While this mod tries to do a good job, it follows the wrong approach, to solve the issues. By doing so, it creates issues or conflicts elsewhere and is incomplete. As also, making it depending on a very specific mod setup.
There's a mod, following a different approach, making Oblivion Grass Overhaul compatible with all landscape mods, without having to remove content from it, nor the need to patch anything. Have a look at this one https://www.nexusmods.com/oblivion/mods/49488
Yes, it will be affected by the landscape changes of imperial city surroundings. But if you install this mod with obmm as I suggest, it is easy for you to uninstall it. Roads of Cyrodiil is easy to cause land tears, I knew that years ago.
Well, Roads of Cyrodiil puts in Tamriel streets, roads & bridges and a couple of other structures, so it is obvious that has landscapes changes. Not so sure why a grass mod should ever have landscape changes, though....
That's an extremely nasty land tear. I also noticed an equally heinous one in front of the Golden Arrow Archery Shop on the road just N of Vilverin camp. I assume there's a lot more landscaping issues than just those 2, which I quickly saw in only a few minutes of gameplay. I deleted this mod's esp and used instead the OGO compatibility esp from 2019. Fixed the problems. For people using Roads of Cyrodill, and possibly UL Full too, this is definitely not the OGO esp for you. Use the 2019 version instead and make sure to add the NoMerge & Graphics tags for Wrye.
I think if you just remove all the worldspace records from this mod it fixes the landscape issues with other mods. You'll lose out on some of the landscape texture edits but at least you can use any mod you want with this.
Please tell me the name of the texture of this white flower, I probably need to remove it (texture), because when the ESP version 2 is connected, the white flower still remains ..
30 comments
There's a mod, following a different approach, making Oblivion Grass Overhaul compatible with all landscape mods, without having to remove content from it, nor the need to patch anything. Have a look at this one https://www.nexusmods.com/oblivion/mods/49488
Really very performance friendly indeed.
And what I particularity like is you managed to mitigate
many "problematic" parts of grasses/flowers on roads and such.
Also the many fields and other parts covered with diverse clovers
and also mixtures of groundcovers combined with grass types together.
Or was that the result of what I did below?
Anyway, I couldn't be happier with the end-result because of your *.esp!
Instead of at the end:
"Far Cry inspired Grass - Expanded"
I loaded the recent update of
"Oblivion 2020 Retexture Project?"
(that recent update includes a huge section of re-imagined grass parts,
whose meshes were based upon the atlassed
"Far Cry inspired Grass - Expanded")
So I ran that instead after
- Oblivion Grass Overhaul
- Oblivion Grass Overhaul - Atlas Textures
(instead of "Far Cry inspired Grass - Expanded")
And I got a perfect performance friendly mixture.
Thank you very much!
This certainly is my current grass-mixture setup for sure !!!
what actions need to be taken to remove them (Vaernlor Manor plugin not installed)?
- nvm it was me
- Tested and love it, ty