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FurryVolka and Seryj2

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Vorians

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43 comments

  1. Dario1980
    Dario1980
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    Hello, 
    I have a request.

    You won't like it, though.

    Would it be possible to split Blood & mud from Better cities, and actually add this mod in his place? It's way way better. Please, consider it.

    1. Vorians
      Vorians
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      • 441 kudos
      Definitely not happening.
  2. BlackKnight167
    BlackKnight167
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    • 2 kudos
    Hi, I'm the guy who reported that bug where inner doors of the tavern and traders don't open, apologies, I've been a bit busy since then so I wasn't able to respond. I'm not sure what the problem exactly is caused from but I'm pretty certain i shouldn't have any incompatibilities unless Oscuro's oblivion overhaul alters it in some way, or the really textured normal maps.

    It was the silverhome on the water, and the two traders right next to it, by that northern gate. I also noticed a floating poster near Henantier's house. I don't have unique landscapes or open cities, or better cities in my list, primarily just retextures. I installed primarily Bevilex's mod list along with the rest of the New City series currently released

    Edit: hold up...perhaps oblivion uncut is the issue?
    1. starlessmao81ac
      starlessmao81ac
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      Probably yes..
    2. Vorians
      Vorians
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      I've visited those three locations in-game and had no issues using the doors to exit again, so definitely not an issue with this mod, something else in your Data folder is conflicting.
    3. BlackKnight167
      BlackKnight167
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      I uninstalled Oblivion Uncut and that's not what's causing it, im really unsure what it could be, 90% of what i have is retextures, i didnt use the mesh improvement mod, the only overhauls i have are Maskar's and Oscuro's
    4. Vorians
      Vorians
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      Keep disabling other mods until the problem stops. Also take into account that some retextures contain replacement meshes, so check those too in case one has altered the collision for a vanilla mesh. Also if you use Unofficial Oblivion Patch test without that too, it contains a lot of replacement vanilla meshes and those replacements cause issues with mods trying to use those objects.
    5. BlackKnight167
      BlackKnight167
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      • 2 kudos
      I have confirmed that it was indeed Oscuro's Oblivion Overhaul that conflicts with this mod, Maskar's has no conflict.

      Oscuro's has some kind of alteration to bravil in the BSA files

      maybe someday there will be a patch for it, the new city stuff is really good, specifically Anvil
    6. TrelRefL
      TrelRefL
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      I'm having a similar bug where the prompt to interact with doors that lead to other cells doesn't show up. It occurs in Silverhome and the Lonely Suitor Lodge. All other interior doors seem to work fine (although the exterior door to the pharmacy has no prompt either). I don't have OOO but I do have Ascension, Really Textured Normal Maps Updated and UOP. I can look at the IDs of the doors, then copy it into TES4Edit to see what else affects it, right?
    7. Vorians
      Vorians
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      That sometimes works, but if the problem is a replaced mesh, then the Form ID won't reveal anything about mods which ONLY replace the mesh without also including any ESM/P edits to the placed object or base object.
    8. nerjaveika
      nerjaveika
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      Had the same problem, took me forever to find the solution. It was NewCity Waterfront and NC Bravil, make sure all files from Bravil overwrite NC Waterfront, I'm talking about assets, not esp. I had Waterfront lower and couldn't exit from Silverhome on Water (for example). 
    9. Vorians
      Vorians
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      I have now uploaded v1.3 of New City: IC Waterfront, fixing the mesh used in both NC Bravil and NC IC Waterfront which prevented exiting Silverhome on the Water if both mods were used together.
  3. TheRomans
    TheRomans
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    Thank you for voices.  I play this mod and its quests early in a game before I install Better Cities.
  4. Farzaneh
    Farzaneh
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    • 2 kudos
    Are you upgrading the old mods? I chose the NCs over BC as the public wifi in town is limited to 256kps which preclude the giant folder sizes of BC.
    1. Vorians
      Vorians
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      I translated the New Cities mods from Russian, I did not create them. I will fix any bugs, but will not be adding any further content to the ESPs.
  5. deleted101689108
    deleted101689108
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    How's these mods' (New City series) compatibility with your Unique Landscapes?
    1. Vorians
      Vorians
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      The only UL which could be considered "mine" is Skingrad Outskirts (and only partially since I finished the mod when the original author was unable to). The others I merely maintain for the original authors. All NC mods are fully compatible with all UL mods.
    2. deleted101689108
      deleted101689108
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      Compatible as in out-of-the-box or they require patching from your patch collection?
    3. Vorians
      Vorians
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      No patches required.
    4. deleted101689108
      deleted101689108
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      Cool, thanks for answering.
      P.S. Does Cyrodiil Rebuild II also work out-of-the-box with UL?
    5. Vorians
      Vorians
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      Probably, I don't recall it containing any edits outside of the IC districts.
    6. TrelRefL
      TrelRefL
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      Today I tested a new modlist and found a land seam on the road, right in front of the city entrance, where the Bravil Barrowfields end and NC_Bravil begins. Other than that, they work fine together.
    7. Vorians
      Vorians
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      Yes, sorry I hadn't realised NC Bravil made edits that far from the north entrance, there's also a land tear on an island to the south where NC Bravil adds a lighthouse.

