Oblivion

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angkor

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In this vid I'm working on Nayine, a transition room between the cave hircINE's call and the Ayleid NAYada. I made the Ayleid first as a "bridge" extention from Nayada to Hircine's Call and after this I integrated this Ayleid in a cave with huge walls. At first I used Snus textures because they are most easy to "fit" but when all was fine I replaced them with Ice cave textures. However, I find these ice textures a bit "dull" so I used my blue ice rocks to make the walls and ceiling more "interesting" and I used the "pale-ice layer" for some ground cover though I'm not sure how this will hold itself in game ... To see how it looks I used lighting and fog for a first look around though it must be said that there is always a big difference between the lighting - AND fog - you see in the editor and how it looks in game.
So, after some finetuning I replaced the last of the Snus with Ice cave textures and then I connected this Ayleid bridge with the Ayleid entrance in Hircine's Call and with Nayada's Call wich is part of Nayada's Ring system.

Music enjoyed here is the band "It's A Beautiful Day" playing the first four songs of their 1969 debut album "It's A Beautiful Day" ....

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