Pathfinder: Kingmaker

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m0nster

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m0nster

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99 comments

  1. Baxter5
    Baxter5
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    Its unfortunate that you cant use this mod by itself, I really dont want bag of tricks.
  2. Vendarr
    Vendarr
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    Anyone getting this awesome mod to work with patch 2.0.1k?
    1. m0nster
      m0nster
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      This mod has been merged into Bag of Tricks.
      The latest version works with patch 2.0.1k.
    2. Vendarr
      Vendarr
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      Thank you very much!
    3. wolfenring
      wolfenring
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      But it doesn't work with Bag of TRicks , Bag of Tricks cannot work, she can't do it again and zoom
    4. substructural
      substructural
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      I know that this asking a lot after all of the hard work that you have already done, but is there any chance of updating this mod to merge in the changes which would allow it to work with the definitive edition?  I understand that the zoom functionality in BagOfTricks works, indeed I'm using it right now, but I feel dirty having cheats so easily available when all I really want is camera zoom and rotation ;-)
    5. m0nster
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      Hi!
      Probably won't happen - I already struggle just maintaining Bag of Tricks.
    6. substructural
      substructural
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      That's understandable; thanks for all of your contributions, and for all of the time it takes to keep them alive.

      Cheers!
  3. Liamono
    Liamono
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    When I start up the game, I don't have any options for setting the zoom distance in the mod manager window, all it says is load in the game.
    1. Liamono
      Liamono
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      nvm I ended up installing the bag of tricks mod and figured it out from there instead, and it is AWESOME how you can also use that mod to rotate the camera. Nice work man
  4. ArunnyE
    ArunnyE
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    Would there be a way to make a mod so you can zoom in/out on the Area Map? The maps appear to be generated "live" in PF:K, but I'd dearly like to use them - but they're far too zoomed out.
    1. m0nster
      m0nster
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      Hi, sorry for the late reply!
      I'll see what I can do about it - please note I've moved all the development (including the camera mods) over to Bag of Tricks,
  5. deleted1065539
    deleted1065539
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    Any way to do this for the linux version, I don't think it has a mod manager available sadly.
    1. m0nster
      m0nster
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      To my knowledge the only option is to run the Windows version through Wine.
    2. deleted1065539
      deleted1065539
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      Yeah I have tried that but it seems to not start for me, can't find much info on why that might be the case.
    3. m0nster
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      If I remember correctly a few people on the Pathfinder Kingmaker Discord (https://discord.gg/vcXtZYe) managed to run it.
      Maybe someone over there can point you in the right direction.
    4. louitrilobite
      louitrilobite
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      You must link the mod folder (which on linux is found in ...game/Kingmaker_Data/Managed) to .../game/

      So in the folder ".../game" there will be a linked folder called Mods that links to the Mods folder found in ...game/Kingmaker_Data/Managed/

      To get Unity Mod Manager to work you must install mono and run Unity Mod Manager's from it's folder with "mono UnityModManager.exe"

      Then to install Unity Mod Manager into Pathfinder click on the 'select game folder' button and point it to ...game/Kingmaker_Data/Managed

      Hope that makes sense.
  6. jseph1234
    jseph1234
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    THANK YOU!!!! Love it!
    1. m0nster
      m0nster
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      No problem! :)
  7. wolfenring
    wolfenring
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    the set zoom values ??are no longer stored, what is going on there?
    1. m0nster
      m0nster
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      I messed something up - I'll look into it asap.

      Edit:
      Found the error - thank you for reporting it!
      The new version should be up in a few minutes.

      Edit2: It's online - sorry for not properly testing the last version!
    2. wolfenring
      wolfenring
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      No proplem you are welcome , you make so great work , syr i Must say that i Love you :-) .

      Did i unterstand that right ? You mod of bag of Tricks , did zoom and Camera in this too ? And can bag of Tricks that i can skill completly new , can i change all new !
    3. m0nster
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      With Bag Of Tricks you can only change the value of your skills, attributes etc. For respecing (i.e. doing the level ups again) you have to use the Respec Mod.
  8. xstalkermitchx
    xstalkermitchx
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    Hiya. I have a bit of a problem with the mod: https://imgur.com/a/nPAScyv
    This happens after the mod gets loaded, no values were changed.

    Game: 1.0.16 (GoG)
    Mod: 1.3.0
    Mod Loader: Kingmaker Mod Loader 3.0.0-beta
    1. m0nster
      m0nster
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      What are your current values shown in the mod menu?
    2. xstalkermitchx
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      Values: https://imgur.com/a/nfhfyFl
      Log: https://imgur.com/a/nKSjtO5
    3. m0nster
      m0nster
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      Ok, thank you.

      I wasn't able to replicate the error using the mods from your screenshot and KML.
      Are you using any Patchwork based mods (e.g. KingmakerMods.pw)?
      If so it is probably a compatibility issue.

