0 of 0

File information

Last updated

Original upload

Created by

shadeMe

Uploaded by

shademe

Virus scan

Safe to use

Tags for this mod

80 comments

  1. alfatossa
    alfatossa
    • supporter
    • 5 kudos
    comment removed
  2. Midknight616
    Midknight616
    • premium
    • 0 kudos
    thanks for the update, this is an awesome mod which really smooths out gameplay!
  3. Zanderat
    Zanderat
    • premium
    • 255 kudos
    Thanks for the update!
  4. AndalayBay
    AndalayBay
    • premium
    • 129 kudos
    shadeMe, you might want to update the requirements that pop up when you download to say that this requires the Address Library as well.
  5. SkullzyRS
    SkullzyRS
    • premium
    • 35 kudos
    Legend!
  6. Xardokr12
    Xardokr12
    • member
    • 0 kudos
    Is it possible to make the code work <TMM 1.0.1>?
  7. FurtiveNygmy
    FurtiveNygmy
    • member
    • 0 kudos
    Hey, It’s you, the hero of knexus! (thank you fren for update, may you have bountiful sweetrolls)
  8. Acleacius
    Acleacius
    • supporter
    • 76 kudos
    Thanks for your work and sharing, Kudos given and Endorsed!
    1. Lazerkat789
      Lazerkat789
      • premium
      • 5 kudos
      +1
  9. CHALLENGERIZER
    CHALLENGERIZER
    • supporter
    • 2 kudos
    Me mods are stacked like dominos and I can't afford to remove this one due to multiple dependencies BUT it also isn't working with the latest upate. Will be putting my Hero of Kvatch cap up on the hook until this (among  few others) get updated. No rush though; I chose the fate of a fully modded game and I know that it comes with these moments of update lag lol. Tis part of the experience. 
    1. MitchBurns09
      MitchBurns09
      • supporter
      • 3 kudos
      Best way to be :)
    2. Ergyvzkaa
      Ergyvzkaa
      • premium
      • 10 kudos
      i wouldn't say that this mod is required, just an optional dependency. With it being an OBSE .dll mod, it's fairly safe to just uninstall it & keep playing
    3. RSMox5
      RSMox5
      • premium
      • 2 kudos
      I can't think of a mod that has this as a hard dependency unless it didn't add it's items to a container. In which case, yes, having this would be easier, but if you load the mod in xEdit, find the Form ID for the item, and write down that ID; you should be good to use that to add the item. Just remember that the first two digits in the form ID correspond to where the mod is in your load order. So, you'll need to account for that. Or you can wait. All my stuff got messed up when my computer updated to Win11 last night. I forgot to disable the auto-update. So, I'm also just waiting at this point. No reason to be in a rush.
  10. R3verse15
    R3verse15
    • supporter
    • 0 kudos
    I've got this installed via Vortex and I can't for the life of me seem to get this working. Not sure what I'm doing wrong.
    1. MitchBurns09
      MitchBurns09
      • supporter
      • 3 kudos
      Use vortex for (most eps plugins). Install this manually.
    2. Zanderat
      Zanderat
      • premium
      • 255 kudos
      Why?  Vortex installed it correctly for me.
    3. MitchBurns09
      MitchBurns09
      • supporter
      • 3 kudos
      I wouldn't be completely sure of that. Depending on deployment method. I am seeing a lot of improvement since initial releases. Folder structures etc. Magic Loader basically says you should install it manually along with a few other mods. Especially OBSE. Having said that Vortex has a few updated recently that may also be improving issues as well. As and OG modder and OG gamer Morrowind Oblivion OG nehrim, you name it. Script plugins as well as ENBs etc for the most part definitely work better through manual installation. Having said that as time goes on things seem to be improving. 
    4. HughMann1
      HughMann1
      • member
      • 6 kudos
      It's not that it's installed via Vortex - it's that the mod is out of date. Need to wait for the author to put out a patch.
    5. MitchBurns09
      MitchBurns09
      • supporter
      • 3 kudos
      Post was created before Patch release.

      I personally had issues with Vortex putting things in odd places before the update, so I did so manually, and it worked perfectly (also previous experience Morrowind/OG oblivion, Nehrim etc) it's better to do these manually anyway. If anything, just for experience. Granted now both the game and vortex have been updated. So, on that side of things, it may work via vortex perfectly now.

      I agree I think this is one of the few OBSE mods left to update to work properly. :)