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This page was last updated on 27 October 2013, 9:06PM
- Changelogs
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Version 2.0.0
- Updated to use OBGEv3
- Much simpler to install, no INI changes needed
- Reorganizing of release packages
- Removed the previously included shader loading method
- Fixed incompatibilities with other shader loading methods
- Optional shoreline movement was removed
- Water height issues fixed
- 99% of water transparency issues fixed
- Fixed the night eye issues
- Water interacts with rain
- Water ripples and displacements now functional
- HDR applies over water
- Added specular occlusion
- Better distance fog handling
- Added more green to the default water settings
- Added the shorefactor variable
- Added more location-specific custom settings by Palidoo
- Added more sections to the ReadMe
- Other misc bug fixes and improvements
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Version 1.2.0
- Integrated DoF compatibility for all OBGEv2 DoF shaders
- Added 4x4 ordered dithering to prevent underwater banding
- Added a toggleable fix to water seams and animation choppiness
- Added the ability to create unique settings for specific cells or worldspaces
- Replaced the default water settings with Palidoo's hand-tweaked settings
- Included unique water settings for blood, Bravil, Leyawiin, Cheydinhall, and the Shivering Isles
- Created a Nehrim compatible version
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Version 1.1.2
- Improved Lava Rendering
- Added customizable LOD settings to the water
- Added a customizable Reflectivity setting to the water
- Changed the default settings to remove the "blue paint syndrome" and to make the water a more realistic hue
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Version 1.1.1
- Made the lava look hotter
- Added Lojack's Bain Conversion File to simplify installation
- Fixed water tearing with HDR off
- Provided an OBGE Liquid Water Basic OMOD that only includes the water replacement
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Version 1.1.0
- Provides Ethatron's for the memory leaks: this mod is now stable
- Added lava rendering using textures from CptJoker's Real Lava mod
- Fixed water aliasing when running HDR (HDR still does not apply to the water)
- Reduced specular highlights in bad weather
- Fixed water height issues in Anvil, Cheydinhall and the Imperial Arboretum
- Added a section to the ReadMe about customizing the water
- Added a section to the ReadMe about editing shader variables
- Added a section to the ReadMe about changing the reflection resolution
- Renamed the mod to OBGE: Liquid Water
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Version 1.0.1
- Added another step to installation, fixed a bug with AMD cards
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Version 1.0.0
- Initial Release
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- Author's activity
- Load more items
- Mod page activity
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April 2024
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26 Apr 2024, 1:20PM | Action by: icy811
Endorsed
'OBGE Liquid Water'
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24 Apr 2024, 7:28PM | Action by: necromancer7979
Endorsed
'OBGE Liquid Water'
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24 Apr 2024, 3:32PM | Action by: steadilywoke
Endorsed
'OBGE Liquid Water'
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22 Apr 2024, 2:00AM | Action by: twon4prez2012
Endorsed
'OBGE Liquid Water'
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21 Apr 2024, 10:50PM | Action by: AthenaxJade
Tracked
'OBGE Liquid Water'
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21 Apr 2024, 8:03AM | Action by: Sebiale
Untracked
'OBGE Liquid Water'
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20 Apr 2024, 10:08AM | Action by: o2bigdogo2
Endorsed
'OBGE Liquid Water'
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19 Apr 2024, 9:01PM | Action by: creatureling
Untracked
'OBGE Liquid Water'
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14 Apr 2024, 8:02AM | Action by: Fluffyeskimo34
Endorsed
'OBGE Liquid Water'
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13 Apr 2024, 8:23AM | Action by: Deleted29201310User
Untracked
'OBGE Liquid Water'
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11 Apr 2024, 9:45PM | Action by: Arpaleggia
Untracked
'OBGE Liquid Water'
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11 Apr 2024, 4:38AM | Action by: Random32121
Endorsed
'OBGE Liquid Water'
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10 Apr 2024, 4:11PM | Action by: SilverKnight16
Endorsed
'OBGE Liquid Water'
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10 Apr 2024, 3:13PM | Action by: fr00z
Endorsed
'OBGE Liquid Water'
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08 Apr 2024, 4:43AM | Action by: humantis
Endorsed
'OBGE Liquid Water'
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04 Apr 2024, 1:18AM | Action by: Caavemann
Endorsed
'OBGE Liquid Water'
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02 Apr 2024, 7:43PM | Action by: battlestar420
Endorsed
'OBGE Liquid Water'
March 2024
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31 Mar 2024, 9:49PM | Action by: nblood587
Endorsed
'OBGE Liquid Water'
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29 Mar 2024, 6:42PM | Action by: CaptainTea
Untracked
'OBGE Liquid Water'
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29 Mar 2024, 4:57PM | Action by: CaptainTea
Tracked
'OBGE Liquid Water'
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