Mods
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Unity-Console is an IronPython-base Debug Console for Windows-based Unity games. The basic idea is to run custom python code in Unity that enables opening a console window where scripts can be run that manipulate the game. For PoE2, the default script shows a cheat menu and allows basic edits.
- 4.9MB
- 2.5k
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Unity-Console is an IronPython-base Debug Console for Windows-based Unity games. The basic idea is to run custom python code in Unity that enables opening a console window where scripts can be run that manipulate the game. For PoE2, the default script shows a cheat menu and allows basic edits.
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A large collection of tweaks, bugfixes and improvements based on community feedback; and with balance aspect taken into account.
- 292KB
- 1.4k
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A large collection of tweaks, bugfixes and improvements based on community feedback; and with balance aspect taken into account.
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This pack includes 50+ different rebalances and changes across the board, adding new abilities, subclasses or changing existing ones. It provides new companion classes combinations and/or subclasses. Major changes to the Ranger class. Each tweak can be downloaded separately and anyone is also welcome to make suggestions and requests.
- 35KB
- 552
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This pack includes 50+ different rebalances and changes across the board, adding new abilities, subclasses or changing existing ones. It provides new companion classes combinations and/or subclasses. Major changes to the Ranger class. Each tweak can be downloaded separately and anyone is also welcome to make suggestions and requests.
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Not everything was lost during Caed Nua destruction. Some accessories were recovered and made their way to Deadfire!
- 7.1MB
- 478
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Not everything was lost during Caed Nua destruction. Some accessories were recovered and made their way to Deadfire!
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Deadly Deadfire 4 - Difficulty Mod
(Updated for 4.1) More challenge for experienced cRPG players while staying lore-friendly and realistic. Best played on Path of the Damned or Veteran difficulty. Includes even harder HC version.
- 2KB
- 266
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Deadly Deadfire 4 - Difficulty Mod
(Updated for 4.1) More challenge for experienced cRPG players while staying lore-friendly and realistic. Best played on Path of the Damned or Veteran difficulty. Includes even harder HC version.
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Deadfire Balance Polishing Mod
The main objectives of this mod are the following :- Make all abilities/subclasses worth including in a build (included feature : Summon rebalance),- Ensure that Tier VIII and Tier IX are interesting enough to go Single Class,- Correct a couple of weird mechanics- Nerf a couple of balance breaking features (separate package)
- 480KB
- 212
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Deadfire Balance Polishing Mod
The main objectives of this mod are the following :- Make all abilities/subclasses worth including in a build (included feature : Summon rebalance),- Ensure that Tier VIII and Tier IX are interesting enough to go Single Class,- Correct a couple of weird mechanics- Nerf a couple of balance breaking features (separate package)
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This mod seeks to add more spells to classes that fall in line with some older Pen & Paper spells.
- 125KB
- 198
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This mod seeks to add more spells to classes that fall in line with some older Pen & Paper spells.
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This mod adds two new ship types to buy, five unique ships that can be captured, and two more unique ships that can be found on Archipelago.
- 896KB
- 75
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This mod adds two new ship types to buy, five unique ships that can be captured, and two more unique ships that can be found on Archipelago.
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Game difficulty tweaks and slower levelling.
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This mod adjusts racial abilities from balance perspective. It provides scaling to Silver Tide and Battle Forged. And adds two new minor racials to moon and nature godlikes.
- 14KB
- 61
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This mod adjusts racial abilities from balance perspective. It provides scaling to Silver Tide and Battle Forged. And adds two new minor racials to moon and nature godlikes.
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Summon the Inn anywhere. Useful for swapping party members.
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Subjectively Better Companion Starting Stats
Like the previous Pillars game, I didn't like the default companion attributes/stats in Deadfire... but this time I made a mod to tweak them!
- 5KB
- 55
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Subjectively Better Companion Starting Stats
Like the previous Pillars game, I didn't like the default companion attributes/stats in Deadfire... but this time I made a mod to tweak them!
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Quality Level Scaling for all Equipment
Changes all unique Weapons, Armors, and Shields to scale their quality level off of character level instead of using enchanting upgrades.
- 22KB
- 36
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Quality Level Scaling for all Equipment
Changes all unique Weapons, Armors, and Shields to scale their quality level off of character level instead of using enchanting upgrades.
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Adds 3 versions of Reckless Assault modal ability with new upgrade ability
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The Wealthy Watcher of Caed Nua
an game save that has the power of wealth, an fleet on his back and the most powerful weapons at his disposal with his fateful wolf at his side
- 141KB
- 13
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The Wealthy Watcher of Caed Nua
an game save that has the power of wealth, an fleet on his back and the most powerful weapons at his disposal with his fateful wolf at his side
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Lore-Friendly Pirate Portrait and Tips
Just a variation of a vanilla portrait to fit better the pirate look and some tips to create the ultimate pirate character!!! The character in-game and the portrait are almost identical.
- 186KB
- 11
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Lore-Friendly Pirate Portrait and Tips
Just a variation of a vanilla portrait to fit better the pirate look and some tips to create the ultimate pirate character!!! The character in-game and the portrait are almost identical.
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Per Rest abilities to Per Encounter or Charged
If you are willing to rest after every single encounter, PerRest abilities are factually PerEncounter. Let's do without the resting gimmick, and balance them around encounters. Less overhead and more fun!Includes DLC items, and Watcher abilities. It does NOT modify consumables like potions or bombs.
- 116KB
- 10
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Per Rest abilities to Per Encounter or Charged
If you are willing to rest after every single encounter, PerRest abilities are factually PerEncounter. Let's do without the resting gimmick, and balance them around encounters. Less overhead and more fun!Includes DLC items, and Watcher abilities. It does NOT modify consumables like potions or bombs.
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Sigil of Balance - a Level Scaling Alternative
For players who want a smoother curve, to keep more content relevant at all times, and a more engaging endgame.
- 7KB
- 5
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Sigil of Balance - a Level Scaling Alternative
For players who want a smoother curve, to keep more content relevant at all times, and a more engaging endgame.