Is this compatible with Map Markers Overhaul? I have this mod, Dynamic Maps, Map Markers Overhaul and DarnUI running and my world map is overly clustered. I can't see the player or quest icons on the map and the Darn sub menu for the map is greyed out.
My experience with Map Markers Overhaul is that you can place new markers on new worldspace maps that aren't Cyrodiil proper; however, over time, those markers will remove themselves from the map where they were first placed and eventually move to the Cyrodiil map in the same position as they were located, leading to clustered icons depending how many markers you have placed.
Aside from that note, I use all three mods and haven't noticed any other problems. As for your issues, MMO can hide both the player and quest icons. Check the .ini in Data\ini. I believe you need DarnifiedUI Additions to use the Darn sub menu as well.
It's a new game (just exited the sewers) and I haven't added anything in terms of map markers. Actually DarnifiedUI Additions was the problem. Apparently it doesn't play well with MMO (at least for me). Deleted it and everything is fine...sub-menus now work as well.
Another question, is this compatible with Minimap (Reboot)?
This should be noted on the current active mod guides about DarnifiedUI Additions not playing well with MMO. Did you find out if it is compatible with Minimap?
After I updated, I'm now getting the Tamriel map in the Oblivion plane. But that's with a save game; a new game might be necessary, not sure yet. Instead of the Deadlands patch, I'm using Dispensation's replacer esp for Deadlands, which always worked before.
I'm also getting the Tamriel map on the Bloated Float, but if memory serves, it was the same way with the previous version. EDIT: just noticed your description says "at sea", so maybe the specialized map isn't supposed to appear when it's docked.
As for the Oblivion plane, I agree, it seems like the Deadlands replacer esp might need an update, since I started a new game as a test and had the same problem.
My patch and V4 of this mod are both working fine for me still. Make sure that WorldMapsForAllWorldspaces.esp is the last loaded mod in your load order.
Moved it last, working fine now. It was possibly my addition of the new mod 'Marking Landmarks with Wells UOP' that knocked it out of whack. Putting World Maps for All World Spaces below it has solved the problem.
I have a tech question: are the ITM (Identical to Master) records in Worldspace section intentional or not?
Also, should it really needed to be loaded after bashed patch, as BOSS currently sorts it? I'm asking because very few mods needs that position in load order.
I'm pretty sure that most of those ITM records are a result of marking a whole cell and such as modified when I merely moved a MapMarker through it while placing them down. I didn't know if removing such records would break things or not, so I didn't want to risk it.
As for its load order position, I honestly don't know. From what I can tell, if a mod does anything, anything at all in a given worldspace, CS automatically marks the whole worldspace as modified, which could potentially overwrite the new maps if such a mod was loaded after mine. No idea whether this is true or not, so I went with the Better Safe Than Sorry approach.
If you know how to use tes4edit and can check for conflicts, you can put it below the Bashed Patch. Just make sure all the edits to worldmaps are still there. I think the position after the bashed patch is most important for mods that change the tamriel worldspace map, as tamriel is touched by a lot of mods. For the worldspaces added by this mod, I have like 1 minor conflict with 1 mod for 1 map this mod must load after. I think mods that edit those worldspaces are pretty rare.
Hi everybody, especially Zuskunks It's me again, sorry for taxing your patience
So, according to the description, this mod provides maps for:
Pale Pass
The Painted World
Frostfire Glade
Camoran's Paradise
Oblivion planes from both quest-related gates as well as the random ones
Oblivion planes of Boethia and Peryite
The Bloated Float on sea
Could anybody please explain to me, does it mean that this mod has no conflict whatsoever with other mod(s) that provides maps for Tamriel only, such as "Dynamic Map, "Coloured Extended Tamriel Map HD", etc? Or perhaps anybody has tested this compatibility issue potential regarding this particular mod and can share the result?
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I have this mod, Dynamic Maps, Map Markers Overhaul and DarnUI running and my world map is overly clustered. I can't see the player or quest icons on the map and the Darn sub menu for the map is greyed out.
Aside from that note, I use all three mods and haven't noticed any other problems. As for your issues, MMO can hide both the player and quest icons. Check the .ini in Data\ini. I believe you need DarnifiedUI Additions to use the Darn sub menu as well.
Another question, is this compatible with Minimap (Reboot)?
As for the Oblivion plane, I agree, it seems like the Deadlands replacer esp might need an update, since I started a new game as a test and had the same problem.
I have a tech question: are the ITM (Identical to Master) records in Worldspace section intentional or not?
Also, should it really needed to be loaded after bashed patch, as BOSS currently sorts it? I'm asking because very few mods needs that position in load order.
As for its load order position, I honestly don't know. From what I can tell, if a mod does anything, anything at all in a given worldspace, CS automatically marks the whole worldspace as modified, which could potentially overwrite the new maps if such a mod was loaded after mine. No idea whether this is true or not, so I went with the Better Safe Than Sorry approach.
So, according to the description, this mod provides maps for:
Could anybody please explain to me, does it mean that this mod has no conflict whatsoever with other mod(s) that provides maps for Tamriel only, such as "Dynamic Map, "Coloured Extended Tamriel Map HD", etc? Or perhaps anybody has tested this compatibility issue potential regarding this particular mod and can share the result?
Thank you very much