    4. xstalkermitchx
      xstalkermitchx
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      To answer your question: No, I don't. The mods in the screenshot are all the mods I use.
    5. m0nster
      m0nster
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      I'm using the Steam version, but GoG being the issue would be weird.
      Have you tried using 1.2.0 (the only difference to 1.3.0 is the global map zoom) and does changing the global map value do anything (requires a game restart)?
    6. xstalkermitchx
      xstalkermitchx
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      No, but I'll try version 1.2.0 and post the results.
    7. xstalkermitchx
      xstalkermitchx
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      It works with version 1.2.0:
      - "Zoom Unlocked" only: https://imgur.com/a/VlVA2Fp
      - with every other mod: https://imgur.com/a/ChddpM5

      EDIT: It even works with version 1.3.0 and non-standard global map values: https://imgur.com/a/KBvpMNx

      Thanks for the help. :)
    8. m0nster
      m0nster
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      Thank you for testing it!
      May I ask which language your game and operating system is set to?
      I have the suspicion that the parsing might be the cause.

      Edit:
      In a few minutes a new version will be available in the optional files section. It's online (Test_Zoom Unlocked - Set Your Own Zoom Distance Limits).
      If you could test it that would be great (make sure that there is no Settings.xml in the mod's folder, otherwise it won't load the default value).
    9. xstalkermitchx
      xstalkermitchx
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      OS language: German
      Game language: English

      The test-dll didn't work: https://imgur.com/a/i9SUUM1
      (no "settings.xml"; for reference the md5 checksum: 04BF3F09AF8879DDB3EA2EA27581AADA)
    10. m0nster
      m0nster
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      Sorry for the inconvenience!
      I managed to mess up the upload and compile the wrong project...
      The correct build should be up in a few minutes.

      Edit: It's online - sorry again!
    11. xstalkermitchx
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      No problem and it works: https://imgur.com/a/OSgVbE7
      Again, no "settings.xml" like you mentioned and the the md5 checksum "0B279D003A25B8B72D95D0EFEE7A9427" to be sure.

      What changed or rather what was the likely problem?
    12. m0nster
      m0nster
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      My assumption is that the default value for the global zoom ("28.3") was parsed as 238 and not 28.3 due to . not being recognised as a decimal separator.
      The parsing is now set to make sure that . is properly recognised as a decimal separator.
    13. xstalkermitchx
      xstalkermitchx
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      Okay, thanks for the answer and (again) the help! :)
    14. m0nster
      m0nster
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      No problem! :)
  9. lezok
    lezok
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    Can't get it working since last update
     
    [ZoomUnlocked] Version '1.3.0'. Loading.
    [ZoomUnlocked] [Error] Error trying to call 'ZoomUnlocked.Main.Load'.
    [ZoomUnlocked] [Error] TargetInvocationException - Exception has been thrown by the target of an invocation.
    [ZoomUnlocked] Not loaded.
    1. m0nster
      m0nster
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      Have you deleted all old files and are you using any Patchworks based mods?
    2. lezok
      lezok
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      I tried deleting everithing but got the same error. I had to get back to version 1.2 with unity mod manager 12.2 to make it work
    3. m0nster
      m0nster
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      Just to get this right: when using no mod but Zoom Unlocked 1.3.0 this error still occurred?
    4. lezok
      lezok
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      yes. Still the same error.Only this mod (v1.3)installed. Either with Unity mod manager 12.2 or 12.3 .
      I'm playing the french version of the game.Don't know if it matters
    5. m0nster
      m0nster
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      Are you using Steam or GoG and the latest version of the game?
    6. wolfenring
      wolfenring
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      I play over steam, yesterday had no propleme with the mod, everything worked .until the zoom as the first when you activate it zooms out completely and it is annoying to adjust because you always have to restart, now have 30 as Worth taking at the world map zoom
    7. lezok
      lezok
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      steam version
    8. m0nster
      m0nster
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      Hmmm, I'll have to give this a closer look on the week.
  10. TehFlame
    TehFlame
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    I also have an error when using version 1.3.0 of this mod.

    [0:00:00:03,1190000] [ZoomUnlocked] [Error] Error trying to call 'ZoomUnlocked.Main.Load'.

