Is this the issue I ran into on 360 in 2010ish? I got Knights of Nine and played it offline as I had no internet. I played a good character, but I did gain some infamy, and when I tried to do Knights of Nine I recall never being able to progress due to my infamy. To this day I've never done that DLC. So will this fix that issue? Reason I'm asking is I'm following Through the valleys guide and I'm setting my files up to do a mega Oblivion run where I do as much as possible to 100% of everything in the game on one big save. So I'm being very careful to set it up correctly and not add any bloat that risks the integrity of the files, before I get 100 hours in and hit a road block. I'm trying to fully preserve the vanilla play with some QOL and slight changes. Thanks for any reply.
"I'm surprised that this method wasn't used in the first place." Are you sure? It is Bethesda we are talking about. The company that is either stupid or blind
I am not defending anybody, what I wrote is just true fact. I just think that if at Bethesda people were stupid or blind, obviously WE have to be even more stupid and blind. I remember you that the Construction Kit was created by Bethesda, which is what they gave US the chance to modify the game. If anything, we should be grateful to Bethesda for releasing such bugged/incomplete games together with tools that allowed the mod community to put lot of work into them for making them better. Also, I am not at all sure about Elder Scrolls being the one and only open world RPG.... By the way, this discussion is not relevant to the mod...
This mod fixes something that Bethesda should have included from the beginning without even thinking. Oblivion has to be modded before it can be played. The lore and design of the game is almost trash. Morrowind and Daggerfall built up huge lore legacies for the whole continent, including Cyrodiil, then when they made Oblivion they threw all that out the window. Oblivion could just be a simple medieval rpg in a standard world, but not even that could they manage. Dozens of people working 4 years on a game, and they removed mechanics, simplified the lore, didn't check if the systems worked well enough or even made sense, all of it to not having to work as much it seems. I make some half assed mods, but I don't have the education or the paywage, I do it when I have time and what I manage with my limits. There are mods out there for this game that is better than Oblivion vanilla. It's a shame. And you cannot defend it, there are no excuses.
Again, no defence implied, my words meant something else....and agreed, Morrowind and Daggerfall are light years away from Oblivion, but were anyway cursed by bugs, like 99% of games: game producers always rush publishing games for a number of reasons. No software house makes games for anything else than making money. In the case of Oblivion, one of the main reasons was to make happy xbox kids (c'mon, the standard UI is thought ONLY for console players....). There are plenty of interviews with developers explaining WHY they changed the lore and why they had to remove features. From there on it only went worse, of course (Skyrim is not better than Oblivion, and Online, well, let's put ESO in another category...). It's not a justification, but it's a fact. What this mod does is good and useful in my opinion, but still I wouldn't consider it a "bugfix" or something necessary.
No, sure. Still though. Would have been amazing if some of the most obvious an very basic faults had not been in the game because they had put just a little bit of extra thought into it. Some of the things are so obvious that if it they aren't really bugs in the game they are bugs in the brains of the developers. Actally, gave me an idea. Maybe the unofficial patch could add such things into it.
I put on the Grey Cowl of Nocturnal and immediately got excommunicated, and that got me thinking. Do you think the Grey Cowl should be excused? It's the artifact's whole thing, that when you put it on you're an entirely different person and nothing you do can be attributed to you. But then again, this is the Divines we're talking about...
Experienced the exact same issue, also you cannot pray to any wayshrines anymore. It seems you get trapped into an infinite pilgrimage. I think they should still work like church altars without the "continue your penance" message while also not resetting fame
This mod is incompatible with Oblivion DLC Delayers since both edits the same script, any chance of a compatible version? I tried to make one myself but the construction kit keep crashing for some reason...
So the best (but not the safest) workaround for this problem is to not load this mods plugin until right after the Pilgrimage quest begins. Once the quest starts, the DLC Delayer had done it's job so conflict is irrelevant by that point. Just make sure this mods plugin loads after the DLC Delayer plugin. In fact, it's safe to just load it at the very bottom of the load order, as this mod doesn't override/conflict with that many records and this way you won't be messing the rest of your load order. Also, do not advance the Pilgrimage stages until this mod is active, for obvious reasons.
This has a tiny conflict with the Oblivion DLC Delayers mod where it overrides the fame requirement to begin the KOTN quest. I made a small patch for myself and have shared it here on the nexus.
Is this mod compatible with "No Infamy Check - Knights of the Nine"? -> https://www.nexusmods.com/oblivion/mods/43931
My aim is to disable the whole infamy reset by using this mod (and reduce the condescending comments from NPCs as well), but I also want to be able to use the Crusader armor freely if I gain any additional infamy without doing the whole Pilgrimage again.
38 comments
I played a good character, but I did gain some infamy, and when I tried to do Knights of Nine I recall never being able to progress due to my infamy. To this day I've never done that DLC. So will this fix that issue?
Reason I'm asking is I'm following Through the valleys guide and I'm setting my files up to do a mega Oblivion run where I do as much as possible to 100% of everything in the game on one big save. So I'm being very careful to set it up correctly and not add any bloat that risks the integrity of the files, before I get 100 hours in and hit a road block. I'm trying to fully preserve the vanilla play with some QOL and slight changes.
Thanks for any reply.
By the way, this discussion is not relevant to the mod...
Oblivion has to be modded before it can be played. The lore and design of the game is almost trash. Morrowind and Daggerfall built up huge lore legacies for the whole continent, including Cyrodiil, then when they made Oblivion they threw all that out the window.
Oblivion could just be a simple medieval rpg in a standard world, but not even that could they manage. Dozens of people working 4 years on a game, and they removed mechanics, simplified the lore, didn't check if the systems worked well enough or even made sense, all of it to not having to work as much it seems.
I make some half assed mods, but I don't have the education or the paywage, I do it when I have time and what I manage with my limits. There are mods out there for this game that is better than Oblivion vanilla. It's a shame. And you cannot defend it, there are no excuses.
In the case of Oblivion, one of the main reasons was to make happy xbox kids (c'mon, the standard UI is thought ONLY for console players....). There are plenty of interviews with developers explaining WHY they changed the lore and why they had to remove features. From there on it only went worse, of course (Skyrim is not better than Oblivion, and Online, well, let's put ESO in another category...). It's not a justification, but it's a fact.
What this mod does is good and useful in my opinion, but still I wouldn't consider it a "bugfix" or something necessary.
Actally, gave me an idea. Maybe the unofficial patch could add such things into it.
"Crime doesn't pay. We have long memories. We won't forget." (Dialog ID: 00023E02).
Good mod.
https://www.nexusmods.com/oblivion/mods/50965?tab=description
https://www.nexusmods.com/oblivion/mods/50066
Is this mod compatible with "No Infamy Check - Knights of the Nine"? -> https://www.nexusmods.com/oblivion/mods/43931
My aim is to disable the whole infamy reset by using this mod (and reduce the condescending comments from NPCs as well), but I also want to be able to use the Crusader armor freely if I gain any additional infamy without doing the whole Pilgrimage again.