About this mod
This OBSE64 plugin adds support for using editorIDs in the console, i.e., you may now use 'player.addItem lockPick 100' in the console.
- Requirements
- Permissions and credits
- Donations
You may now use 'player.addItem lockPick 100' in the console.
version 2.0
Requires Oblivion Remastered Script Extender and Address Library
Description
This OBSE64 plugin is a port of the original OBSE plugin. It basically lets you use editor IDs (string identifiers for different game forms/objects) in the console.
Compatibility
Compatible with Steam game versions supported by the address library.
Credits
Special thanks to :
- Ian Patterson - For the script extender and stalwart support of Bethesda modding.
- shad0wshayd3 - For the plugin template and kick-starting the CommonLibOB64 project.
- The CommonLibOB64 contributors - For supporting an open reverse-engineering ecosystem for Oblivion Remastered.
Change Log
2.0 - Add support for the address library
1.1 - Potential fix for plugin loading failures
1.0 – Initial release