    [3,21354][3,21354]=== BEGIN EXCEPTION ===
    [3,21354]1: System.Reflection.TargetInvocationException
    [3,21354]Exception has been thrown by the target of an invocation.
    [3,21354]System.Object System.Reflection.MonoMethod::Invoke(System.Object,System.Reflection.BindingFlags,System.Reflection.Binder,System.Object[],System.Globalization.CultureInfo) (@72)
    [3,21354]System.Object System.Reflection.MethodBase::Invoke(System.Object,System.Object[]) (@0)
    [3,21354]System.Boolean UnityModManagerNet.UnityModManager/ModEntry::Invoke(System.String,System.Object&,System.Object[],System.Type[]):245:30 to 245:31 (@28)
    [3,21354]
    [3,21354]
    [3,21354]
    [3,21354]2: System.Exception
    [3,21354]Exception from HarmonyInstance "ZoomUnlocked"
    [3,21354]System.Reflection.Emit.DynamicMethod Harmony.MethodPatcher::CreatePatchedMethod(System.Reflection.MethodBase,System.String,System.Collections.Generic.List`1<System.Reflection.MethodInfo>,System.Collections.Generic.List`1<System.Reflection.MethodInfo>,System.Collections.Generic.List`1<System.Reflection.MethodInfo>) (@784)
    [3,21354]System.Reflection.Emit.DynamicMethod Harmony.PatchFunctions::UpdateWrapper(System.Reflection.MethodBase,Harmony.PatchInfo,System.String) (@40)
    [3,21354]System.Collections.Generic.List`1<System.Reflection.Emit.DynamicMethod> Harmony.PatchProcessor::Patch() (@228)
    [3,21354]System.Void Harmony.HarmonyInstance::<PatchAll>b__9_0(System.Type) (@44)
    [3,21354]System.Void Harmony.CollectionExtensions::Do(System.Collections.Generic.IEnumerable`1<T>,System.Action`1<T>) (@27)
    [3,21354]System.Void Harmony.HarmonyInstance::PatchAll(System.Reflection.Assembly) (@7)
    [3,21354]System.Boolean ZoomUnlocked.Main::Load(UnityModManagerNet.UnityModManager/ModEntry) (@33)
    [3,21354]<native frame>
    [3,21354]System.Object System.Reflection.MonoMethod::Invoke(System.Object,System.Reflection.BindingFlags,System.Reflection.Binder,System.Object[],System.Globalization.CultureInfo) (@50)
    [3,21354]
    [3,21354]3: System.Reflection.TargetInvocationException
    [3,21354]Exception has been thrown by the target of an invocation.
    [3,21354]System.Object System.Reflection.MonoMethod::Invoke(System.Object,System.Reflection.BindingFlags,System.Reflection.Binder,System.Object[],System.Globalization.CultureInfo) (@72)
    [3,21354]System.Object System.Reflection.MethodBase::Invoke(System.Object,System.Object[]) (@0)
    [3,21354]System.Void Harmony.CodeTranspiler/<>c__DisplayClass10_0::<GetResult>b__0(System.Reflection.MethodInfo) (@79)
    [3,21354]System.Void System.Collections.Generic.List`1::ForEach(System.Action`1<T>) (@36)
    [3,21354]System.Collections.Generic.List`1<Harmony.CodeInstruction> Harmony.CodeTranspiler::GetResult(System.Reflection.Emit.ILGenerator,System.Reflection.MethodBase) (@33)
    [3,21354]System.Void Harmony.ILCopying.MethodBodyReader::FinalizeILCodes(System.Collections.Generic.List`1<System.Reflection.MethodInfo>,System.Collections.Generic.List`1<System.Reflection.Emit.Label>,System.Collections.Generic.List`1<Harmony.ILCopying.ExceptionBlock>) (@369)
    [3,21354]System.Void Harmony.ILCopying.MethodCopier::Finalize(System.Collections.Generic.List`1<System.Reflection.Emit.Label>,System.Collections.Generic.List`1<Harmony.ILCopying.ExceptionBlock>) (@1)
    [3,21354]System.Reflection.Emit.DynamicMethod Harmony.MethodPatcher::CreatePatchedMethod(System.Reflection.MethodBase,System.String,System.Collections.Generic.List`1<System.Reflection.MethodInfo>,System.Collections.Generic.List`1<System.Reflection.MethodInfo>,System.Collections.Generic.List`1<System.Reflection.MethodInfo>) (@404)
    [3,21354]
    [3,21354]4: System.FormatException
    [3,21354]Input string was not in a correct format.
    [3,21354]System.Single System.Number::ParseSingle(System.String,System.Globalization.NumberStyles,System.Globalization.NumberFormatInfo) (@131)
    [3,21354]System.Single System.Single::Parse(System.String,System.Globalization.NumberStyles,System.Globalization.NumberFormatInfo) (@0)
    [3,21354]System.Single System.Single::Parse(System.String) (@11)
    [3,21354]System.Collections.Generic.IEnumerable`1<Harmony.CodeInstruction> ZoomUnlocked.Main/CameraRig_SetMapMode_Patch::Transpiler(System.Collections.Generic.IEnumerable`1<Harmony.CodeInstruction>) (@214)
    [3,21354]<native frame>
    [3,21354]System.Object System.Reflection.MonoMethod::Invoke(System.Object,System.Reflection.BindingFlags,System.Reflection.Binder,System.Object[],System.Globalization.CultureInfo) (@50)
    [3,21354]
    [3,21354]=== END EXCEPTION ===

    Then I delete the 1.3.0 mod folder and unzip the 1.2.0 version at the same location and it works again.
    1. m0nster
      m0nster
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      Are you using any Patchworks based mods?