i have a bug where if i save inside a dungeon, quit the game, then go back in and go outside, the fog is messed up and the world only renders around me in asmall area with no fog
Ok, I done it with myself. I just slightly change code of the "lMFQuestScript" and wrote part about underwater event. I also deleted line "if game loaded". It needed for correct script work, because game will use two diffirent ini files.
My settings for underwater ini-file: set lMFQuest.iClip to 7000 set lMFQuest.iFogStart to 10 set lMFQuest.iFogEnd to 600
scn lMFQuestScript float fVersion float fQuestDelayTime int iClip int iClipEnabled int iFogStart int iFogEnd Begin gamemode if fQuestDelayTime != 1 set fQuestDelayTime to 1 endif if player.IsUnderwater == 1 if ( IsModLoaded "LINK.esp" == 0 ) || ( fVersion < 1 ) ; // Read Ini when all is done if FileExists "Data\lMorrowind-like Fog_underwater.ini" RunBatchScript "Data\lMorrowind-like Fog_underwater.ini" elseif FileExists "Data\ini\lMorrowind-like Fog_underwater.ini" RunBatchScript "Data\ini\lMorrowind-like Fog_underwater.ini" else PrintC "Morrowind-like Fog.ini file not found! Using default values." set iClip to 1000 set iClipEnabled to 1 set iFogStart to 10 set iFogEnd to 600 set fVersion to 1 endif endif else if ( IsModLoaded "LINK.esp" == 0 ) || ( fVersion < 1 ) ; // Read Ini when all is done if FileExists "Data\lMorrowind-like Fog.ini" RunBatchScript "Data\lMorrowind-like Fog.ini" elseif FileExists "Data\ini\lMorrowind-like Fog.ini" RunBatchScript "Data\ini\lMorrowind-like Fog.ini" else PrintC "Morrowind-like Fog.ini file not found! Using default values." set iClip to 50000 set iClipEnabled to 1 set iFogStart to 1000 set iFogEnd to 15000 set fVersion to 1 endif endif endif
call lMFSetFunctionScript if IsModLoaded "LINK.esp" SetEventHandler "OnSettingsUpdated" lMFLinkFunctionScript endif End
hello! maybe you will upload on nexus your fixed version of this mod? it looks very nice, but it obviously broken with this underwater issue. I've tried edit that script in CS, but it doesn't want to save your script. says "script command RunBatchScript" not found. I don't know what to do because I don't know how to work with CS at all.
I can confirm the issue mentioned below by GaRRetZAV: underwater fog disappears when this mod is on. Don't know what it depends on, and cannot write script or anything like that, so a bit of advice or a fix would be appreciated.
To the one who made this. Thank you! First time my Oblovion really looks amazing no matter where I rest my eyes, those LOD textures were hurting my soul even when replaced and tuned with the ones my system could manage.
Does my oblivion look realistic? Hell no, I feel like I am walking in a fantasy dream and I am loving it. Endorsed.
Having an odd "bug"; no idea if it's OBSE itself, or something else like the fact I'm trying to use a dual-core APU Ryzen laptop. When I launch the game through the plain launcher, it works; but when I launch the game through either the OBSE_loader or the OBSE launcher on the nexus (or through the Vortex launcher, or Wrye Bash), it says something to the effect of "OBSE not detected, [this mod] needs OBSE to work".
Steam, 12.416 (or whatever, the latest official patch by Beth; whatever it is), using xOBSE 2.2 (whichever current version it is), it might be because of the program file thing that Vortex mentions (if it even is Vortex); I can sorta make it run by adding OBSE_loader as a "new" game (pretty sure that the game overlay makes whatever OBSE does work).
So just tried to move my install to desktop (on a laptop with just a 128gb nvme ssd, no real possibility of expansion when I don't even have a Win 10 copy to do fresh install with), and got a Steam app error; not gonna risk an unplayable mess trying to move (the option to move in the properties screen isn't even there for me), and play, the game on a 4tb USB external hard drive just so that when I click on the icon it'll properly load OBSE from desktop (even dbl clicking the OBSE shortcut after adding it as a "game" to Steam won't load OBSE, but having it means I don't have to click play on the regular game, and have to click launch on the launcher).
Managed to tell Vortex to launch xOBSE, had to go to the dashboard, select the OBSE program (you might have to scroll for it, though it isn't much of a scroll since it's 4 of 4 items: Wyre Bash being one, TES4 edit the other, it also has the vanilla exe of Oblivion there too (which for me didn't initialize OBSE [for whatever reason])), and click the 3 dots next to the OBSE launcher and tell it to "make primary".
No longer get any notif about "OBSE not detected" (well as far as I can tell it works).
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https://imgur.com/KUFRjTa
My settings for underwater ini-file:
set lMFQuest.iClip to 7000
set lMFQuest.iFogStart to 10
set lMFQuest.iFogEnd to 600
scn lMFQuestScript
float fVersion
float fQuestDelayTime
int iClip
int iClipEnabled
int iFogStart
int iFogEnd
Begin gamemode
if fQuestDelayTime != 1
set fQuestDelayTime to 1
endif
if player.IsUnderwater == 1
if ( IsModLoaded "LINK.esp" == 0 ) || ( fVersion < 1 )
; // Read Ini when all is done
if FileExists "Data\lMorrowind-like Fog_underwater.ini"
RunBatchScript "Data\lMorrowind-like Fog_underwater.ini"
elseif FileExists "Data\ini\lMorrowind-like Fog_underwater.ini"
RunBatchScript "Data\ini\lMorrowind-like Fog_underwater.ini"
else
PrintC "Morrowind-like Fog.ini file not found! Using default values."
set iClip to 1000
set iClipEnabled to 1
set iFogStart to 10
set iFogEnd to 600
set fVersion to 1
endif
endif
else
if ( IsModLoaded "LINK.esp" == 0 ) || ( fVersion < 1 )
; // Read Ini when all is done
if FileExists "Data\lMorrowind-like Fog.ini"
RunBatchScript "Data\lMorrowind-like Fog.ini"
elseif FileExists "Data\ini\lMorrowind-like Fog.ini"
RunBatchScript "Data\ini\lMorrowind-like Fog.ini"
else
PrintC "Morrowind-like Fog.ini file not found! Using default values."
set iClip to 50000
set iClipEnabled to 1
set iFogStart to 1000
set iFogEnd to 15000
set fVersion to 1
endif
endif
endif
call lMFSetFunctionScript
if IsModLoaded "LINK.esp"
SetEventHandler "OnSettingsUpdated" lMFLinkFunctionScript
endif
End
First time my Oblovion really looks amazing no matter where I rest my eyes, those LOD textures were hurting my soul even when replaced and tuned with the ones my system could manage.
Does my oblivion look realistic? Hell no, I feel like I am walking in a fantasy dream and I am loving it.
Endorsed.
No longer get any notif about "OBSE not detected" (well as far as I can tell it works).
I have never used Vortex, and I also don't use the Steam version myself.