Pathfinder: Kingmaker

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Akintos47_-_Edvin76

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  1. Dragon32
    Dragon32
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    Hello. This maybe an error, not sure. In conversation with the NPC Taneka she's using this portrait:
    LocalLow\Owlcat Games\Pathfinder Kingmaker\Portraits - All Additions\Taneka\Medium.png

    Maybe that's a spoiler, in my game she died as a human being and not a cyclops. I don't know if it's possible to engineer the dialogue tree so you fight her.

    This would be better for the conversation I had
    LocalLow\Owlcat Games\Pathfinder Kingmaker\Portraits - All Additions\Taneka\Game Doll Portrait\Medium.png

    Not sure on the logic for when different portraits are used.
    1. edvin76
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      So the logic is, whatever name you see during the conversation, in this case Taneka, that will be the folder name where the mod looks for a portrait.
      In this case the cyclops pic is there.
      But you are free to replace that one with anything.
      The "Game Default Portraits" is for the backup for the cyclops ones, as the girl has no default portrait in the game, even the cyclops has it only because you can fight it, for the initiative tracker's portraits on the top for turn based mode.
      The "Game Doll Portraits" dir is also for a backup that I created from the ingame screenshot. You can just copy the Medium.png from it to a folder higher to overwrite the cyclops one into the Portraits -All additions/Taneka dir and you are done.
      If you see dirs like Alt 01 etc, those are also backups, you can use the Medium.png-s from them or any other png of the right size to place a Medium.png into the top dir (Portraits -All additions/Taneka) which always has the same name as in the dialog (Taneka) and it will work.

      Ok, so far we talked about the fallback (root Taneka) location (Portraits - All additions/Taneka), which means this is the dialog name, the mod will only use this, if you don't have a sub character for this dialog name. (I'll explain that in a minute)
      But first you should know about a folder you can make "Portraits - All additions/Taneka/Taneka", which is the dialog name twice, this is the override folder, if you have this and a Medium.png in it, then nothing else will be used. ,(To further mess with you the mod creates those sometimes, then if there is something in it and the mod only uses that one, then that's why. I'm ironing this out, so the mod won't do that)

      Ok, so the way you can specify sub characters is when you talk with the Taneka when she is cyclops, you open up the mod menu Ctrl+10 and click on the create sub folder button, it will tell you next to it what it will be called, like Tan_Cyclops_act99_whateverunit, i just made this up, the point is it is the programmatic name of that npc unit only of this variety.
      (Hint: if a sub folder name has underscore in it:   _   then the mod almost certainly uses the portraits in it for one or another dialog)
      Then you will copy the cyclops Medium.png into that one and whenever the game uses her cyclops unit for a conversation, then this portrait will be shown.
      In the current version the tactical portrait of the cyclops will be bugged, so wait for the next release if you want it.
      (fixed in 3.22)
      So then you can do the whole process for when you talk with her as a human unit, then it will also give you a dir like "Portraits - All additions/Taneka/Taneka_gobbledygookunit/", then you put your girl pic in it and you are set.
      The drawback of doing this way is some units have dozens of sub units under the same dialog name, one for each map where they show up for a dialog sometimes, so you will have to create a sub dir and copy the right Medium.png into each one.
      So that's why it is good to keep one in the fallback, (Portraits - All additions/Taneka), let's say she talks as human 9 times and cyclops in 1 dialog (i just made that up), then you just make one for the cyclops subdir, it will be used only for that cyclops if it show up in a dialog, and for everything else it will use the fallback one.

      So:
      Portraits - All additions/Taneka/Alt 01/Medium.png                                          (Backup, mod is not looking for portrait here)
      Portraits - All additions/Taneka/Alt 02/Medium.png                                          (Backup, mod is not looking for portrait here)
      Portraits - All additions/Taneka/Game Default Portraits/Medium.png              (Backup, mod is not looking for portrait here)
      Portraits - All additions/Taneka/Game Doll Portraits/Medium.png                   (Backup, mod is not looking for portrait here)
      Portraits - All additions/Taneka/Medium.png                                                      (Taneka root = fallback location)

      This will always use the last one (fallback), because that's the only valid place, the fallback one. (Because there is no Taneka/Taneka or Taneka/Tan_Cyclops_act99_whateverunit or Taneka/Taneka_gobbledygookunit)

