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GBRPlus

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GBRPluss

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77 comments

  1. kellersab
    kellersab
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    So how do I download this with mod organizer 2 wyre bash is proving too tricky
    1. Masterlix1982
      Masterlix1982
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      Install manually & right click <data> and select Create Directory. Call this 'meshes'. Right click this new meshes folder & once more Create (a new) Directory, naming it 'characters'. Lastly, drag the _1st person & _male folders into the characters folder, and install.
    2. SentimentalRabbit
      SentimentalRabbit
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      Thank you so much for posting the solution.
    3. aceofspades0231
      aceofspades0231
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      May the Nines bless you friend for this solution!
    4. HerpKerpDerp
      HerpKerpDerp
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      Awesome explanation
    5. Wyrmcrest
      Wyrmcrest
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      @Masterlix1982 thanks for the explanation man, you saved alot of time with this solution
    6. PuKI420
      PuKI420
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      so it should look like this?
      <data>
      Meshes
      Characters
      _1stperson
      _male
    7. easp0rtcenter
      easp0rtcenter
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      bro please just learn how to manually install and stop letting "mod managers" hold your hand and keep you dumb forever

      it's literally just 3 files that you replace and hopefully back up the vanilla ones. it's not difficult.
    8. GrimReeper
      GrimReeper
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      Because not knowing the exact folder structure is being dumb, huh? Also with MO 2 you dont need to have back ups (you can ofc, but why would you?) and you can easily mix & match and manage your mods as one sees fit (without messing up your Oblivion installation).

      @PuKI420 yes, just like that.
    9. NickyDanger
      NickyDanger
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      Thank you Masterlix1982!
      That helped
    10. freddy4041
      freddy4041
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      que los divinos bendigan tu carazon de oro...
  2. Stray0rabbies
    Stray0rabbies
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    Pretty sure the files inside the 7zip file needs to be under "meshes" file for this mod to work right in mod managers. If you install this manually just drop the _male and _1stperson files into the meshes folder in the Oblivion data file (or make a meshes file in the data file if one isn't there)
  3. Stormwolve
    Stormwolve
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    do i have too make a new playthrough for it because when i use it on existing safes the corpses are still going on a space journey
    1. KingofLyon
      KingofLyon
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      is it fixed in the new version?
  4. 0niJim
    0niJim
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    Magnific!! thank you!!
  5. corpiss
    corpiss
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    Can you make the force/physics/weight the same as the default vanilla bodies? Or a fix for arrows sending npcs flying backwards. I also like to use archery mods that effect arrow speed and a wooden iron arrow in the head shouldnt result in a double backlip or being launched across the map.
  6. TruthfulDemon
    TruthfulDemon
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    Is this skeleton compatible with the Realistic Ragdolls and Force mod?

    https://www.nexusmods.com/oblivion/mods/21572?tab=files
  7. Dispensation
    Dispensation
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    I think that there's an issue with the female chainmail armor models from Vanilla Gear Redux streching in first person (the breasts):

    Spoiler:  
    Show

    I'm using Light compatible Skeleton Version 5.0. Is there any way to get them to work with this skeleton mod?
    1. etayorius
      etayorius
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      I also had this weird issue with Vanilla Gear Redux and this Skeletom, the arms were disappearing but hands and gauntlets were present. Kinda weird.
    2. Dispensation
      Dispensation
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      Was it with chainmail armor?

      Try installing this file after Vanilla Gear Redux. It reverts the female chainmail cuirass model back to Seamless - OCOv2's mesh, which has no streching.

      Edit: Fixed in Patch for Vanilla Gear Redux Reasonable Flavor - Clipping and fpv fixes.
  8. ARavenOfManyHats
    ARavenOfManyHats
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    Excellent work dude, thank you so much. Just one small thing: V5 is packaged incorrectly for mod managers. Needs to be nested further into meshes>characters. Easy to fix manually, but just wanted to let you know.
    1. beauam2000
      beauam2000
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      I am having trouble doing this. I don't understand.
    2. ColinLovesBobo
      ColinLovesBobo
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      Hard to help if we don't know what manager you're using, but if you're using Vortex, install the mod but don't enable it, right click on it and select "Open in File Manager", create a new folder called "Meshes", inside of that folder create another folder called "Characters", cut and paste the "_1stperson" and "_male" folders into the Characters folder you just created, and enable the mod. If you've already enabled the mod, the same steps apply, but you should purge and redeploy afterward.
    3. songlife
      songlife
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      This install package definitely needs to be fixed. It's not 2006 anymore, people don't want to be manually installing mods these days. Re-upload the fixed file.
    4. dely11
      dely11
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      beau, a badly packaged mod means it's not nested into the correct folders. in this case, you need to create new folders in the directory where you installed it (install folder>meshes>characters>"1istperson"+"male"). this archive comes without the meshes & characters folder and so you need to create them yourself.
    5. Dispensation
      Dispensation
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      For Wrye Bash BAIN users, Wrye Bash BCFs Collection for Mods has a BCF that will re-package this mod to install into the right folders in a single click.
  9. DEEJMASTER333
    DEEJMASTER333
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    What is the point of making it more lightweight compared to other skeletons though 
  10. rockbiter68
    rockbiter68
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    I'm assuming the latest version makes the skeleton compatible with the recently released Ragdolls for Oblivion mod? I thought I saw you comment on that mod page, but just double-checking to be sure.
    1. westmoon
      westmoon
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      +1
    2. GBRPluss
      GBRPluss
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      read description please