Oblivion

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Ferretmyster monkeyangie laulajatar Brother123

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brother123

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30 comments

  1. kdimi11
    kdimi11
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    While this mod tries to do a good job, it follows the wrong approach, to solve the issues. By doing so, it creates issues or conflicts elsewhere and is incomplete. As also, making it depending on a very specific mod setup.

    There's a mod, following a different approach, making Oblivion Grass Overhaul compatible with all landscape mods, without having to remove content from it, nor the need to patch anything. Have a look at this one https://www.nexusmods.com/oblivion/mods/49488
  2. DEEJMASTER333
    DEEJMASTER333
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    This is causing a nasty landscape tear directly next to the North Guard Tower added by Roads of Cyrodiil. I'm unsure how to fix.
    1. AllisterHenderson
      AllisterHenderson
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      Any word on a patch for this?
    2. 1Mac
      1Mac
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      Have you tried Land Magic? https://www.nexusmods.com/oblivion/mods/30519
    3. DEEJMASTER333
      DEEJMASTER333
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      Land magic didn’t work at all.
    4. AllisterHenderson
      AllisterHenderson
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      What about just changing the load order?
    5. DEEJMASTER333
      DEEJMASTER333
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      Didn’t affect anything.
    6. brother123
      brother123
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      Yes, it will be affected by the landscape changes of imperial city surroundings. But if you install this mod with obmm as I suggest, it is easy for you to uninstall it. Roads of Cyrodiil is easy to cause land tears, I knew that years ago.
    7. starlessmao81ac
      starlessmao81ac
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      Well, Roads of Cyrodiil puts in Tamriel streets, roads & bridges and a couple of other structures, so it is obvious that has landscapes changes. Not so sure why a grass mod should ever have landscape changes, though....
    8. songlife
      songlife
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      That's an extremely nasty land tear. I also noticed an equally heinous one in front of the Golden Arrow Archery Shop on the road just N of Vilverin camp. I assume there's a lot more landscaping issues than just those 2, which I quickly saw in only a few minutes of gameplay. I deleted this mod's esp and used instead the OGO compatibility esp from 2019. Fixed the problems. For people using Roads of Cyrodill, and possibly UL Full too, this is definitely not the OGO esp for you. Use the 2019 version instead and make sure to add the NoMerge & Graphics tags for Wrye.
    9. DEEJMASTER333
      DEEJMASTER333
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      I think if you just remove all the worldspace records from this mod it fixes the landscape issues with other mods. You'll lose out on some of the landscape texture edits but at least you can use any mod you want with this.
    10. AllisterHenderson
      AllisterHenderson
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      I think I will just delete all the worldspace records from this mod then, it will conflict with to many other mods otherwise.
  3. Nigolau
    Nigolau
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    I think I screwed up something, bc now all grass and seaweed textures are gone :(
  4. liliththedovahkiin
    liliththedovahkiin
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    You put the master for the new fix/update as version 1. Will there be a version 2 sometime soon?
    1. brother123
      brother123
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      I forgot. Now it is uodated. 
  5. moonsun
    moonsun
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    If anyone is using UL, there's a conflict with UL Imperial Island, the road near the front gate, stable, bridge. Place before UL fixes the problem
    1. AllisterHenderson
      AllisterHenderson
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      Thanks for the tip.
  6. Wiepman
    Wiepman
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    Works like a charm!

    Really very performance friendly indeed.

    And what I particularity like is you managed to mitigate
    many "problematic" parts of grasses/flowers on roads and such.

    Also the many fields and other parts covered with diverse clovers
    and also mixtures of groundcovers combined with grass types together.

    Or was that the result of what I did below?

    Anyway, I couldn't be happier with the end-result because of your *.esp!

    Instead of at the end: 
    "Far Cry inspired Grass - Expanded"

    I loaded the recent update of
    "Oblivion 2020 Retexture Project?"

    (that recent update includes a huge section of re-imagined grass parts,
    whose meshes were based upon the atlassed 
    "Far Cry inspired Grass - Expanded"
    )

    So I ran that instead after

    - Oblivion Grass Overhaul
    - Oblivion Grass Overhaul - Atlas Textures

    (instead of "Far Cry inspired Grass - Expanded")

    And I got a perfect performance friendly mixture. 

    Thank you very much!

    This certainly is my current grass-mixture setup for sure !!!
  7. mackillian5
    mackillian5
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    If I download this, should I delete Grass Overhaul.esp ?
    1. brother123
      brother123
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      Yes. I said it replace "Grass Overhaul.esp“.
  8. bodiddley
    bodiddley
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    Looks good! Sent you a pm about the installation instructions. Endorsed! 
    1. brother123
      brother123
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      Thank you.
  9. Cheb
    Cheb
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    I have white flowers in the grass everywhere (as in picture 3)
    what actions need to be taken to remove them (Vaernlor Manor plugin not installed)?
    1. brother123
      brother123
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      If you dont like the white grass in pic 3, just install version 2. It changes no landscape. You dont need Vaernlor Manor mod installed. 
    2. Cheb
      Cheb
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      Please tell me the name of the texture of this white flower, I probably need to remove it (texture), because when the ESP version 2 is connected, the white flower still remains ..
  10. kenyu0213
    kenyu0213
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    The archive is either in unkown format or damaged. This on my end or?
    - nvm it was me
    - Tested and love it, ty