Pathfinder: Kingmaker
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Holic92

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77 comments

  1. popekeeney
    popekeeney
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    Is there anyway to get around the race restrictions for favored class bonuses?
  2. Arandis
    Arandis
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    Hi Holic! Thanks for adding traits and FCBs!

    I checked d20PFSRD.com and it says Humanoid races count as any race of their subtype. This means Drow also count as Elves for FCBs and Duergar also count as Dwarves. That's why Half-Elves and Half-Orcs can also take Human FCBs.

    Under the Humanoid (0 RP) heading, “If a humanoid has a racial subtype, it is considered a member of that race in the case of race prerequisites.”

    https://www.d20pfsrd.com/gamemastering/other-rules/creating-new-races/
  3. calnus1
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    I made an Elven Arcanist but I notice the maximum arcane reservoir doesn't increase by one each time I take it. I haven't noticed any other problems with this mod so far.
  4. deleted91746578
    deleted91746578
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    Need some advice. I'm about to play as an Aasimar Arcanist (Occultist). Any advice on which traits to pick? There's so much to choose, it's a bit overwhelming.
  5. deleted91746578
    deleted91746578
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    Is there a full list of traits contained within the mod?
    1. Holic92
      Holic92
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      https://github.com/Holic75/KingmakerFavoredClass/blob/17688f071df95e3cdb56389af4a46c71d7e20d73/ZFavoredClass/Traits.cs#L50
  6. LordOvercast
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    Any chance of getting the "Eclectic" feat added so humans can have 2 favored classes?
  7. Mast3rR0b
    Mast3rR0b
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    Hello there Holic, great fan of your work here. Was wondering is the implementation of the Clever Wordplay to only work with Bluff (instead of choosing one CHA based skill, as stated in the pfsrd) intentional?
    1. Holic92
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      yes
  8. implicent
    implicent
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    Hey Holic, I am screwing around with traits influencing single spell and noticed that you can only choose spells up to level 3. Only one of those traits says the choice should be limited to level 3 spells, but I don't know rules for traits that well so I'm unsure if that's wrong. And man, traits reducing metamagic cost stack, that's quite crazy.
  9. GUNZGA10RE
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    Since Kingmaker rolls tabletop's Bluff, Diplomacy, and Intimidate together into one skill (Persuasion), is there any mechanical difference between this mod's Clever Wordplay (currently misspelled as "Clever Wordpaly"), Brusing Intellect, and Student of Philosophy? They all seem to grant int to Persuasion.

    Great mod overall though. :)
    1. Holic92
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      Yes, there is. Read traits description. None of them gives you int bonus to all persuasion checks.
    2. GUNZGA10RE
      GUNZGA10RE
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      Let me rephrase the question--does the game actually distinguish between Persuasion as used for lying, for intimidation, and for diplomacy? I always thought those were all treated as exactly the same kind of roll in dialogue/combat (and all simply used your "Persuasion" bonus). Did you add that yourself as part of this mod or does the base game actually distinguish them (without telling us, lol)?
    3. Holic92
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      Yes, the game makes distinction. It is a base game feature.
  10. Freygon
    Freygon
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    Great mod!
    Is the half-orc racial trait Finish the Fight meant to apply itself more than once to an enemy, though? It seems like I get another +1 attack bonus every time I deal damage, and they keep stacking.
    1. Holic92
      Holic92
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      should be fixed in 1.20d