      Or
      Portraits - All additions/Taneka/Alt 01/Medium.png                                          (Backup, mod is not looking for portrait here)
      Portraits - All additions/Taneka/Alt 02/Medium.png                                          (Backup, mod is not looking for portrait here)
      Portraits - All additions/Taneka/Game Default Portraits/Medium.png              (Backup, mod is not looking for portrait here)
      Portraits - All additions/Taneka/Game Doll Portraits/Medium.png                   (Backup, mod is not looking for portrait here)
      Portraits - All additions/Taneka/Tan_Cyclops_act99_whateverunit/Medium.png        (cyclops sub unit name for dialogs with Taneka)
      Portraits - All additions/Taneka/Medium.png                                                       (Taneka root = fallback location)

      This will use the last one in all Taneka-s in dialogs (fallback), except for the Taneka who is sporting this specifically named cyclops unit (Tan_Cyclops_act99_whateverunit) in game when Tan_Cyclops_act99_whateverunit shows up in your conversations with Taneka.

      Or
      Portraits - All additions/Taneka/Alt 01/Medium.png                                        (Backup, mod is not looking for portrait here)
      Portraits - All additions/Taneka/Alt 02/Medium.png                                          (Backup, mod is not looking for portrait here)
      Portraits - All additions/Taneka/Game Default Portraits/Medium.png              (Backup, mod is not looking for portrait here)
      Portraits - All additions/Taneka/Game Doll Portraits/Medium.png                   (Backup, mod is not looking for portrait here)
      Portraits - All additions/Taneka/Tan_Cyclops_act99_whateverunit/Medium.png         (cyclops sub unit's name for dialogs with Taneka)
      Portraits - All additions/Taneka/Taneka_gobbledygookunit/Medium.png                 (girl looking sub unit's name for dialogs with Taneka)
      Portraits - All additions/Taneka/Medium.png                                                      (Taneka root = fallback location)

      This will use the last one in all Taneka-s in dialogs (fallback), except for the Taneka who is sporting the specifically named cyclops or taneka units (Tan_Cyclops_act99_whateverunit or Taneka_gobbledygookunit) in game when Tan_Cyclops_act99_whateverunit or Taneka_gobbledygookunit shows up in your conversations with Taneka respectively.

      Or
      Portraits - All additions/Taneka/Alt 01/Medium.png                                        (Backup, mod is not looking for portrait here)
      Portraits - All additions/Taneka/Alt 02/Medium.png                                          (Backup, mod is not looking for portrait here)
      Portraits - All additions/Taneka/Game Default Portraits/Medium.png              (Backup, mod is not looking for portrait here)
      Portraits - All additions/Taneka/Game Doll Portraits/Medium.png                   (Backup, mod is not looking for portrait here)
      Portraits - All additions/Taneka/Tan_Cyclops_act99_whateverunit/Medium.png         (cyclops sub unit's name for dialogs with Taneka)
      Portraits - All additions/Taneka/Taneka_gobbledygookunit/Medium.png                 (girl looking sub unit's name for dialogs with Taneka)
      Portraits - All additions/Taneka/Taneka/Medium.png    <-- ALWAYS USED!!!!       (Taneka/Taneka override folder)
      Portraits - All additions/Taneka/Medium.png                                                         (Taneka root = fallback location

      This will always use the second to last one at all times, no matter what, as Taneka/Taneka is the override folder, it always overrides everything else.

      Conclusion, it doesn't matter what dirs are present, the mod will only look for a Medium.png to use in dialog in taneka/taneka, or a specifically created sub unit dir from mod menu by you, (or in some cases like Kressle bandits by me), or in root taneka, (in this order). 
      All other dirs can be just used for backups/storage for alts.
  2. maddbadgerr
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    For some reason, this mod replaces the default portraits for companion characters with lower-resolution versions of the same pictures. 

    Another problem is that when this mod is installed, the game forgets what portrait the main character is using, and you have to select it manually with the mod settings, or with Visual Adjustments, but even if you save, the game forgets your picture again and you have to repeat the process.

    Uninstalling the 'Custom Companion and NPC Portraits' mod (ie: this mod) gets rid of this problem, but the low-res companion portraits are still being used by the game. 

