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About this mod

Restores cut quests, items, dialogue, and NPCs to the game.

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  • Spanish

In the process of making Oblivion, some content fell through the cracks; some was cut, some was abandoned, and some is simply inaccessible. This mod attempts to restore as much as possible in a way that blends as seamlessly as possible into the vanilla game -- almost as if it had been there all along.

A complete account of everything restored by this mod would be too long to list, but ReadMe section boasts a changelog, and the screenshots showcase some of the restorations.


A working copy of The Elder Scrolls IV: Oblivion, the Unofficial Oblivion Patch, Shivering Isles, the Unofficial Shivering Isles Patch, and the Oblivion Script Extender.


Place the contents of the .7z file in your "Data" folder, which is usually located under Bethesda Softworks/Oblivion.

The ReadMe document is not required for the mod to run -- you may keep it or discard it.


Delete the included .esp file and all the files that came in the distribution archive.


Replace all older files with newer versions. If in doubt, replace all mod files with the contents of the latest uploaded archive.

No in-game configuration is necessary.


As of yet, none.


As this mod requires the Unofficial Patches, no fixes will be overwritten. However, there are a number of changes made to quests, dialogue, and NPCs. It would be best to use TES4Edit to find conflicts.


A small plugin is available which restores one unused response to the "Anvil chapel attack" topic and one unused section of the Prophet's sermon. This file requires Knights of the Nine (obviously) and the Unofficial Knights of the Nine Patch.