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deleted999565

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deleted999565

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14 comments

  1. andreasadi
    andreasadi
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    work for martin which i must give draedic item to him duirng main quest? (i dont want to lose every single draedic item)
  2. AllisterHenderson
    AllisterHenderson
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    • 26 kudos
    Hey, these Quest Convenience Spells look very useful. The One Day Forward spell and Push spells would come in handy.

    The Mark/Unmark Actor As Essential spell could replace similar essential mods like Essential Travelling NPC's. or Safe Travel NPC.

    The Toggle "Always Run" On Actor spell feature would replace Quest NPCs Run.

    The Toggle Detect Life/Night-Eye/Light spell would replace Toggle ShadersToggleable Light.

    The only spells I would remove using Spell Delete And Item Remove are 'Toggle Aura of Death' & 'Generic Quest Items Menu' as these two features move beyond convenience into cheating.
  3. songlife
    songlife
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    • 10 kudos
    [post deleted]
  4. deleted92208648
    deleted92208648
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    Very useful for that nirnroot quest.
  5. User_61101656
    User_61101656
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    • 1 kudos
    Thank you for this.
  6. zdswulyx2
    zdswulyx2
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    Did you consider to make a "lite" version with only the "Make Essential" and "Force Always Run" spells? Secondly, in the theme of this mod, it would be possible to "force a NPC to use a Horse"?
    1. deleted999565
      deleted999565
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      I figured that it would be enough to just point people to the spell delete mod if they only need some of the spells listed here. If I were to make lite versions myself, chances are they they would not fit the needs of most people and/or create confusion about which version to download.

      I don't know how possible would it be to include such a horseback spell, but I could look into that at some point.
    2. zdswulyx2
      zdswulyx2
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      Good points, I just changed the script myself. Thanks for the answer and the mod.
  7. BuggetyBug
    BuggetyBug
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    This mod looks promising, thanks for keeping the Oblivion mod community alive. Also looked at a bunch of your other mods and oh man I have a lot of downloading to do.
  8. CarlosS4444
    CarlosS4444
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    I used other older mod that was a bit similar but has less option than yours. So thanks for making it!

    Also, have you considered perhaps an option to add/remove RESPAWN flag from NPCs? Might be something useful.
    1. deleted999565
      deleted999565
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      You're welcome.

      I could add a spell that toggles the respawn flag on an NPC, but in what situation would it prove useful?
    2. CarlosS4444
      CarlosS4444
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      That mod made me suggesting it: https://www.nexusmods.com/oblivion/mods/20509/?

      I think that *might* be useful (although I'm not so very sure of it now that I thought about it some more) when you don't want an essential NPC (because he will eventually kill everything hostile on it's path. Instead he would normally die and respawn. Like I said, unsure about it.
  9. PinataKnight
    PinataKnight
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    Does this mean I won't have to wait until Agarmir leaves his house during the Unfriendly Competition quest? Also, the Toggle Aura of Death spell sounds fun, and the Mark/Unmark Actor as Essential spell would be so useful on many occasions! I will give this a try on my next playthrough.
    1. deleted999565
      deleted999565
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      Unfortunately I don't think skipping 24 hours can help with that particular problem, it's more for things like Sinderion asking you to wait 24 hours every time you bring him the required number of Nirnroot. But I'm glad you like the idea at least.