An extension to the settlement of Weye with the express purpose of keeping a vanilla-friendly feel and expanding the village to an acceptable size for Oblivion standards. No jarring architectural changes or overpowered items laying about, this mod consists of three additional houses with 4 new actors all with their own schedules and backstories.
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Changelogs
Version 1.4
Optimized ai packages, restored cut content by giving Arden practice time with his spells.
Includes a stable cozily tucked to the side of Wawnet Inn. ESO stated that Weye has been around for many centuries so I scattered a few little piles of rubble for good measure to make Weye feel a little more lived in.
Mero Sentulus An old Imperial Guard who spent the prime of his life patrolling the roads of Cyrodiil. Now retired, he takes his trusty silver longsword out for patrols hoping to find himself in between a threat and an innocent villager.
Pomona Fabius and Sprout An Imperial woman who inherited her plot while she was still a teen. Approaching her 40s, she spends most of her days with her passions; gardening and her dog, Sprout.
Arden Kingfield A Breton adventurer in his prime years who had a near death experience put him out of the business for years. Donning his armor and wielding his enchanted mace, he wanders out and peers longingly at Lake Rumare for the inspiration and courage to once again seek glory.
Each NPC will end their day at the Wawnet Inn drinking, eating, and sharing stories.
Compatibility: Anything that alters Weye by adding buildings is going to give you some problems as I took most of the prime real estate. Your mileage may vary. Oscuros - Compatible Unique Landscapes - Compatible