About this mod
With this mod, you can balance to your liking the bonus monsters receive from the difficulty settings. Specifically, it replaces the ability score bonuses (or penalties) and the AC and Attack bonuses (or penalties) foes get when you select different options in the “Enemy difficulty” and the “Enemy Stat Adjustment”. Tested with the v. 2.1.5d
- Requirements
- Permissions and credits
To check what each option was originally intended to do by the devs, see: https://steamcommunity.com/app/640820/discussions/0/1730963192537352029/
The instant that you turn off the mod the enemies will have the default bonus values. You can switch on and off as you play the game, no need to restart the game. And I don’t believe this mod will affect your saves, but I have not tested this extensively, therefore I cannot guarantee.
This mod has been tested with the 2.1.5d version of the game.
Here is an example of what the mod does:
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With “Enemy difficulty” and “Enemy Stat Adjustment” set to both normal, the Giant Slug (lvl
12 Vermin) has the following stats:
Initiative-4
STR 27 DEX 2 CON 18 INT 10 WIS 10 CHA 1
Hit points 114
AC 20 Flat-footed 20 Touch 4
Fortitude+12 Will +4 Reflex +0
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In the vanilla game if you select the option “Strengthened” in “Enemy difficulty” and
keep the “Enemy Stat Adjustment” to normal, the Giant Slug (lvl 12 Vermin) has
the following stats:
Initiative-2
STR 31 DEX 6 CON 22 INT 10 WIS 14 CHA 5
Hit points 138
AC 24 Flat-footed 24 Touch 8
Fortitude+14 Will +6 Reflex +2
Note that here the giant slug gets +4 to all attributes (which gives +2 to AC and attack) plus an additional +2 to AC and Attack.
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With this mod, you can now replace this bonus from the difficulty setting. Using the default settings (+2 to attributes and +1 to AC and Attack) the same Giant Slug is now (using the option “Strengthened” in “Enemy difficulty” and keeping the “Enemy Stat Adjustment” to normal):
Initiative-2
STR 29 DEX 4 CON 20 INT 10 WIS 12 CHA 3
Hit points 126
AC 22 Flat-footed 22 Touch 6
Fortitude+13 Will +5 Reflex +1
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This mod is mainly focused on the “Enemy difficulty” settings. However, it does interfere with the “Enemy Stat Adjustment” setting as well, because the “Somewhat easier enemies” and the “Somewhat tougher enemies” options in the vanilla game give a bonus/penalty of +2 to enemy attack and AC (no bonuses to attributes). This mod replaces this bonus/penalty to AC and attacks with the value set in the "Settings.csv" file. Hence, with this mod by default, the monsters get +1 to AC and attack in the “Somewhat tougher enemies” option. Enemies get +3 to hit and AC if you are playing the game in the Hard difficulty settings (which sets “Enemy Stat Adjustment” to “Somewhat tougher enemies” and “Enemy difficulty” to “Strengthened”).
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How to Install
- Download and install Unity Mod Manager
- Download the mod
- Install the mod with Unity Mod Manager by dropping the "*.zip" file in the UMM.
- Run the game and make sure that the mod is active in UMM.
A special thanks to SpaceHamster for helping me with the code!
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Source code in GitHub: gabrielarantest/BalancedDifficultySettings: Mod for Pathfinder Kingmaker (github.com)