      EDIT
      I've released v1.1 which removes the small land tears (north of city gate, around lighthouse, west of city walls). I've also created a compatibility patch which resolves the larger land tears at the docks.
    8. TrelRefL
      TrelRefL
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      Wow, you're fast! Thank you for the patch.
  6. DoomTotalWar
    DoomTotalWar
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    • 0 kudos
    WOW...Amazing mod! GREATLY improves Bravil from the sh!thole it was. Nice one!
  7. LordoftheForsaken89
    LordoftheForsaken89
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    Okay, I've noted a few bugs: the Dark Altars of Spells and Enchanting, and the wheel that opens the doors to the cannibals' lair; can't be used. Activating them just brings up a notification with some gibberish.
    1. Vorians
      Vorians
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      Please explain what you mean by "some gibberish" - is something not translated into English from the original Russian mod?

      I have checked both scripts for the Dark Altars, and they each should display a message box (which has been translated into English) if your fame is equal to or greater than your infamy. On the other hand, if your infamy is greater than your fame then instead of a message box you will be able to use the Dark Altars.

      The Turn Wheel script also should display a message box (which has been translated into English) if you do not carry the required item (as stated in the message box). On the other hand, if you have the required item, then instead of a message box the door will open.
    2. LordoftheForsaken89
      LordoftheForsaken89
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      I'll try and see if I can replicate the bug; I just got some strange characters in the message box. 
    3. LordoftheForsaken89
      LordoftheForsaken89
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      https://drive.google.com/file/d/1p3aAS6nksjVjo9jKe_iTOHg260NPpdS0/view?usp=sharing

      Here's a screenshot. 
    4. Vorians
      Vorians
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      Thanks, that's strange. You're seeing what would appear if the text in the script had not been translated into English, but it is translated. Maybe I forgot to recompile the scripts afterwards, I'll do some testing.
  8. LordoftheForsaken89
    LordoftheForsaken89
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    Alright, this is driving me insane; how do I progress the vampire quest? I'm stuck at the gate separating the lairs from the rest of the catacombs; and from what I can tell the activator is on the other side.
    1. Vorians
      Vorians
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      For gameplay assistance, please ask in the comments for the original Russian release.
  9. naomis8329
    naomis8329
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    • 80 kudos
    Love the look of this... downloaded and endorsed.  A silly question but will this conflict with Blood and Mud???

    I am really impressed with what you've accomplished so far.  Can't wait to see the others.
    1. Vorians
      Vorians
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      100% guaranteed to conflict with Blood & Mud.
  10. CmdCuddles
    CmdCuddles
    • supporter
    • 1 kudos
    Endorsed,  very enthusiastic to see english release of Anvil and Waterfront. These are very well designed mods.