Oblivion

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mcstfuerson Alenet

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Oblivion Reloaded E3 v3.2.1mc (Unofficial Version)
------------------------------------------------
### About this version

Built upon version 8.3 sources, this version adds the following to the 8.3 feature set:
- Exterior Point Light Shadows
- Up to 12 point lights for shadow rendering (increased from 4)
- Moon based shadows and lighting
- Day/Night dynamic interior & window lighting
- Improved actor self shadowing
- Various other lighting changes
- Various bug fixes

### Prerequisites for Use
- You must have Oblivion Script Extender (OBSE) installed. If you do not have OBSE, it can be found here: https://github.com/llde/xOBSE/releases
- A method to manage texture replacements (See **Recommendations**)
- Steam users must disable the Steam Overlay
- The following game ini settings are required. **NOTE:** these should be applied PRIOR to installing the mod. If you've already installed OR, delete the OblivionReloaded.dll, apply the required settings and then reinstall the dll file.

Texture Size = Large
Fades = Max
View distance = Max
Distant objects (land, buildings, trees) = On
Shadows on grass = On
Tree Canopy Shadows = On
Shadow Filtering = High
Specular Distance = 100%
HDR Lighting = On
Bloom Lighting = Off
Water Detail = High
Water Reflections = On
Water Ripples = On
Window Reflections = On
Blood Decals = High

### Installation
- Drop the contents of the OR3.2.1mc folder into Oblivion's data folder: "\Oblivion\data". The steam version location should be "C:\Program Files (x86)\Steam\steamapps\common\Oblivion\data" but may differ slightly per your setup.

### Recommendations
- OR:E3 replaces some textures and other game assets for it's features to work properly. I recommend using SkyBSA to ensure these files are loaded correctly. SkyBSA can be found here: https://www.nexusmods.com/oblivion/mods/49568

- See the Oblivion Reloaded documentation: "..\Docs\OblivionReloaded\OblivionReloaded.html" to see explanations of OR effects and features.

- The following game ini settings are recommended:

fFlickerMovement=0.0000
iPostProcessMillisecondsLoadingQueuedPriority=100
iPostProcessMilliseconds=25
uGridDistantCount=50
uGridDistantTreeRange=30

(Apply at your own risk, enabling reflection settings can crush FPS)
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterReflectionsActors=0
bUseWaterReflections=1

fJumpAnimDelay=0.2500
fLODTreeMipMapLODBias=-0.5000
fLocalTreeMipMapLODBias=0.0000
bGrassPointLighting=1 (slightly buggy but worth it)
fLightLOD2=5000.0000
bUseRefractionShader=0 (ONLY if using ENB)

### Notes/Credits
This is an UNOFFICIAL version of Oblivion Reloaded. Support for this version should not be sought in any official TESReloaded domain (ie. Discord, Website, etc) unless otherwise specified. Do not contact the author, Alenet, regarding this version.

All credits go to the original author, Alenet. None of this would be possible without his incredible work and the work of the project's contributors:
lStewieAl
shadeMe
llde
GBR
Timeslip
Scanti
Ethatron
Mathieu C

### Changelog
v3.2.1mc
- Fixed a bug that caused a CTD when an unconfigured weather type was loaded by Volumetric Light system
- Updated the order of the Coloring post processing effect. Will now be applied towards the end of pipeline.

v3.2.0mc
- Added animated fog to volumetric lighting effect
- Added height based fog to volumetric lighting effect
- Added volumetric light settings: (SunScatter, AnimatedFog, AccumHeightMax, AccumHeightMin, AccumDistanceMax, AccumDistanceMin)
- Updated various calculations in volumetric lighting effect to improve the overall look
- Removed volumetric lighting settings: (BaseHeightCutOff, AccumHeightCutOff, AccumDistance, SunIntensityCoeff)

v3.1.2mc
- Added volumetric lighting effect

v3.1.1mc
- Applied official Oblivion Reloaded patch for DXVK compatibility (Thanks llde!)
- Updated several SM3 shaders to account for interior fog
- Fixed a bug with point lights that caused visual anomalies on some POM surfaces
- Fixed a texture issue that caused a bright outline on masser half moon phases

v3.1.0mc
- Optimized shadow rendering for actors
- Optimized point light shadowing: use static maps when possible
- Added specular shadows toggle for interiors : (See **EnableSpecularShadow** under OblivionReloaded/Shadows/Shadows.ini)
- Added additional shaders for shadow coverage (Runestones, Carpet fringes etc.)
- Added vanilla skin shaders toggle : (See **UseVanillaShaders** under OblivionReloaded/Skin/Skin.ini)
- Updated lights from magic effects to only cull shadows. (Prevents problematic/overly dark self shadows)
- Updated default configuration : (See https://github.com/mcstfuerson/TES-Reloaded-Shaders/commit/8e1ba094be6863399231a25f398f4efec8e81914)
- Updated shadow blending: smoother transition between lights
- Removed unnecessary sampling from exterior shadows
- Fixed a bug that caused various visual anomalies ie. neon bright surfaces. (Incorrectly set render state)
- Fixed a bug that caused OR settings to not save
- Fixed a bug that caused incorrect (reversed) terrain lighting
- Fixed a bug that caused distant objects to appear black during dialog
- Fixed a bug that caused the incorrect water profile to be loaded when changing locations

v3.0.1mc
- Fixed bug that caused OR custom animations to be enabled by default

v3.0.0mc
- Optimized all interior shadow shaders
- Optimized some exterior shaders which previously caused excessive stuttering
- Added fog blending to post processing shadow effects
- Added several missing SM3 shaders
- Updated interior skin shader, reduced sample count
- Updated config: \[ShadowsExteriors\] darkness now applies to forward shadows
- Updated config: disabled post processing shadows by default
- Updated config: disabled SMAA by default
- Updated config: disabled grass mode by default
- Updated config: enabled purger by default

v2.0.0mc
- Optimized shadow effects and processing
- Optimized KhajiitRays effect
- Added location based point light configuration: ShadowPointLights.ini
- Updated shadowing behavior during dialog to reduce visual artifacts
- Updated config: disabled Bloom effect by default
- Updated config: moved "pointlights" property from Shadows.ini to ShadowPointLights.ini
- Removed LowHF and BloodLens effects and their configurations
- Fixed bug that did not allow dynamic FOV changes (bow zoom etc)
- Fixed bug that misaligned exterior shadows after exiting interior (again)
- Fixed bug that applied KhajiitRays effect during daytime
- Fixed bug that did not allow multipoint grass lighting (Vanilla Bug)

v1.1.5mc
- Improved actor self shadowing

v1.1.4mc
- Fixed misaligned exterior shadows after exiting interior
- Fixed shadow rendering issues for interiors with water

v1.1.3mc
- Updated interior skin shaders for softer shadows
- Fixed rain shader bug that displayed effect prematurely
- Fixed interior shader bug that caused shadows drawn over distant fog
- Reduced shadow "shimmering" for exteriors
- Updated exterior deferred shadows to reduce drawing over transparent effects
- Added optional high quality shadow shaders (interiors only)
- Added smooth day/night shadow transition
- Updated shadow ini default settings

v1.1.2mc
- Fixed bug that caused HDR shader to become "stuck" when exiting interiors
- Updated Day/Night shadow transition timing
- Added missing shader for interior window dimming

v1.1.1mc
- Fixed bug that caused disappearing shadows when looking downward

v1.1.0mc
- Initial release