    EDIT: You can use the 'Reset Portrait' option in the Respecialization mod (uploaded by newman55) to fix the low-res portraits that are left behind after uninstalling the 'Custom Companion and NPC Portraits' mod. 
    1. edvin76
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      i dont know to be honest, but i'm not maintaining this mod.
      to solve your current problem try visual adjustments mod or arcemi save editor to restore your original portraits
    2. SotiCoto
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      What Reset Portrait option in the Respecialization mod?  
      That mod doesn't seem to have an option pertaining to the portrait...   In fact trying to respec my character at all just crashes the game. 
  3. Kornelius707
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    If anybody is having white portrait screen issues that is because this mod has portraits load differently. It has and creates it's own portrait folders in which the game uses. 

    The fix is to put the portraits you want to use in the correctly named folder. Users\user\AppData\LocalLow\Owlcat Games\Pathfinder Kingmaker\Portraits
    The folder names are  CompanionCustomPortrait - Name 
    If you created a merc named Bobby, look for the folder named CompanionCustomPortrait - Bobby  and put the portrait you want to use in that folder. 
    1. qhardwick
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      Just to add to this, AppData might be a hidden folder, so to make it visible you might need to go to LocalDisk (C:) -> Users -> username and then look for the View dropdown button, and click Show -> Hidden items. Then proceed as above.
  4. reeight
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    I haven't tested yet, but Faceless No More by Espadara adds new images.
  5. JonesHeathen
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    Anything similar for a Rouge Trader ? 
  6. thallisondl
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    mod is not supported by UMM 
  7. 5uch4r
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    Hi!

    I got a problem - i want to install the mod as the description says, but the UMM says that your mod is insupported. I tried manually installing and the portraits are not appearing. Any idea what i should do now?

    thx
  8. HenryBork66
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    Super.Dzięki serdeczne.Pozdrawiam
  9. NaIlkaiserBeretta
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    does this suppose to work with custom mercenary npc portrait? i can place image into normal follower just fine but when it come to mercenary it just giving me white blank image
    1. edvin76
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      it used to, I don't know if any update broke it in the meantime. the white blank thing is suspicious though, as it should either make no change or give you the game's no portrait pic or it should just change it. So I suspect there is something wrong with that particular pic that you want to use. Did you try other pics too, that for example worked on the followers?
    2. NaIlkaiserBeretta
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      yeh i tried to make make few more and it seem to be that the game stop register in new portrait image cause i had some older image folder that i made before whatever the heck going happen, those still load but all the new image folder i tried to make doesnt seem to work, I also tried replacing all images into additional npc folder like Shandra Mervey and the game still only using the default game image.
    3. edvin76
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      i'm not sure what you mean by new image folder. the folder needs to stay the same, the portraits need to be replaced in the folders
      unless you are talking about new subfolders that you create from the mod menu (f10) those will be used, but only with that specific in game model of the character with the same name. BUT this is only possible with non playable characters.
      With mercenaries and followers I think you need to use the portrait somewhere like this folder:
      c:\Users\walle\AppData\LocalLow\Owlcat Games\Pathfinder Kingmaker\Portraits\CompanionCustomPortrait - Amiri\
      and these followers and mercenaries cannot use any other "new" folder as you said, you have to keep replacing the portrait in that same folder (i think, but I have to confirm that I don't remember, but i know that for example Valerie and Valerie with Scar I had to manually program the mod to use the different folder in each case. so my guess is that you can't use new folders that you make for the same named follower)

      you can always check what folder is currently used if you start a dialog, wait until they speak, press f10 and the mod will show you exactly which folder should have the portrait and offer you the option to create a subfolder for this ingame model only
    4. Xaraj
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      When I created a custom mercenary, it created a folder called "CompanionCustomPortrait - Name" with the no portrait PNG, but in game showed a white blank image. I just had to copy my custom portrait for the character into that folder, reload, and it was fixed.
  10. lono123
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    Respec mod isn't compatible with this one. If you respec with this mod enabled, the game will freeze
  11. Erin7
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    I spent soooo much time trying to debug this issue, you should include it in the description.
    Basically, if every time you start a new game you get the same wrong portrait, your character's name is probably already in the game. I completely forgot Emma was a character. I kept deleting random files from epic games and owlcat studios folders thinking it was a problem with some cache or a stuck pre-saved portrait