Oblivion

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deleted999565

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deleted999565

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58 comments

  1. Sexyowl
    Sexyowl
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    Is this compatible with Map Markers Overhaul?
    I have this mod, Dynamic Maps, Map Markers Overhaul and DarnUI running and my world map is overly clustered. I can't see the player or quest icons on the map and the Darn sub menu for the map is greyed out.
    1. FireTehVahu
      FireTehVahu
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      My experience with Map Markers Overhaul is that you can place new markers on new worldspace maps that aren't Cyrodiil proper; however, over time, those markers will remove themselves from the map where they were first placed and eventually move to the Cyrodiil map in the same position as they were located, leading to clustered icons depending how many markers you have placed.

      Aside from that note, I use all three mods and haven't noticed any other problems. As for your issues, MMO can hide both the player and quest icons. Check the .ini in Data\ini. I believe you need DarnifiedUI Additions to use the Darn sub menu as well.
    2. Sexyowl
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      It's a new game (just exited the sewers) and I haven't added anything in terms of map markers. Actually DarnifiedUI Additions was the problem. Apparently it doesn't play well with MMO (at least for me). Deleted it and everything is fine...sub-menus now work as well.

      Another question, is this compatible with Minimap (Reboot)?
    3. AllisterHenderson
      AllisterHenderson
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      This should be noted on the current active mod guides about DarnifiedUI Additions not playing well with MMO. Did you find out if it is compatible with Minimap?
    4. Freyr95
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      I know this is nearing 2 years old but for future reference for anyone wondering, this mod is indeed compatible with the Mini Map mod.
  2. Dispensation
    Dispensation
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    What has changed in V4?
    1. deleted999565
      deleted999565
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      Sorry, I forgot to add a changelog. It's added now.
    2. songlife
      songlife
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      After I updated, I'm now getting the Tamriel map in the Oblivion plane. But that's with a save game; a new game might be necessary, not sure yet. Instead of the Deadlands patch, I'm using Dispensation's replacer esp for Deadlands, which always worked before.
    3. deleted999565
      deleted999565
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      It sounds like that patch will need to be updated, as the filenames have changed.
    4. songlife
      songlife
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      I'm also getting the Tamriel map on the Bloated Float, but if memory serves, it was the same way with the previous version. EDIT: just noticed your description says "at sea", so maybe the specialized map isn't supposed to appear when it's docked.

      As for the Oblivion plane, I agree, it seems like the Deadlands replacer esp might need an update, since I started a new game as a test and had the same problem.
    5. Dispensation
      Dispensation
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      My patch and V4 of this mod are both working fine for me still. Make sure that WorldMapsForAllWorldspaces.esp is the last loaded mod in your load order.
    6. songlife
      songlife
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      Moved it last, working fine now. It was possibly my addition of the new mod 'Marking Landmarks with Wells UOP' that knocked it out of whack. Putting World Maps for All World Spaces below it has solved the problem.
  3. Farzaneh
    Farzaneh
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    Why under landscape changes, not models and textures?
  4. homohamsteri
    homohamsteri
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    god bless this mod, i always get lost in planes of oblivion, this helps a LOT
  5. CarlosS4444
    CarlosS4444
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    Hey there! Nice and much needed mod.

    I have a tech question: are the ITM (Identical to Master) records in Worldspace section intentional or not?

    Also, should it really needed to be loaded after bashed patch, as BOSS currently sorts it? I'm asking because very few mods needs that position in load order.
    1. deleted999565
      deleted999565
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      I'm pretty sure that most of those ITM records are a result of marking a whole cell and such as modified when I merely moved a MapMarker through it while placing them down. I didn't know if removing such records would break things or not, so I didn't want to risk it.

      As for its load order position, I honestly don't know. From what I can tell, if a mod does anything, anything at all in a given worldspace, CS automatically marks the whole worldspace as modified, which could potentially overwrite the new maps if such a mod was loaded after mine. No idea whether this is true or not, so I went with the Better Safe Than Sorry approach.
    2. laulajatar
      laulajatar
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      If you know how to use tes4edit and can check for conflicts, you can put it below the Bashed Patch. Just make sure all the edits to worldmaps are still there. I think the position after the bashed patch is most important for mods that change the tamriel worldspace map, as tamriel is touched by a lot of mods. For the worldspaces added by this mod, I have like 1 minor conflict with 1 mod for 1 map this mod must load after. I think mods that edit those worldspaces are pretty rare.
    3. zlostnypopolnik
      zlostnypopolnik
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      Little late, but I use it with bashed patch and I have no problems with the mod. It is perfect as it is. Thanx.
    4. Sexyowl
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      LOOT sorts it such that it goes after the bashed patch.
    5. AllisterHenderson
      AllisterHenderson
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      So the consensus is this loads after the Bashed Patch then......
    6. Freyr95
      Freyr95
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      I have it merged into the bashed patch and it still works
  6. Masterlix1982
    Masterlix1982
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    Patch for Deadlands here if anyone uses this.
    1. deleted999565
      deleted999565
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      Updated the page with it, thanks for making it.
    2. AllisterHenderson
      AllisterHenderson
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      Thanks for the patch... 
    3. Masterlix1982
      Masterlix1982
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      No problem. Thank*you* for this mod!
  7. AllisterHenderson
    AllisterHenderson
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    This will help not getting lost :)
  8. deleted92208648
    deleted92208648
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    Nice looking maps, like how you got all the towers and caves marked.
  9. KenEpee
    KenEpee
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    Hi everybody, especially Zuskunks  It's me again, sorry for taxing your patience
     
    So, according to the description, this mod provides maps for:

    1. Pale Pass
    2. The Painted World
    3. Frostfire Glade
    4. Camoran's Paradise
    5. Oblivion planes from both quest-related gates as well as the random ones
    6. Oblivion planes of Boethia and Peryite
    7. The Bloated Float on sea

    Could anybody please explain to me, does it mean that this mod has no conflict whatsoever with other mod(s) that provides maps for Tamriel only, such as "Dynamic Map, "Coloured Extended Tamriel Map HD", etc? Or perhaps anybody has tested this compatibility issue potential regarding this particular mod and can share the result?
     
    Thank you very much
    1. Oooiii
      Oooiii
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      Dynamic Map is compatible, the other mod is probably compatible too.
  10. Kindt
    Kindt
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    Are there map mods for vanilla and SI that goes well with this?
    1. deleted999565
      deleted999565
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      I did make my own SI and Cyrodiil maps as well, but they're not in the same style: Link

      I don't think there's another mod that uses the same style (in this case being a near exact copy of what the terrain looks like from a bird's eye view). These maps would be seen fairly rarely during gameplay, so I figured that there would be no problem with them being like this.