Looks cool. Especially I love the idea to strictly diversify poisons, cures, potions etc. Very reasonable for gameplay and truly intuitive. For me there is only one disadvantage: new models slightly more bright and large than it should be. But it's my opinion.
It's at the very least intended to change them. I think I know why it might not be doing that: I put everything inside a BSA file, meaning that the game might be ignoring the replacement files. Please download SkyBSA and see if that will make a difference.
My homemade potions kept having the vanilla textures, so I downloaded the SkyBSA and now all of my homemade potions are all pink bottles with there icons all being the pink bottle. The blood potions would have it's icon changed to the pink bottle but it would be the vanilla textures when dropped.
Have you tried setting the mod to be loaded after everything else? Using a mod manager, you should be able to change the mod's modification date to be higher than any other mod's.
Never mind. I thought that since Alchemy Advanced alters the way potions are made, it would have issues but I tested it and it seems to work fine with your mod.
Love the look of this mod but it unfortunately doesn't work with Weightless Arrows, Potions and Other Consumables (depending on the Load Order one loads but not the other), Is there a way to make these two compatible?
I have an issue to report. I am using the Vanilla version, and the texture for the Cyrodilic Brandy appears to be missing: https://drive.google.com/file/d/1dFaQ54Fga7ZZQCCMJeuuQSUoSKFtqV9R/view?usp=sharing Everything else, at least as far as I've seen, are displayed correctly.
I absolutely adore this! I'm a massive fan of more modern things in fantasy, and syringes and pill bottles really scratch that rather obscure itch I have. Would love to see this in Skyrim, though I know that would be a massive effort and probably not worth it lol. Great work though.
Eh, doesn't seem that much different to me from how in Fallout games you apparently down whole jars of pills just to buff yourself up. Granted, the jars may seem a tad oversized for the protection they offer, but I wanted to make sure that they are easy to spot and to pick up when stumbled upon deep inside a dungeon.
I know, but it'd be nice for some realism. I know its possible for someone to make a script to give one potion multiple use, kind of like the Waterskin from Skyrim in a way.
Alright, I tinkered with it and I found an elegant way of making it so that the jars can be used several times before they're exhausted. Check out the new optional file.
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For me there is only one disadvantage: new models slightly more bright and large than it should be. But it's my opinion.
And thanks.