Pathfinder: Wrath of The Righteous

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Arcemi

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JGuM

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  1. JGuM
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    FAQ
    Q: There is an error in the editor
    A: If you encounter an error with the editor, please submit a bug report via the bug tab. Provide the error that occurs. If you only get a generic error, then press Ctrl+Shift+I and copy the red text in the console tab to the bug report. Thank you!

    Q: Does this disable achievements?
    A: I'm using the editor myself, and it hasn't disabled them for me yet

    Q: I only see ids and not names in the editor
    A: The game folder need to be set in the settings, e. g. "C:\Program Files\Steam\steamapps\common\Pathfinder Wrath of the Righteous". See this article for more information (It's for the Warhammer 40000 Rogue Trader, but the same applies for this game).
  2. manio222
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    Any chance for downgrade level button at kingmaker? On that note how i 'properly' downgrade a character to re-level him again. Just lowering his level makes a mess of skills and feats (they aren't removed).
    1. JGuM
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      Sounds like what you want is a respec character feature.

      The issue is that it has to be manually mapped, the choices you make are registered in the save file, but the automatic feats of each class is not. So to make the feature you want, you basically have to map which those feats are for every class.

      I did it for Rogue Trader, and it took a lot of time, and that game has less and much simpler classes (or archetypes as it's called). Also companions has a template connected to them, so it doesn't work perfectly there either.

      Right now there are no plans for it
  3. gdofmnstrs
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    I am assuming this has already been asked and answered, but I've spent almost an hour skimming the comments and I haven't found anything later than 2021.

    So, I see there's an option to copy a blueprint, but is there a way to paste it? Like could I add a bunch of enhancements to a Darkwind dagger, and then generate another dagger that already has the enhancements? Or could I, after just giving myself another Darkwind via ToyBox, paste the enhancements onto the second one?

    Thank you for your time, this is an excellent mod.
    1. JGuM
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      Not sure exactly what you mean.

      I can go to the inventory and click the add button, search for "Darkwind" and get the "Darkwind Dagger" in the result.
      If I then want to edit the enchantments on the dagger then I can do that via the edit button (pen symbol).

      If I then want to duplicate the dagger, then I can simply change the stack column to 2 to have 2 daggers with the same enchants.

      Also all searches in the editor recognize blueprint identifiers and will show the matching item, feat, enchant etc.

      Just make sure you have configured the game folder in the settings so that the editor finds all the  items in the game, otherwise it gets a lot harder.
  4. Eidam
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    I was able to compile this for MacOS and got it to work. I can share the .dmg if you are interested.
    1. JGuM
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      I managed to build it myself via github actions. I noticed they had a macos runner that was available.
      Though I am unable to verify it since I don't own a mac.

      For now I've uploaded an experimental version for the Warhammer 40000 Rogue Trader editor.
      That editor can also open Pathfinder Wrath of the Righteous save files, so you can test it out if you'd like
      https://www.nexusmods.com/warhammer40kroguetrader/mods/40?tab=files
    2. Eidam
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      Seems to be working well, except for names, you get codes and not the content.

      Do you know any way to map these?


    3. JGuM
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      Go to the settings tab and the Pathfinder Wrath of the Righteous tab and set the game folder. Then the editor will load the mappings from the game installation
    4. Eidam
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      Worked well (took me a sec to remember to append .app at the end of Wrath.app in the path dialog tree)... except for Feats! 
      I get a full list on the "Add Feat from List" dialog, but the ones that my characters have are still jumbled code.
      Any idea why this might be?

      All other strings were populated, it's just Feats that isn't working.

      EDIT: SPECIFICALLY "Features". Everything else in Facts works.
    5. JGuM
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      Try reloading the save or restart the editor, might be that it hasn't refresh correctly
    6. Eidam
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      Did the trick, this was great customer support :D

      The Add Feat from List feature isn't working, but Importing Code does. Couldn't find a way to set a level for imported feats (wanted to "respec" some stuff without changing difficulty, not just add stuff.).

      Wonder if Hilor's respec option could be enabled somehow...
  5. Shortwalk
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    When I add enchantments to an item (longbow or dagger) it appears in the editor and when I first look in the in-game inventory.  However, when I equip the item all my additions are stripped and the item is as it was before my additions.
    Any ideas on how to get this to work?
    Thanks
    1. JGuM
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      Just tested it and it works for me.

      What enchants are you trying to add?
      Where are you in the game?

      Note some enchants are added, but not visible, and some enchants might be rejected by the game. But generic enchantments that can appear on any weapon usually works.

      Increasing enchantment level, Axiomatic, Bane everything, Holy are examples that work
    2. Shortwalk
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      Thanks to you I got this to work!
      If I added any enchant to an already  named weapon eg 'Axiomatic Longbow' - all the added enchants would be stripped
      If I added enchants to an unnamed, plain weapon ie 'Longbow' the enchants stick :)

      Note: adding enchants does not change the gold piece value of the item so, an overpowered longbow is still the same value as a bare longbow
  6. fallen666angel
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    Hello

    when i try to open a save i have this message

    An unhandled exception occurred while processing the request.NullReferenceException: Object reference not set to an instance of an object.
    Arcemi.Pathfinder.SaveGameEditor.Pages.Overview.get_OptionAutoCrusade() in Overview.razor, line 102

    Anyone can help? Thanks
    1. JGuM
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      What type of save file are you opening? The main campaign, a DLC campaign?
      How far are you in the game?
    2. fallen666angel
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      Hello

      The save file is ZKS
      I'm on the main campaign and at the begining of the chapter 3

      Thanks
    3. JGuM
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      Haven't been able to reproduce the issue with my save games, I did add a check in the Pathfinder part of my new editor for Warhammer. You could try and download that editor and load the game with it and see if it works better there.

      https://www.nexusmods.com/warhammer40kroguetrader/mods/40?tab=description
    4. fallen666angel
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      I can  open my save with the save game editor, edit characters, add weapon armor item to my inventory

      Thank
    5. JGuM
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      Probably the only way, as far as I can tell everything works when I try it. Going away over the holiday though, so gonna take some time until I can check everything
  7. necromater
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    Soooo any plans for rogue trader ?
    1. JGuM
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      It's in progress
  8. Eidam
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    Does using the editor bar me from achievements?
    1. JGuM
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      Achievements have been working for me so far
  9. SkyHiRider
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    Perhaps a stupid question, but how can you tell the version of the editor you are using?

    Looked into Settings, about, even the help menu. No version numbers anywhere.

    Would be nice so that I can tell if I need to update.

    Had to go into Add/remove programs to find the version.
    1. JGuM
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      It's a standalone program that's running beside the game. In theory you should never need to update it even if Owlcat releases a new version.
      There are a few things that requires a new version, and it should only be cosmetics, like new portraits added to the game.

      So you should be safe with whatever version you're using
  10. Marrano
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    Is this version of the mod suitable for the game version 2.2? Or should I wait until the mod is updated?
    1. JGuM
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      Short answer, yes it should be.

      The long answer:
      Haven't been in the game for a while, but it should work with all future versions of the game. Owlcat would need to do some serious breaking changes with the game files for it to stop working.

      Since it reads the game files for feats and items it should even have the new feats and items that would come with updates and DLCs without me releasing a new version.
  11. Mazafaka336
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    can anyone tell me how to add the Summit Mask from Nenio's quest to my inventory, I broke the lock on this chest at the beginning of the game along with the mask?