Has anyone else noticed that this mod sometimes takes a little while to "spin up"? It works but not immediately after loading into the game. Nothing major, just curious if it's only on my end specifically.
Is it possible to adapt the mod for Nehrim? I use wrye bash to manage mods and installed it with the Harvest flora patch. There are no errors, all dependencies are displayed normally and in the correct order. But in the game you still have to collect one plant at a time. I'm already tired of clicking pixels)
I tried to convert it to nehrim but the script errors out on me
Error in script 02000ed4 Couldn't create eventlist Error in script 02000ed4 Could not create function context for function scropüt
Since Nehrim has Harvest Flora built in, I suspect the references are off. I couldn't make any progress with xedit but to change out the master file to nehrim.esm and get rid of the "Harvest [Flora].esp" master entry since I bet my ass we need https://www.nexusmods.com/oblivion/mods/51181 for it to work.
EDIT: As I suspected: [00:00] SCPT \ References \ SCRO - Global Reference -> [01089771] <Error: Could not be resolved> [00:00] SCPT \ References \ SCRO - Global Reference -> [010CA21F] <Error: Could not be resolved> xEdit reports unresolved references.
It seems like I can harvest a patch of 10 mushrooms and get 0 even though they have a 50% chance to harvest. Is this mod calculating each mushroom individually for harvest chance? Other instances I harvest like a patch of 15+ and get none or perhaps one
It rolls per item. If you're using Ascension, it decreases the harvest chance by default, so you may want to change that option in the Ascension INI file.
This mod would be perfect with the addition of two config options: - configurable area of effect - option to harvest all plants within the area, rather than just plants of the activated variety
I confirm this mod is INCOMPATIBLE with Harvest Flora. It doesn't matter if you place this mod before or after Harvest Flora mods. Besides that, it works like a charm. I no longer hassle with picking up the harvest in the vineyards, farms and, specially, the corn patches. I pick up everything in just two or three attempts. I always play as an alchemist and Alchemy is the skill I tend to max first. It gives me powerful potions and a lot of cash. Thanks Mr/Ms Pullthewinthebutton for this mod needed by alchemists in all Tamriel.
30 comments
I tried to load it to nehrim after conversion, but the script errors out in the console.
It was more like 10 seconds if I remember correctly, certainly less than a minute.
I use wrye bash to manage mods and installed it with the Harvest flora patch. There are no errors, all dependencies are displayed normally and in the correct order. But in the game you still have to collect one plant at a time. I'm already tired of clicking pixels)
Error in script 02000ed4
Couldn't create eventlist
Error in script 02000ed4
Could not create function context for function scropüt
Since Nehrim has Harvest Flora built in, I suspect the references are off.
I couldn't make any progress with xedit but to change out the master file to nehrim.esm and get rid of the "Harvest [Flora].esp" master entry since I bet my ass we need https://www.nexusmods.com/oblivion/mods/51181 for it to work.
EDIT:
As I suspected:
[00:00] SCPT \ References \ SCRO - Global Reference -> [01089771] <Error: Could not be resolved>
[00:00] SCPT \ References \ SCRO - Global Reference -> [010CA21F] <Error: Could not be resolved>
xEdit reports unresolved references.
- configurable area of effect
- option to harvest all plants within the area, rather than just plants of the activated variety
Bonus: LINK support for configuration