Oblivion
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The Elder Scrolls IV: OBLIVION

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Fame-based Daedric Quest Requirements
v 1.0
==================

By dreamed1
8/12/2012

1. Overview
2. Requirements
3. Installing the plug-in
4. Detailed Changes
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received
8. Contact and Information
9. Legal Stuff/Disclaimer

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1. OVERVIEW
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Removes the level requirements for the Daedric Quests, and replaces it with one based on fame/infamy.

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2. REQUIREMENTS
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OBSE is REQUIRED.

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3. INSTALLING THE PLUGIN
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There are two versions, a normal and an easy version. See Details below. Choose only one.
Extract the esp to your data folder, activate it, and play.

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4. Detailed Changes
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The only changes are to the Daedric Statue scripts and to the journal entries.

Instead of checking the player's level, the game will now check for the player's renown. In keeping with the moral ambiguity of the Daedric
Princes, there is no distinction between fame or infamy. So, for example, a player with 3 fame and 2 infamy would have a total renown of 5 and
be able to initiate the Azura quest. The requirements range from 5 to 50.

I've taken the original level requirements and multiplied them by 2.5 to get the renown requirement for the normal version (the easy version
just changes the level requirement to renown). Depending on your play style, this may make the Daedric quests easier to obtain or harder.
A player could, in theory, get Goldbrand at level 1, but it would probably entail going on a massive killing spree to gain enough infamy
(something that might delight Boethia, who knows).

Here are the specific quests and the renown requirements:

Normal Easy
Azura 5 2
Boethia 50 20
Clavicus Vile 50 20
Hircine 42 17
Malacath 25 10
Mephala 37 15
Meridia 25 10
Molag Bal 42 17
Namira 12 5
Nocturnal 25 10
Peryite 25 10
Sanguine 20 8
Sheogorath 5 2
Vaermina 12 5

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5. SAVE GAMES
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There should be no problems adding to or removing from an existing game, although it's probably best not to do so in the middle of a daedric quest.

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6. CONFLICTS / KNOWN ERRORS
============================

Will conflict with any mod that alters the Daedric Statue scripts. As far as I know, the only ones that do that are ones that simply remove the
level requirement entirely, such as OOO. Ensure this loads after OOO, and I believe it should be fine. (UOP script fixes have been preserved).
If you encounter any bugs or problems, please let me know.

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7. CREDITS / PERMISSIONS RECEIVED
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Credit to the great Oblivion modding community for inspiration, utilities, tutorials, etc.
Quarn, Kivan, Arthmoor and everyone who contributed to the UOP fixes.

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8. CONTACT AND INFORMATION
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Contact me by PM at Bethsoft Forums or at the Nexus.

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9. LEGAL STUFF/ DISCLAIMER
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You may do whatever you want with this mod. If you have suggestions or changes to recommend, please let me know and I'll be happy to try and
incorporate them.