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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Obviously it's Bethesda's game, and I thank them for allowing modders the privilege of editing it.
The .egm for the open Mythic Dawn helm was created using the Conformulator.
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Traduccion Castellana de Oblivion Content Restoration Project
Changelogs
Version 1.3
Corrected the doors into Jearl's basement being owned by the Mythic Dawn prior to "Spies"
Added a quest marker that points to Lichal during "Misdirection" and "The Boots of Springheel Jak," as all other beggars had markers pointing to them
Synched file to current releases of the Unofficial Oblivion and Shivering Isles patches
Version 1.2.0
Corrected Jearl’s house being owned by the Mythic Dawn prior to MQ07
If Garrus arrests you because you murdered Ulrich, you will now receive a bounty that matches whatever a normal murder bounty is for your installation, rather than a static 1,000 gold bounty
Edited Relmyna Verenim's handkerchief so that it sits in her palm rather than on her forearm
Synched file to current releases of the Unofficial Oblivion and Shivering Isles patches
Version 1.1.0
Corrected the Juggler not appearing in games where SE14 had already been completed
Corrected an error where Roland Jenseric would remain in his house when he was supposed to be at his cabin
Synched MS19 to current Unofficial Oblivion Patch changes to MG05Fingers
In the process of making Oblivion, some content fell through the cracks; some was cut, some was abandoned, and some is simply inaccessible. This mod attempts to restore as much as possible in a way that blends as seamlessly as possible into the vanilla game -- almost as if it had been there all along.
A complete account of everything restored by this mod would be too long to list, but ReadMe section boasts a changelog, and the screenshots showcase some of the restorations.
Place the contents of the .7z file in your "Data" folder, which is usually located under Bethesda Softworks/Oblivion.
The ReadMe document is not required for the mod to run -- you may keep it or discard it.
UNINSTALLATION:
Delete the included .esp file and all the files that came in the distribution archive.
UPDATING:
Replace all older files with newer versions. If in doubt, replace all mod files with the contents of the latest uploaded archive.
No in-game configuration is necessary.
BUGS:
As of yet, none.
COMPATIBILITY:
As this mod requires the Unofficial Patches, no fixes will be overwritten. However, there are a number of changes made to quests, dialogue, and NPCs. It would be best to use TES4Edit to find conflicts.
ADD-ONS:
A small plugin is available which restores one unused response to the "Anvil chapel attack" topic and one unused section of the Prophet's sermon. This file requires Knights of the Nine (obviously) and the Unofficial Knights of the Nine Patch.