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shadeMe

Uploaded by

shademe

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About this mod

This OBSE64 plugin adds support for using editorIDs in the console, i.e., you may now use 'player.addItem lockPick 100' in the console.

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Runtime EditorIDs
You may now use 'player.addItem lockPick 100' in the console.
version 2.0

Requires Oblivion Remastered Script Extender and Address Library

Description

This OBSE64 plugin is a port of the original OBSE plugin. It basically lets you use editor IDs (string identifiers for different game forms/objects) in the console.




Compatibility

Compatible with Steam game versions supported by the address library.



Credits

Special thanks to :
  • Ian Patterson - For the script extender and stalwart support of Bethesda modding.
  • shad0wshayd3 - For the plugin template and kick-starting the CommonLibOB64 project.
  • The CommonLibOB64 contributors - For supporting an open reverse-engineering ecosystem for Oblivion Remastered.



Change Log

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2.0 - Add support for the address library
1.1 - Potential fix for plugin loading failures
1.0 – Initial release