This replacer isn’t simply a mesh and texture replacer like most replacer mods. It uses a .ESP to change the mesh directory of most potions. (Even if the mod is a simple name change, that’s enough to undo the changes this mod makes if it edits the same record.) You can resolve this conflict by either placing the .ESP lower in your load order, below any other mod(s) that would affect potions, or you can use TES4Edit to combine the changes all conflicting mods make. (There’s a learning curve, but it’s worth it.)
It appears that the conflict was my "Bashed Patch"... but i don't know how to configure it to put the "Potion Overhaul" on top of the others potions :C
Should i just put this mod DOWN my Bashed Patch? I'm scared about that, the Bashed PAtch almost never must be put anywhere but at the bottom, the only mod that it should be below the Bashed Patch is "Maskar Oblivion Overhaul"
Do you use a Bashed Patch too, right? Almost every TES player uses it
How do you configure it to give it priority to the Potion Overhaul?
Wrye Bash can overwrite intentional changes, especially as more mods edit the same record. The best option here is to load your Bashed Patch into TES4Edit and manually move the changes from this mod to your Bashed Patch.
I'm going to ask you because you seem to know things and you've replied on this page recently, do you know of any way I can access the icons this mod uses for the items in the inventory? I really want to use them for something else. Non-commercial or that will even be publicly shared, of course.
This is an odd request but is there any way you can send me the inventory icons you use for all of the different items? The art is really good and I'm making an Elder Scrolls conversion of D&D 5e/my own branched off system derived from it and I'm mostly using art from Oblivion or in the same style to represent items and stuff and I'd love to use your icons for it.
I just realized the mod author probably isn't around anymore. Question still stands though, if anyone knows how to get into the files of this mod and would be willing to teach me how or do it for me.
This is good information, but I also just literally don't know how to access the assets of the mod. It just has an ESP and a BSA file. Any help on how that would work would be appreciated. I just got the Construction Kit to see if there is anything obvious I can do with that, but thus far it hasn't been enlightening.
Looks cool. Especially I love the idea to strictly diversify poisons, cures, potions etc. Very reasonable for gameplay and truly intuitive. For me there is only one disadvantage: new models slightly more bright and large than it should be. But it's my opinion.
It's at the very least intended to change them. I think I know why it might not be doing that: I put everything inside a BSA file, meaning that the game might be ignoring the replacement files. Please download SkyBSA and see if that will make a difference.
My homemade potions kept having the vanilla textures, so I downloaded the SkyBSA and now all of my homemade potions are all pink bottles with there icons all being the pink bottle. The blood potions would have it's icon changed to the pink bottle but it would be the vanilla textures when dropped.
Have you tried setting the mod to be loaded after everything else? Using a mod manager, you should be able to change the mod's modification date to be higher than any other mod's.
Never mind. I thought that since Alchemy Advanced alters the way potions are made, it would have issues but I tested it and it seems to work fine with your mod.
Love the look of this mod but it unfortunately doesn't work with Weightless Arrows, Potions and Other Consumables (depending on the Load Order one loads but not the other), Is there a way to make these two compatible?
I have an issue to report. I am using the Vanilla version, and the texture for the Cyrodilic Brandy appears to be missing: https://drive.google.com/file/d/1dFaQ54Fga7ZZQCCMJeuuQSUoSKFtqV9R/view?usp=sharing Everything else, at least as far as I've seen, are displayed correctly.
I absolutely adore this! I'm a massive fan of more modern things in fantasy, and syringes and pill bottles really scratch that rather obscure itch I have. Would love to see this in Skyrim, though I know that would be a massive effort and probably not worth it lol. Great work though.
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I'm usint the OOO version and i use LOOT to sort my mods
Should i just put this mod DOWN my Bashed Patch? I'm scared about that, the Bashed PAtch almost never must be put anywhere but at the bottom, the only mod that it should be below the Bashed Patch is "Maskar Oblivion Overhaul"
Do you use a Bashed Patch too, right? Almost every TES player uses it
How do you configure it to give it priority to the Potion Overhaul?
It was A PAIN to do and a lot of trial and error, but at the end i did it OwO
The only thing that i could NOT change was the bottle of "Human Blood"... but I think thats from OOO and not a vanilla potion, so it's okay hehehe
Here:
https://www.nexusmods.com/skyrimspecialedition/mods/1756?tab=files
I always use it to check for textures and meshes and make replacements for female bodies and such
I just realized the mod author probably isn't around anymore. Question still stands though, if anyone knows how to get into the files of this mod and would be willing to teach me how or do it for me.
For me there is only one disadvantage: new models slightly more bright and large than it should be. But it's my opinion.