OP maybe.

    For rebalancing a little the wizard part: I was wondering if it is possible to create a grimore with only the new spells in it (or a choice of them) and instead of installing the whole mod, simply add the grimore to a shop.

    In any case, many compliments :D
  10. NordicBastard0
    NordicBastard0
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    Arkemyr's Brilliant Departure Effect Self which is supposed to be an invisible instead shows one of the writs from the new priest class. I'm assuming it is supposed to be linking to the new invisibility from this mod and missed an id or something.
  11. Damariusskyrim
    Damariusskyrim
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    I found a interesting mod and it would very well fit into this mod -> "Scaling Wizard Status Effects" but it is not updated and i dont know if it is compatible with your Mod.