Oblivion

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DaggerfallTeam

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DaggerfallTeam

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34 comments

  1. kallekukhuve
    kallekukhuve
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    "The area of Fort Sutch was relocated near the Lake just across from Varus Camp."
    Make a quirk instead, if the fort is inside the town walls: make it a part if the city and turn it into a bar that the mercenaries are running. Non hostile to other npcs. Then the DB quest will not be "do a good deed, kill a bad guy" again
  2. Umbera
    Umbera
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    Tracking , I really hope this Mod continues and grows ! I would love it in my load order 

    Also Patch for Unique Landscapes would be very welcomed 

    Best of Luck and goodwork so far !
    1. readyfready
      readyfready
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      Ackording to LenaWolfBravil my work does not interfere with your area.
      Edit:
      ElderScrollsFan001 too "I just checked out your mod and I think it would be compatible with ImpeREAL Empire Unique Cities - Sutch as you city is located just past Fort Sutch."

      You have to install and test my mod yourself.
      My mod is finished as a setup.
      Some guards and a Fighter Guilds' janitor is standing by and wishes you welcome in his Figjter Guild's style.
      A vinery is set up after the last version - with a production facility in the graveyard dungeon.
      A branch of the magic Guild is set up in a roomy space. Bigger than they are used to live in.
      A training and protection roof on top of Sutch if needed.
      It is all on the images except for the Vinery.
      Oysterbay docks is on a standstill.

      A wish you a good luck with your inspections. UL is in your hands to test.

      !::! Fred
    2. Umbera
      Umbera
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      Awesome will try it out tonight thank you!
  3. readyfready
    readyfready
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    I posted an image from my work on Sutch - the exit gate to Malacath's Shrine.
    You are welcome to use my work.
    I will keep the version in my own setup no matter what.
    Helped me to clean up the area down to the Sutch Docks.

    !::! Fred is back
    1. Umbera
      Umbera
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      Are you saying your version works with this ?
  4. readyfready
    readyfready
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    I was surprised to see this version of Sutch. There is another version by AFK (?)
    I like this version better but it needs to be tightened a little.
    You may have plans for filling up the city?
    I would love to contribute if needed. Would be a fine sidekick to my Shewolf The Council - if interested.
    I met Casta Scribonia btw. Maybe she is on a tour for a new traveling project :)
    Edit:
    I took a trip on the outside as well. There are massive landscape glitches. Actually from Malacath's shrine down to Oysterbay and the river.
    I can help if needed.
    The road down to Sutch Docks is yours? Apart from some floating trees and rocks it seems OK.
    I found some glitches from my own activities I guess but it is not touching your work.
    I checked my OysterBay Patch (after I cleaned it) - the landscape is as it has been from tthe creators.
    I wish the DaggerfallTeam the best :)

    !::! Fred is back
  5. bradleybrand
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    EDITED: My apologies. I 'was' experiencing issues, not realizing 'Knights.esp' some how unticked in my load order. Since I had Unofficial DLC Patches unable to locate 'Knights.esp' and recently installed 'Sutch Restored', I was under the assumption that your MOD was causing my game to crash. This was false.
  6. marob307
    marob307
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    May you do an addon for better cities?
    1. coldacid
      coldacid
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      There's no conflicts with Better Cities, though?
    2. TheRomans
      TheRomans
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      I do not believe that BC has any edits in the Sutch area of the map.
    3. marob307
      marob307
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      I mean an addon upgrading your finished Sutch to Better cities Level and including it in the golden horse quest. I had in mind a consistency patch. It will be weird to see all the other cities fancy.  
    4. coldacid
      coldacid
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      Well, until Sutch Restored is actually populated with people and has all its buildings and their cells all properly adjusted, there'd probably not be much of a point to making a Better Cities Sutch.
    5. xXMari06341Xx
      xXMari06341Xx
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      There is a conflict with Better Cities, I have Better Cities and when I went to installed this all map markers disappeared I even tired toggling all of them back on with console commands and that still didn't help.
  7. TheDoctorFat
    TheDoctorFat
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    How is the compatibility with Unique Landscapes? And would it be possible to patch the map with Dynamic Map?
    1. coldacid
      coldacid
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      There will definitely be need for a patch between UL and SR. The following Tamriel cells all have conflicts between "Unique Landscapes.esp" and "Sutch Restored.esp":

      • -44,4
      • -44,5
      • -44,6
      • -45,4
      • -45,5
      • -45,6 (VarusCamp)
      • -46,4
      • -46,5
      • -46,6
      • -47,2 (FortSutchAbbeyExterior)
      • -47,4
      • -47,5
      • -48,2 (FortSutchCastleExterior)

      Someone will have to go and landscape all these cells and their neighbours, as well as adjust static and object positions.
    2. coldacid
      coldacid
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      I'm teaching myself how to use the landscaping tool by trying to smooth out the conflicts, lol. But yeah someone will definitely need to make a compat patch to make Sutch Restored and UL The Heath play nice together.
    3. DaggerfallTeam
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      The road leading towards the Sutch Docks marker will be removed and the marker, So it's more "map" accurate. Anything to do with the Docks will happen as an optional mod for when this is finished "Sutch Restored"

      Cell Edits to be Completely Removed

      • -51,4
      • -50,4

      Also, Nice additions, I wasn't expecting it to become "The" mod I'll take abit more care and polish things up next time around
    4. coldacid
      coldacid
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      This was made for Sutch Restored and the merged Unique Landscapes without Cheydinhal Falls (i.e. the merged version that works with Better Cities). I wouldn't call it good, but it at least smooths things out between Sutch and The Hearth lands until someone can do a better job.

      https://coldacid.net/files/oblivion/ULM SutchRestored-UniqueLandscapes merged patch.esp

      https://coldacid.net/files/oblivion/ULE SutchRestored-TheHeath patch.esp for those using xulTheHeath.esp instead of the merged Unique Landscapes
    5. coldacid
      coldacid
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      @DaggerfallTeam, at least those Sutch Dock cells don't have any conflicts with UL, though. Also, looking very forward to your next release of this!
    6. coldacid
      coldacid
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      I've marked out what cells contain edits, vis a vis UL, although this includes any cell with changes, not just terrain changes.


      UPDATE: On further examination, the overlapping area with The Lost Coast does not actually appear to overlap. Those three cells do not have any changes at all in the merged Unique Landscapes.esp (and, I assume, xulBeachesOfCyrodiilLostCoast.esp).

      Given that literally half of The Heath's cells are in conflict with Sutch Restored, it might be worthwhile for the UL approach to be the same as with Better Cities -- a merged plugin with The Heath removed (similar to how Chorrol Hinterland is removed for BC6) and a custom xulBeachesOfCyrodiilLostCoast-SR.esp made to work specifically with Sutch Restored.
  8. Sawer963
    Sawer963
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    Sutch a good mod
  9. coldacid
    coldacid
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    @DaggerfallTeam if you don't mind I'm going to start building a stable just outside of the south gate.
    1. coldacid
      coldacid
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      I've got the start of a horse stable now, with a house, stable itself, and a fence around it. No NPCs yet but there is a horse present (owned by the stable's faction).

      It should be mergable into Sutch Restored.esp, with any conflicts between this and my fix patch resolved in favour of this plugin.

      https://coldacid.net/files/oblivion/Sutch%20Restored%20-%20Gold%20Coast%20Stables%20v0.1.esp
  10. elderscrolliangamer
    elderscrolliangamer
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    This project looks amazing, I love it!