Oblivion

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28 comments

  1. awkmusik
    awkmusik
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    You can do a nice little trick with Reshade using distant ambient occlusion to get a sort of best of both worlds using this.

    https://imgur.com/KUFRjTa

  2. teadude
    teadude
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    i have a bug where if i save inside a dungeon, quit the game, then go back in and go outside, the fog is messed up and the world only renders around me in asmall area with no fog
    1. DiegoReyes1995
      DiegoReyes1995
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      I also have this problem.
  3. GaRRetZAV
    GaRRetZAV
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    Nice mod, but I have a problem with it. Underwater fog disappeared. May you help me?
    1. GaRRetZAV
      GaRRetZAV
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      Ok, I done it with myself. I just slightly change code of the "lMFQuestScript" and wrote part about underwater event. I also deleted line "if game loaded". It needed for correct script work, because game will use two diffirent ini files.

      My settings for underwater ini-file:
      set lMFQuest.iClip to 7000
      set lMFQuest.iFogStart to 10
      set lMFQuest.iFogEnd to 600


      scn lMFQuestScript
      float fVersion
      float fQuestDelayTime
      int iClip
      int iClipEnabled
      int iFogStart
      int iFogEnd
      Begin gamemode
              if fQuestDelayTime != 1
                  set fQuestDelayTime to 1
              endif
              if player.IsUnderwater == 1
                  if ( IsModLoaded "LINK.esp" == 0 ) || ( fVersion < 1 )
                      ; // Read Ini when all is done
                      if FileExists "Data\lMorrowind-like Fog_underwater.ini"
                          RunBatchScript "Data\lMorrowind-like Fog_underwater.ini"
                      elseif FileExists "Data\ini\lMorrowind-like Fog_underwater.ini"
                          RunBatchScript "Data\ini\lMorrowind-like Fog_underwater.ini"
                      else
                          PrintC "Morrowind-like Fog.ini file not found! Using default values."
                          set iClip to 1000
                          set iClipEnabled to 1
                          set iFogStart to 10
                          set iFogEnd to 600
                          set fVersion to 1
                      endif
                  endif
              else
                  if ( IsModLoaded "LINK.esp" == 0 ) || ( fVersion < 1 )
                      ; // Read Ini when all is done
                      if FileExists "Data\lMorrowind-like Fog.ini"
                          RunBatchScript "Data\lMorrowind-like Fog.ini"
                      elseif FileExists "Data\ini\lMorrowind-like Fog.ini"
                          RunBatchScript "Data\ini\lMorrowind-like Fog.ini"
                      else
                          PrintC "Morrowind-like Fog.ini file not found! Using default values."
                          set iClip to 50000
                          set iClipEnabled to 1
                          set iFogStart to 1000
                          set iFogEnd to 15000
                          set fVersion to 1
                      endif
                  endif
              endif
              
              call lMFSetFunctionScript 
              if IsModLoaded "LINK.esp"
                  SetEventHandler "OnSettingsUpdated" lMFLinkFunctionScript
              endif
      End
    2. Davidishi
      Davidishi
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      It didn't work for me, probably cause I don't how to script
    3. jeetumZe
      jeetumZe
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      hello! maybe you will upload on nexus your fixed version of this mod? it looks very nice, but it obviously broken with this underwater issue. I've tried edit that script in CS, but it doesn't want to save your script. says "script command RunBatchScript" not found. I don't know what to do because I don't know how to work with CS at all.
  4. cerebii
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    This is definitely a must-have mod for Morroblivion, thanks so much for making it!
  5. swordjuggler
    swordjuggler
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    I can confirm the issue mentioned below by GaRRetZAV: underwater fog disappears when this mod is on. Don't know what it depends on, and cannot write script or anything like that, so a bit of advice or a fix would be appreciated.
  6. swordjuggler
    swordjuggler
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    How does it compare to a similar mod by RedBag? The fog distance seems shorter judging by the screenshots.
  7. PabloLeon95
    PabloLeon95
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    Finally this game is playable!
  8. apocalypsed8
    apocalypsed8
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    To the one who made this. Thank you!
    First time my Oblovion really looks amazing no matter where I rest my eyes, those LOD textures were hurting my soul even when replaced and tuned with the ones my system could manage.

    Does my oblivion look realistic? Hell no, I feel like I am walking in a fantasy dream and I am loving it.
    Endorsed.
  9. killernoobman
    killernoobman
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    Having an odd "bug"; no idea if it's OBSE itself, or something else like the fact I'm trying to use a dual-core APU Ryzen laptop. When I launch the game through the plain launcher, it works; but when I launch the game through either the OBSE_loader or the OBSE launcher on the nexus (or through the Vortex launcher, or Wrye Bash), it says something to the effect of "OBSE not detected, [this mod] needs OBSE to work".
    1. laulajatar
      laulajatar
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      What game version do you have (steam, gog, whatever) and where is it installed?
    2. killernoobman
      killernoobman
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      Steam, 12.416 (or whatever, the latest official patch by Beth; whatever it is), using xOBSE 2.2 (whichever current version it is), it might be because of the program file thing that Vortex mentions (if it even is Vortex); I can sorta make it run by adding OBSE_loader as a "new" game (pretty sure that the game overlay makes whatever OBSE does work).
    3. killernoobman
      killernoobman
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      So just tried to move my install to desktop (on a laptop with just a 128gb nvme ssd, no real possibility of expansion when I don't even have a Win 10 copy to do fresh install with), and got a Steam app error; not gonna risk an unplayable mess trying to move (the option to move in the properties screen isn't even there for me), and play, the game on a 4tb USB external hard drive just so that when I click on the icon it'll properly load OBSE from desktop (even dbl clicking the OBSE shortcut after adding it as a "game" to Steam won't load OBSE, but having it means I don't have to click play on the regular game, and have to click launch on the launcher).
    4. killernoobman
      killernoobman
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      Managed to tell Vortex to launch xOBSE, had to go to the dashboard, select the OBSE program (you might have to scroll for it, though it isn't much of a scroll since it's 4 of 4 items: Wyre Bash being one, TES4 edit the other, it also has the vanilla exe of Oblivion there too (which for me didn't initialize OBSE [for whatever reason])), and click the 3 dots next to the OBSE launcher and tell it to "make primary".

      No longer get any notif about "OBSE not detected" (well as far as I can tell it works).
    5. laulajatar
      laulajatar
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      That's good to know! Thanks for mentioning it for other people who might have the same issue.

      I have never used Vortex, and I also don't use the Steam version myself.
  10. fasterkill
    fasterkill
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    ooh, i love this! especially after just coming off of modded morrowind. thanks so much!