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- Pillars of Eternity 2: Deadfire
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- Extended Spell Collection
Extended Spell Collection
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Version4.0
- Download:
- Manual
File information
Last updated
Original upload
Created by
SiliconMageUploaded by
SiliconMageVirus scan
Tags for this mod
Main files
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Fixed an issue with abilities displaying long text instead of "Limited Invisibility"
Fixed Grimoire of the Ascended Archmage so that its bonuses stack with the bonuses granted by a specialized Wizard class.
Old files
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Added the Disintegration spell and the Temporal Acceleration spell to Wizard.
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Added the following spells to the Wizard Progression Table:
Limited Invisibility -> Level 2
Invisibility -> Level 4
Superior Invisibility -> Level 8 -
Fixed a bug with Invisibility and Superior Invisibility fading after one attack.
Added a new Wizard Spell:
Level 9 - Conjuration - Obsidian Sword of Destruction - Conjures a dimensional rift in the shape of the sword that disintegrates enemies hit by it -
Added new spells and fixed a couple of bugs with old spells.
Also added a Grimoire containing new spells that can be purchased at The Dark Cupboard. -
Italian translations added thanks to kilay!
Updated the Inspiration name for Temporal Acceleration to not confuse it with the Swift Inspiration. It is now called Spell Celerity. -
Added Temporal Cessation - Wizard 9 - Briefly stops time in a localized pocket of time for everyone in the AOE except the caster.
Added Grimoire only spells to the progression tree. -
Added a new spell:
Wizard - 9 - Veil of Wael -> Caster envelops himself or herself and his or her allies in a shroud of illusory magic, turning all allies within the area of effect invsibile until the duration of the spell expires. -
Added new Priest spells to the game; see the main description for details.
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Added new Druid spells; see the main description for more details.
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Fixed an issue with invisibility spells keeping a mage's grimoire invisible after turning visible again.
Updated the Storm Burst animation. -
Updated the mod to fit the format of version 1.2 of Pillars of Eternity II
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Fixed progression tables so that companions can choose new spells.
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Balanced Wizard Spells:
1.) Limited Invisibility is now Level 4
2.) Invisibility is now Level 8
3.) Superior Invisibility no longer exists
4.) Disintegrate has been updated to be its own attack, and has been raised to Level 7.
5.) Grimoire changes -
Reworked Invisibility so that it is an "affliction."
Added a new spell for Priest, Wizard and Druid: Invisibility Ward
Changed Potions of Invisibility so that they give the Invisibility "affliction" -
Fixed a misconfiguration issue with Storm Surge.
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Updated the mod for Pillars of Eternity II 2.0
Also reworked invisibility skills from other classes and items to be blocked by Invisibility Ward -
Fixed a bracket issue with the extendedSpellCollection_items.gamedatabundle file.
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Added a new Priest spell: Benediction of Restoration
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Fixed issues with the following spells:
Obsidian Sword of Destruction -> Trigger update to OnDealsDamage
Erupting Flame -> Reduced burn damage to base 10-17, updated visual effects to represent the spell description. -
Updated the manifest.json to be compatible with future updates.
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Made the following changes:
1.) Updated the Wizard, Priest and Druid progression tables to include changes to them in the latest updates.
2.) Added the spells "Zahndethus' Draconic Fury' and 'Jernaugh's Equalizing Burst' to the Wizard Progression Table. -
Updated spell descriptions to not overwrite in game abilities such as Blood Sacrifice.
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Added the following as new spells:
Mind Blank (Wizard 6)
Peak Condition (Druid 7)
Added the following unique spells to the Wizard Progression Tree:
Maura's Grasping Tentacle (Wizard 7)
Bekarna's Midnight Daydream (Wizard 7) -
Added the following new Priest Spells:
Miraculous Recovery -
Fixed the script calls in Berath's Awe and Berath's Will to match the new IsRace script check.
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Added a new Wizard Spell: Mechanical Mastery.
Also redid the progression tables so that they are more compatible with other mods. -
Added 1 new Druid Spell: Lunar Radiance
Added 3 talents for each casting class that gives extra lower level casts. -
Added Watershaper only Druid spells to the Druid Progression Tree
Added Blessed Harvest to the Priest Progression Tree
Added rings for extra higher level castings for each casting class into the game. -
Changed Storm Surge to Arc of Lightning, which is a slightly upgraded Chain Lightning (10 more min damage and max damage), but chains farther and more than Chain Lightning.
Added a health penalty to Temporal Acceleration. -
Fixed the following bugs:
Conviction III now grants the extra 6th level spell it should.
The unique grimoire "Grimoire of the Ascended Archmage" should be for sale in the Dark Cupboard in Neketaka