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Oblivion Reloaded E3 Volumetric Light Demo
Demo of the Volumetric Light system implemented in OR:E3 version 3.2.0The visual is achieved by using a raymarch that accumulates light based on shadow, procedural noise and physically based scattering.
Seriously HDR - E3 Volumetric Lighting Preview
Just a quick preview of the upcoming overhaul to sHDR to take advantage of the latest and greatest in graphics, OBR:E3!