Install manually & right click <data> and select Create Directory. Call this 'meshes'. Right click this new meshes folder & once more Create (a new) Directory, naming it 'characters'. Lastly, drag the _1st person & _male folders into the characters folder, and install.
Because not knowing the exact folder structure is being dumb, huh? Also with MO 2 you dont need to have back ups (you can ofc, but why would you?) and you can easily mix & match and manage your mods as one sees fit (without messing up your Oblivion installation).
Pretty sure the files inside the 7zip file needs to be under "meshes" file for this mod to work right in mod managers. If you install this manually just drop the _male and _1stperson files into the meshes folder in the Oblivion data file (or make a meshes file in the data file if one isn't there)
Can you make the force/physics/weight the same as the default vanilla bodies? Or a fix for arrows sending npcs flying backwards. I also like to use archery mods that effect arrow speed and a wooden iron arrow in the head shouldnt result in a double backlip or being launched across the map.
Try installing this file after Vanilla Gear Redux. It reverts the female chainmail cuirass model back to Seamless - OCOv2's mesh, which has no streching.
Excellent work dude, thank you so much. Just one small thing: V5 is packaged incorrectly for mod managers. Needs to be nested further into meshes>characters. Easy to fix manually, but just wanted to let you know.
Hard to help if we don't know what manager you're using, but if you're using Vortex, install the mod but don't enable it, right click on it and select "Open in File Manager", create a new folder called "Meshes", inside of that folder create another folder called "Characters", cut and paste the "_1stperson" and "_male" folders into the Characters folder you just created, and enable the mod. If you've already enabled the mod, the same steps apply, but you should purge and redeploy afterward.
This install package definitely needs to be fixed. It's not 2006 anymore, people don't want to be manually installing mods these days. Re-upload the fixed file.
beau, a badly packaged mod means it's not nested into the correct folders. in this case, you need to create new folders in the directory where you installed it (install folder>meshes>characters>"1istperson"+"male"). this archive comes without the meshes & characters folder and so you need to create them yourself.
For Wrye Bash BAIN users, Wrye Bash BCFs Collection for Mods has a BCF that will re-package this mod to install into the right folders in a single click.
I'm assuming the latest version makes the skeleton compatible with the recently released Ragdolls for Oblivion mod? I thought I saw you comment on that mod page, but just double-checking to be sure.
77 comments
<data>
Meshes
Characters
_1stperson
_male
it's literally just 3 files that you replace and hopefully back up the vanilla ones. it's not difficult.
@PuKI420 yes, just like that.
That helped
https://www.nexusmods.com/oblivion/mods/21572?tab=files
I'm using Light compatible Skeleton Version 5.0. Is there any way to get them to work with this skeleton mod?
Try installing this file after Vanilla Gear Redux. It reverts the female chainmail cuirass model back to Seamless - OCOv2's mesh, which has no streching.
Edit: Fixed in Patch for Vanilla Gear Redux Reasonable Flavor - Clipping and fpv fixes.