Oblivion
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lStewieAl

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lStewieAl

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23 comments

  1. deleted2027229
    deleted2027229
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    iTimeMS = 200
  2. JovianStone
    JovianStone
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    This is a PSA :

    Do not use this mod along with Wait While Trespassing

    Despite only recently adding the two mods, I had also recently made some ini edits, and some changes the night before, so it took me all day to narrow it down to these two mods.

    I was very thorough, and this mod here works great, so don't let that deter you from using it. Something about the Wait While Trespassing mod doesn't play well with this mod. (and to be fair, it's completely possible  Wait While Trespassing was the sole culprit)


    Update: I've been playing for two weeks, with Faster Sleep Wait installed, and no problems since.

    Details of the issue:
    Spoiler:  
    Show

    I had just finished the Sanguine Rose mission, and noticed an Oblivion gate nearby. Once I got close enough for the red lighting/weather affect to kick-in (well, normally it'd kick-in), the screen went black and white instead. Like an impossibly deep black, and the sky would bug out with streaks. I tried loading some earlier saves but that didn't help.

    I learned later on that Oblivion must've stored something in memory, so loading an earlier save after quitting the game worked (Basically, if I visited that bugged gate in one save, it would affect all saves I loaded in that session). I loaded a save to right before I installed Wait while Trespassing, but after I installed Fast Sleep Wait. 

    Returning to the Sanguine Statue this time (keeping this mod active, but not the other), there was no Oblivion gate. Despite doing everything in the game the same. I think that particular Oblivion gate wasn't normally supposed to show up yet. Also, the day count info in the save menu showed 0 days on the affected saves.


    Here are some screenshots of the issue:
    Oblivion Gate Bug
    Here is a save file if you want to test: (it'll still be bugged, I clean installed and still had it, needs UOP to work though)
    Saves
  3. KatsAwful
    KatsAwful
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    I was looking through the source to see if I could understand it and I was wondering why you went with assembly instead of C++ to implement the change
    1. lStewieAl
      lStewieAl
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      I found it simpler to hook directly in the function where the sleep time is initialised instead of wrapping a later call and setting it to the new value.
    2. KatsAwful
      KatsAwful
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      • 17 kudos
      Ah, makes sense. Thanks!
    3. hfffoman
      hfffoman
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      Hehe - cheers to you both - one for writing assembler, the other for noticing!
  4. julicio
    julicio
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    which obse is required? My Obse is from 2009. Is it to old?
    1. CoomMan98
      CoomMan98
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      i mean, in 12 years, there mustve been alot of updates for OBSE, so uhhh Lol feels like a weird question to ask
  5. hatefiend
    hatefiend
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    After installing this mod, you will be in disbelief how for 14 years you've been waiting one second per tick when sleeping or waiting.
  6. Masterlix1982
    Masterlix1982
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    I second most of the posts here in that its been something we've wanted for so long. Thanks iStewieAI, I have too many of your mods to mention across TES4 & FO3.
  7. Wiepman
    Wiepman
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    • 44 kudos
    Quality of life mod, that works as advertised! 

    Certainty endorsed!

    No crashes or negative side-effects for me.

    For new users:

    Keep in mind while the default in Faster Sleep Wait (OBSE)
    included  *.ini is lightning fast,

    you can perfectly tweak it to your personal liking.

    For example:

    I am quite bad at calculating,
    so out of a habit I was used to set the wait timer way off forward
    and then stop it when it almost approaches the moment I anticipated.

    Now, with the default settings in the included *.ini with Faster Sleep Wait (OBSE)
    would require me to be both hyper alert and in the possession of lightning reflexes.

    So, I just set the waiting time to:

     iTimeMS = 700

    (default *.ini setting = 100, while in vanilla 1000ms)

    Again, @lStewieAl
    I am very happy with what your mod does,

    this is just an case-based example on how flexible your mod proves to be!
  8. smeeg
    smeeg
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    God bless. I've been waiting for this mod for like twelve years.
  9. AllisterHenderson
    AllisterHenderson
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    These "Quality of life" mods like 'Faster Sleep Wait' and Quest NPCs Run really improve Oblivion's playability.
  10. glowplug
    glowplug
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    Nice work and great of you to include source. I'm playing around on an Oblivion mod while taking a break from game development so changed over to this instead of the spell I uploaded. Thanks for sharing this with us.
    1. AllisterHenderson
      AllisterHenderson
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      This is a great idea to save time waiting :)
      Will this version have the same issue of possibly messing with the NPC AI Package as the other Fast Wait Mod?
    2. glowplug
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      Hi AlisterHenderson, not sure whether you're asking me but I doubt it?
      All my fast wait does is call the vanilla function setPCSleepHours - not even OBSE.
      Faster Sleep Wait, however, is a binary plugin and thorough.

      The first time I noticed mine was Anvil guards freezing up as if statues. I'm not finding anything like that with Faster Sleep Wait.
    3. lStewieAl
      lStewieAl
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      It doesn’t cause any issues as the game just idles while you wait each second. Any npc packages are updated when the hour changes - so it doesn’t matter how long you wait between the hours.