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This page was last updated on 16 October 2021, 8:02AM
- Changelogs
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Version 1.13.0.1
- Enable up to seven recruits for recruit generation (made possible by the otherwise worse new recruitment UI)
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Version 1.13.0.0
- Fixes for PP 1.13 when "EnhanceSpecialRecruits" was enabled
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Version 1.12.0.0
- Fixes for PP 1.12
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Version 1.11.0.0
- - Fix some obvious problems with new major game version (!dlc)
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Version 1.10.1.4
- - Fix minor bug with the display of ancient sites
- - Removing items from manufacturing queue will now properly refund resources
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Version 1.10.1.3
- - Add option to adjust the expansion rate of the mist
- - Add option to modify the amount of ammunition of ground vehicles
- - Added the living armor to the unlockable item lists
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Version 1.10.1.2
- - Hotfix for some minor localization issues with UnlockItemsByResearch
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Version 1.10.1.1
- - Bugfix for a vanilla problem with removing items from a manufacturing queue with more than eight items
- - Saving of loadouts optimized (now also checks for the order of items)
- - Enable item unlocks
- --- Phoenix Elite Gear (the "golden" items with adjusted stats and added manufacturing values)
- --- Independent Ammo/Weapons/Armor
- --- Living Weapons (with added manufacturing values)
- - Added some optional item adjustments
- - Added the option to cancel potential return fire when the shooter steps out of full cover
- - Support non-human recruits in extended haven tooltips
- - Ancient sites that are not yet excavated will display in light gray (instead of green).
- --- Color will change once excavated
- - Optimize objectives for haven defenses (will now show attacking faction)
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Version 1.10.1.0
- - Include mod_info.js in the dll as an embedded resource (should harden against incomplete installs)
- - Enable trainig facilities to contribute skillpoints to the global pool on a daily basis
- - Optimize haven tooltip visuals regarding ongoing defense missions
- - Add alertness level to haven tooltips
- - Migrate, fix and extend limited war from Sheepy
- --- Limit haven attacks from factions to a global cap
- --- Limit attacks per faction
- --- Stop one faction overrunning another
- --- Boost haven defenses to make destructions less likely
- --- Convert potential haven destruction to a less severe zone destruction
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Version 1.10.0.3
- - Fix bug with infiltrator decoy dropping its armor
- - Optionally enhance the recruits you get at special occasions (starting squad, event reward, rescue missions)
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Version 1.10.0.2
- - Add possibility to change max stamina of soldiers
- - Fix a vanilla bug with the post mission replenishment module
- - Add proper preset handling and a section in the readme for that
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Version 1.10.0.1
- - Expose recruit generation interval for havens, default 3days, vanilla 7days
- - Prepare setting presets
- - Work around crashing with Modnix3 beta
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Version 1.10.0.0
- * Fix SmartEvacuate for PP 1.10 (properly)
- * Add optional ability adjustments
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Version 1.9.1.1
- * Change versioning style
- * Starting resources and general skillpoint gains are adjustable now, by default they resemble the game's easy setting.
- * Haven popups show personal skills of recruits now too
- * Expose skillpoints per day of training facility as a setting
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Version 1.9-011R
- * Add base defense timers to agenda tracker
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Version 1.9-010R
- * The global agenda tracker now shows vehicle-related (travel and exploration times) AND excavation-related items.
- *** Added the functionality to focus on related site/activity when an item is clicked.
- *** Facilities under repair will also show.
- *** Once an excavation is done, a new secondary mission objective (to seize control of the site) is added.
- *** Optionally hide the ugly big buttons that show excavation times in vanilla.
- *** The context menu will show expected times behind the action too (Borrowed from Sheepy).
- * XP to SP conversion: The converted skillpoints can be assigned to the soldier's pool or the global pool (or both).
- * Added the option to edit aircraft ranges
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Version 1.9-009R
- * You can now scrap aircraft from the roster list.
- *** If you move all units out of the aircraft the formerly "Empty"-Slot will now trigger the option to scrap the vehicle.
- *** You can't scrap your last aircraft because the game bugs out totally in geoscape without any vehicle to select.
