Oblivion

About this mod

Oblivion Upscaled Textures series by Kartoffels packed into uncompressed BSAs for improved performance and faster loading times. This mod will take up one plugin slot to load all of the thirteen BSAs.

Requirements
Permissions and credits
Donations
Oblivion Upscaled Textures series by Kartoffels packed into uncompressed BSAs for improved performance and faster loading times. This mod will take up one plugin slot to load all of the thirteen BSAs.

This mod is split into four different archives to make the downloading process easier (installation order does not matter). The loose textures in the Part 1 archive are there to overwrite the Unofficial Patch's equivalent loose files. That loose textures folder can be deleted if you aren't using the Unofficial Patches, as they are also contained within the BSAs.

This mod was created by overwriting the following files in this order (starting with kart_OUT_default as the base):

kart_OUT_default
kart_SIUT_default
kart_KNUT_4x
kart_DLCUT_4x
OUT_compressed_DDS_4x_normals
OUT_compresed_DDS_4x_diffuse

I then packaged the final result into thirteen different BSAs (every individual BSA in Oblivion has a 2 GB size limit). One empty ESP is enough to load all of these BSAs. Load this mod's plugin just after all of the official DLCs in your load order. This mod supports all of the official DLCs, but it is harmless to install this mod even if you don't have all of the official DLCs installed.

Requires SkyBSA or some other method of Archive Invalidation. It's also recommended to use this OBSE plugin when using many BSAs: OBL Mod Limit Fix.

Please support the original mod author (Kartoffels) by downloading their mods and donating to them. I merely packed their free-to-use assets into uncompressed BSAs. 100% of the donation points of this mod goes to Kartoffels.

There are also BSA versions of the Really Textured Normal Maps - Updated and Bomret's Texture Pack for Shivering Isles v1 with meshes from USIP mods in optional files. They do not require any of the main files and they both include the same ESP as is in the part 1 main file to load their BSAs. These two optional files are both compatible with each other and all of the other BSA files hosted here.