Thread necromancy on my part, but I thought I'd try anyway....
Is there a way to add spells from items (wands, staves, etc) to a queue? All I see are the spells my toons have memorized, and abilities...but no way to add spells cast from items.
Sorry but i am giving up on this. 1. no ability to add more buffs to existing que. Thats annoying as hell , maybe if u are instant lvl 20, but u are not. 2. no ability to skip animation cast.. lvl 7 cleric i have to sit though all spells cast every time ..thats ~5-10 minutes ..
You can edit the que by adding new spell and ability. I am lv 9 now, and I added new spells and abilities since level 4. The casting time is not the horrible.
5-10 minutes? Why does this sound like someone exaggerating for the sake of making a problem seem more significant than it is? Spell casting animations are typically less than a few seconds long, but lets say three seconds per cast. in five minutes you could sequence 100 casts. 60 seconds in a minute, times 5, equals 300 seconds. Divide by 3, equals 100, 3 second long casts in 5 minutes. Exactly how many of your level 7 cleric spells are you trying to cast?
Not spells! Dont u know how spells work? Each number represent cast slot/point used. Some spells use 1 point for 1 target , some spell use 2 points for 1 target, etc. Multiple by party members +more if pets and u get total sum u see above.
use cheatengine put a hotkey(") for toggle speedhack. select the speed 3x 5x 10x 100x whatever press " all your buff casting finished in a couple seconds. use your brain a little. dude is doing gods work for free and you are complaining like a little spoiled kid
lets use brain and use cheat engine hack to fix a mod. Why not use brain a little (Since you know ALL about cheat engine) and use cheat engine to buff up all together? Just save memory address of all buffs and click cast. Brainiac ! But that defeats the purpose, doesnt it?
Whats going to be next? Come year later and say : Hey why not use XY mod instead? Because u know it exist now.
Everytime I try to use this it just closes itself out or doesn't do what it says. Like "Queue saved 16 items in queue!" but....it didn't save it. There's no queues but sample.
So did anyone actually get the meta magics to work?
The UI in the mod manager seems to recognize that the meta magic is selected and even shows the correct spell duration with extended spells. But once you actually run the queue, the character just uses the normal spell instead of the metamagic one.
I can´t make it work. What ever I do the queue won´t start. I just want to: 1. cast the Cat's grace with the main character on 2nd and 4th character in formation 2. cast Good Hope with Linzi on herself.
After I hit Execute queue nothing happens.
I am helpless. Can somebody pls assist me?
Look at the settings screeenshot:
https://ibb.co/HzksFqx
P.S. After I started the game without any mods (removed the Mods folder) and then started the game with all the previous mods I had once more, the mod is working without any issues.
I've run into a small bug that isn't a big issue, but figured I'd report it. The mod seems to stop my Druid from casting spells after using wild shape even though I have Natural Spell. Hitting the execute button a second time after the wild shape has been used causes my Druid to cast the rest of the spells as expected, however. Could just be a timing issue with the wild shape animation or something? Not sure.
It seems to me the mod ignores metamagic altogether, even vanilla. It applies to newest version of mod too. Has somebody managed to solve it? My game version is 2.1.7b.
Magical Vestment (Cleric:3) isn't being recognized by the mod. Even when memorized the spell is filtered as not available.
You can record a manual macro (with that single spell), save and reload data, and it will still show up as not memorized. It probably has something to do with the Armor/Shield application ability IDs, but I can't get it to work in any fashion.
Nevermind, I got it to work after some game exit/fiddling but occasionally the spell still "womp womp" fails when casting. Timing issue perhaps? No clue but I'll keep digging.
I request help on how to use this for my Sylvan Sor. I'm using other mods as well. (Adding a set of tutorial videos on the front page of this mod would help lots!)
I want to activate Improved Spell Sharing, then cast these buffs I know from the spell slots of my character (Sir Doan III) targeting himself in this order from top to bottom. How to do this?
-Activate Improved Spell Sharing (Pre-Use Activatable). -Mage Armor (1). -Greater False Life (4). -Stoneskin (4). -Resist Fire (2). -Heroism (3). -Long Arm (1). -Protection from Evil (1). -Mirror Image (2).
44 comments
Is there a way to add spells from items (wands, staves, etc) to a queue? All I see are the spells my toons have memorized, and abilities...but no way to add spells cast from items.
Any way to do this?
1. no ability to add more buffs to existing que. Thats annoying as hell , maybe if u are instant lvl 20, but u are not.
2. no ability to skip animation cast.. lvl 7 cleric i have to sit though all spells cast every time ..thats ~5-10 minutes ..
I am lv 9 now, and I added new spells and abilities since level 4.
The casting time is not the horrible.
Dont u know how spells work? Each number represent cast slot/point used.
Some spells use 1 point for 1 target , some spell use 2 points for 1 target, etc.
Multiple by party members +more if pets and u get total sum u see above.
press " all your buff casting finished in a couple seconds.
use your brain a little.
dude is doing gods work for free and you are complaining like a little spoiled kid
Why not use brain a little (Since you know ALL about cheat engine) and use cheat engine to buff up all together? Just save memory address of all buffs and click cast. Brainiac !
But that defeats the purpose, doesnt it?
Whats going to be next? Come year later and say : Hey why not use XY mod instead? Because u know it exist now.
The UI in the mod manager seems to recognize that the meta magic is selected and even shows the correct spell duration with extended spells. But once you actually run the queue, the character just uses the normal spell instead of the metamagic one.
1. cast the Cat's grace with the main character on 2nd and 4th character in formation
2. cast Good Hope with Linzi on herself.
After I hit Execute queue nothing happens.
I am helpless. Can somebody pls assist me?
Look at the settings screeenshot:
https://ibb.co/HzksFqx
P.S. After I started the game without any mods (removed the Mods folder) and then started the game with all the previous mods I had once more, the mod is working without any issues.
Magical Vestment (Cleric:3) isn't being recognized by the mod. Even when memorized the spell is filtered as not available.
Nevermind, I got it to work after some game exit/fiddling but occasionally the spell still "womp womp" fails when casting. Timing issue perhaps? No clue but I'll keep digging.You can record a manual macro (with that single spell), save and reload data, and it will still show up as not memorized.
It probably has something to do with the Armor/Shield application ability IDs, but I can't get it to work in any fashion.
I want to activate Improved Spell Sharing, then cast these buffs I know from the spell slots of my character (Sir Doan III) targeting himself in this order from top to bottom. How to do this?
-Activate Improved Spell Sharing (Pre-Use Activatable).
-Mage Armor (1).
-Greater False Life (4).
-Stoneskin (4).
-Resist Fire (2).
-Heroism (3).
-Long Arm (1).
-Protection from Evil (1).
-Mirror Image (2).
-Deactivate Improved Spell Sharing (Pre-Use Activatable).
-Bone Fist (2)
-Target animal companion with Animal Growth (5).
Thankee!