Settings Some options are probably hard to understand for new players or just badly named (sry). In that case, after you launched the game with the mod activated for the first time, you can have a look at the reference:
Open %UserProfile%\Documents\My Games\Phoenix Point\Mods\AssortedAdjustments\
Open settings-reference.htm or settings-reference.md, whatever format you like more
Read about the settings that you don't understand, understand them, and change them in Modnix's Config - The file is just a source of information, not a configuration file!
If some values in the reference are marked bold it means that your currently set value is different from the mod's default - Just to help you keep track of yourself.
thanks a lot for making/maintaining this all in one mod for that game
would you consider adding the following to your help section ( solution from user Grantor ) for the config file problem if we do not have the .NET - Right click Modnix.exe go into the Properties menu, in the General tab unblock the .exe by selecting the Unblock option at the bottom of the Properties menu.
Hands down, the only mod I've ever felt like I need for the game. Awesome stuff. With the recent opening of a steam workshop, any chance of this mod making its way there?
Hi CamiloTheGreat, Apart from Steam Workshop-Integration beeing sub-par to Modnix i don't like any distribution-platform-dependent features/content of any form. So, no, this mod will probably never be listed there. Best regards, Mad
Modnix doesn't work with Steam Workshop, so I am forced to pick either my Workshop mod list or this one mod, that is the only thing I want from Nexus.
Uploading it to the Workshop isn't a end-all-be-all, the mod could still be listed here. I don't see the problem? Just because you prefer using GOG doesn't mean you have to gimp Steam users. I always vouch for mod companionship across platforms. Just because I use steam doesn't mean I hope GOG users never get the same capabilities lmao
I stated my reasons. Why should i invest my sparse free time in sth. i don't want to support? If it's important to you, check the licence, do it yourself. Don't waste our time writing unreflected comments. Best regards, Mad
It's somehow laggy for me. Like FPS drops to 5-10 after 30minutes of game or so. It starts right after activating this mod, and except this mod i only have debug console and select class traits: https://www.nexusmods.com/phoenixpoint/mods/55 I can't complain about my PC setup, it's 2070/r7 2700x, 32Gb and ssd so i doubt it's hardware problem. Restarting the game fix this but only for short. Have any idea what's may be wrong? I changed only several values in config:
None of the custom settings are sticking for me. I use the latest epic version of the game and the recommended modnix version.
The mod seems to run fine, but its only using the default settings of the mod and nothing i changed in the config portion of modnix is having any affect in game.
EDIT: This was just user error, please ignore. I looked at the logfile and i made a typo.
It's been a while since I picked this game up again. I am noticing that level soldiers are getting the same SPs as those not yet fully leveled. As I recall soldiers are not supposed to be getting any SPs unless ExptoSkill is configured. Anyone seen this or am I remembering it wrong?
Not exactly an issue or game-breaking, but I learned that if you have both this mod and the Mutog beast buff mod together, you cannot change their occupancy in the aircraft. Guessing it is due to the other mod changing them. Just thought I would share this. Do you think there might be a way to work around this on the config side? It looks like they might of reclassed the Mutogs as either MutogsWarBeasts or MutogsWarBeastMain.
I think you can probably work around this by increasing the carry capacity of your vehicles.
For example, I like to organize my teams by squads, 1 vehicle and 4 soldiers, deploying 2 squads per mission. I'm not sure what the upper limit you can set the carry capacity to is, but I know it's at least 12.
Say you wanted the fast Syn aircraft to carry one squad. You would set it's carry capacity to 7. Three for the vehicle and 4 for the soldiers. The 2 intermediate aircraft would be set to 14 (seems like the UI should be able to handle that much).
However, I'm not sure it would work if you wanted the blimp to carry 3 squads since that would take 21 slots. That's quite a bit more than I have tried.
630 comments
[tl;dr:] Download .zip, open Modnix 2.5.5+, click "Add Mod", select .zip, open "Config-Tab", configure, save, run game.
Installation
- https://github.com/Sheep-y/Modnix/releases/
- https://www.nexusmods.com/phoenixpoint/mods/43
- https://github.com/Mad-Mods-Phoenix-Point/AssortedAdjustments/releases
- https://www.nexusmods.com/phoenixpoint/mods/53
- https://github.com/Sheep-y/Modnix/wiki/Add-Mod
- There should be a "Config"-Tab, open it
- Feel overwhelmed by the wall of text, breathe and set a few configuration options that are self-explanatory
- Sneak peak at https://github.com/Mad-Mods-Phoenix-Point/AssortedAdjustments/blob/main/Source/AssortedAdjustments/Settings.cs
- Click "Save" and launch the game
Settings
Some options are probably hard to understand for new players or just badly named (sry).
In that case, after you launched the game with the mod activated for the first time, you can have a look at the reference:
- The file is just a source of information, not a configuration file!
- Just to help you keep track of yourself.
[whoever thought bbcode is a good idea]
Any way to make game font larger? Found a mod for geoscape but thats all.
would you consider adding the following to your help section ( solution from user Grantor ) for the config file problem if we do not have the .NET
- Right click Modnix.exe go into the Properties menu, in the General tab unblock the .exe by selecting the Unblock option at the bottom of the Properties menu.
Thanks
With the recent opening of a steam workshop, any chance of this mod making its way there?
Apart from Steam Workshop-Integration beeing sub-par to Modnix i don't like any distribution-platform-dependent features/content of any form. So, no, this mod will probably never be listed there.
Best regards, Mad
Modnix doesn't work with Steam Workshop, so I am forced to pick either my Workshop mod list or this one mod, that is the only thing I want from Nexus.
Uploading it to the Workshop isn't a end-all-be-all, the mod could still be listed here. I don't see the problem? Just because you prefer using GOG doesn't mean you have to gimp Steam users. I always vouch for mod companionship across platforms. Just because I use steam doesn't mean I hope GOG users never get the same capabilities lmao
If it's important to you, check the licence, do it yourself.
Don't waste our time writing unreflected comments.
Best regards, Mad
It starts right after activating this mod, and except this mod i only have debug console and select class traits: https://www.nexusmods.com/phoenixpoint/mods/55
I can't complain about my PC setup, it's 2070/r7 2700x, 32Gb and ssd so i doubt it's hardware problem. Restarting the game fix this but only for short.
Have any idea what's may be wrong?
I changed only several values in config:
"DisableRightClickMove": false
"LimitPandoranAttacksToZones": true
"AlwaysRecoverAllItemsFromTacticalMissions": true
"ItemDestructionChance": 0,
"FlatWeaponDestructionChance": 0
"HealthBasedWeaponDestruction": false
"FlatArmorDestructionChance": 0
All another settings are default.
UPD: nevermind, i just disabled debug console and it's no more laggy .-.
I use the latest epic version of the game and the recommended modnix version.
The mod seems to run fine, but its only using the default settings of the mod and nothing i changed in the config portion of modnix is having any affect in game.
EDIT: This was just user error, please ignore.
I looked at the logfile and i made a typo.
For example, I like to organize my teams by squads, 1 vehicle and 4 soldiers, deploying 2 squads per mission. I'm not sure what the upper limit you can set the carry capacity to is, but I know it's at least 12.
Say you wanted the fast Syn aircraft to carry one squad. You would set it's carry capacity to 7. Three for the vehicle and 4 for the soldiers. The 2 intermediate aircraft would be set to 14 (seems like the UI should be able to handle that much).
However, I'm not sure it would work if you wanted the blimp to carry 3 squads since that would take 21 slots. That's quite a bit more than I have tried.