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Version 1.9-008R
- * Fixes rare bug on smart evacuation
- * Fixes custom recruit generation to not affect starting squad
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Version 1.9-007R
- * Added trade information to haven popups along with the recruits class (if any).
- * Recruits at Phoenix bases now come with armor and equipment by default.
- * The evacuation prompt in tactical missions will now only show if the whole squad is ready to exit the mission.
- * Disable the "Nothing found" event
- * Added extensive documentation for the settings
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Version 1.9-006R
- * Smart base selection. Ever wondered why the bases menu didn't show the base your aircraft just arrived at as selected by default?
- *** Before opening the bases gui the most relevant (that is the closest to your screen's center) base is prepared to be shown as default.
- *** Also works when panning around freely and opening the menu while above a base
- * Vanillas broken ability generation sometimes caused soldiers to have less than the expected number of personal skills
- *** This is fixed and supports up to 7 personal abilities for every soldier.
- *** UI fixes and enhancements included.
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Version 1.9-005R
- * Extended information for bases
- *** Popup on activated Phoenix Bases will show healing and repair capabilities
- *** Added popup in base overview to show the accumulated healing/resources output, soldiers in treatment and vehicle details
- *** Added popup in recruitment screen for the selected base with extended info too
- * Pause the game when new recruits have arrived at phoenic bases
- * Recruitment of soldiers with more than 3 personal abilities at phoenix bases now works!
- * Allow full mutations AND full augmentations for the soldiers along with UI fixes for the related screens
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- Author's activity
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October 2021
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16 Oct 2021, 8:02AM | Action by: mad234269
Changelog added
'Change log added for version 1.13.0.1'
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16 Oct 2021, 8:02AM | Action by: mad234269
Attribute change
'File \'AssortedAdjustments\' category changed to Old versions.'
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16 Oct 2021, 8:02AM | Action by: mad234269
File added
'AssortedAdjustments [version 1.13.0.1]'
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14 Oct 2021, 7:55AM | Action by: mad234269
Changelog added
'Change log added for version 1.13.0.0'
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14 Oct 2021, 7:54AM | Action by: mad234269
Changelog added
'Change log added for version 1.12.0.0'
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14 Oct 2021, 7:53AM | Action by: mad234269
Attribute change
'File \'AssortedAdjustments\' category changed to Old versions.'
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14 Oct 2021, 7:53AM | Action by: mad234269
File added
'AssortedAdjustments [version 1.13.0.0]'
August 2021
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22 Aug 2021, 9:01AM | Action by: mad234269
Attribute change
'File \'AssortedAdjustments\' category changed to Old versions.'
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22 Aug 2021, 9:01AM | Action by: mad234269
File added
'AssortedAdjustments [version 1.12.0.0]'
June 2021
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24 Jun 2021, 2:39PM | Action by: mad234269
Changelog added
Change log added for version 1.11.0.0
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24 Jun 2021, 2:38PM | Action by: mad234269
Attribute change
File 'AssortedAdjustments' category changed to Old versions.
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24 Jun 2021, 2:38PM | Action by: mad234269
File added
AssortedAdjustments [version 1.11.0.0]
March 2021
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24 Mar 2021, 8:22AM | Action by: mad234269
Changelog added
Change log added for version 1.10.1.4
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24 Mar 2021, 8:22AM | Action by: mad234269
Attribute change
File 'AssortedAdjustments' category changed to Old versions.
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24 Mar 2021, 8:21AM | Action by: mad234269
File added
AssortedAdjustments [version 1.10.1.4]
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18 Mar 2021, 8:40AM | Action by: mad234269
Changelog added
Change log added for version 1.10.1.3
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18 Mar 2021, 8:40AM | Action by: mad234269
Attribute change
File 'AssortedAdjustments' category changed to Old versions.
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18 Mar 2021, 8:40AM | Action by: mad234269
File added
AssortedAdjustments [version 1.10.1.3]
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18 Mar 2021, 8:39AM | Action by: mad234269
Attribute change
Description changed.
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15 Mar 2021, 7:19PM | Action by: mad234269
Changelog added
Change log added for version 1.10.1.2
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