do not know if this will be updated to add more buildings to be occupied or even if u can buy a house in all locations, the main port has no shops or living quarters and whats up with the maze building/temple spent alot of time getting through the maze and once in the temple nothing to be found, it ends at a wooden gate which leads to nix. landsacape is stunning but for such a big world nothing much happening, hopefully an update
I'm thinking of giving this mod a try! But first off, I've turned a number of .esms into .esps via a wrye bash feature that allows turning .esms into .esps, so is it safe to do the same with your mod's .esm?
Also, in case not, here's all the mods I do have so far, to include Windfall and a number of other .esms! So where at should I put your mod's .esm and .esp in relation to my current mod load order?
Very nice work but the ESM needs to be loaded right after Oblivion.esm which conflicts with other mods and makes the ground disappear when I come back in Cyrodiil. It woud be cool if you fixed it with TES4 Gecko and the "move worldspace" function.
Thanks! The reason I made it an .esm it's because it's the only way to get the LOD working properly as far as I know. I haven't personally used TES4 Gecko, but each user that has mods that add other worldspaces can be easily merged or patched.
But I will take a look at the "move worldspace" function
Test : Nice locations, I like the natural arches rocks, landscape lod is not ok for me, even with tes4ll. And maybe it's just me but there are many CTDs when approach a location, at least in the northern part. I will try again when it will be finished. I encourage you, it's interesting.
Hm, the CTDs could be caused in Stowethorpe I assume. When I was making Stowethorpe I placed many NPCs and at that time I didn't think the performance, but still with a good CPU it shouldn't have any issues. As for the LOD, what's the problem exactly? Mine looks like this : http://www.moddb.com/mods/loren/images/view-from-the-top-of-mount-firuf1#imagebox
Looking forward to your feedback! This version shouldn't have any issues or conflicts with Tamriel and there's also LOD which could help taking some screenshots! Also if you are interested (since you've posted a bunch of pictures) you could make a small video which I will surely post to Loren page since there isn't any!
Yeah there are many things still missing and this version was to fix the worldspace bug since the previous file was corrupted. I am working on the next version which will include more LOD models and fixed versions of the ones that already exist and I will try to add some more stuff as well
I can't find the captain at anvil docks. The only big mod i have installed is morroblivion but i don't want to uninstall that for obvious reasons. I also disabled world borders, just sayin' incase that could be the problem
Actually the last version I have uploaded is somehow corrupted and it doesn't work , so that's why you can't find the Captain. I was meant to upload the fixed version but I was keep postponing it due to real life, but seeing that some people are still interested in the mod gives me some motivation so I will try my best to upload the newest version probably add more stuff to it as well.
Don't know if you are still there, some time has passed since my last msg. I tried the esp you indicated and this time the Captain has appeared, however I noticed that there is no way back to Tamriel, or am I wrong? The captain allows you to travel within Loren only!!!
Hey , to be honest I am really busy with my university exams and stuff including a Skyrim project so I don't have much time. However I will be cleaning up my hard drive at summer holidays so I will probably upload the version that I have on my computer. I noticed that the version 0.9 which is uploaded , have some quests issues including the Ebony armor quest and the going back thing. I have fixed them among other stuff and I want to make a working lod and make some more quests perhaps.
The good - Excellent terraforming and ruin design, see the previous post to mine for screens. And because it's an esp it doesn't have the missing landmass issues of other worldspaces like Windfall and Dibella which in their case must be loaded right after Oblivion.esm depending on which you want to visit.
The bad - Still largely unfininshed in other ways. Many buildings in towns have no interiors. Some ruins have open doors and halls to space. A few bugs. One is every npc I speak to is waiting for me to bring him/her an ebony cuirass, probably a glitch from an adventurer who asked me to bring him one earlier. Nothing but a few "go fetch" missions for now and no storyline.
The ugly - At least for me the ability to open a mod in TESedit is a must for trouble shooting and tinkering. This mod stalls the program. Some missing mesh icons. I have the meshes installed but I still get the icon. Seems to have faction issues as I found adventurers killing everyone in Blackrock village.
For anybody who can't find Capt. Willy, get the second esp here. Basically this is still very much a beta to me.
If you like exploring for its own sake then this mod has it. If you want story, factions, history, complex missions unfortunately nothing here yet.
I would give it a 9/10 for the design alone but with the issues above a 6/10.
Thank you a lot for the review , it means a lot and I am really happy to see people interested in Oblivion mods. When I started Loren , it was my first mod so I knew nothing about Oblivion modding and I learned everything during developing Loren so that's why there are errors. I agree , there are still too many things unfinished but keep in mind that I've been working on the project alone so it's a bit hard to complete it. However I hope I will find some time to work on Loren during the summer I already fixed most of the TESedit errors and plenty of bugs , including those you mentioned. I will try to upload the fixed version soon.
44 comments
Also, in case not, here's all the mods I do have so far, to include Windfall and a number of other .esms! So where at should I put your mod's .esm and .esp in relation to my current mod load order?
Active Mod Files:
00 Oblivion.esm
01 Windfall.esm
02 TamRes.esm
03 TamRes_LandscapeResource.esm
04 Toaster Says Share v3.esm
05 Unofficial Oblivion Patch.esp [Version 3.5.6]
06 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
07 Oblivion Citadel Door Fix.esp
08 DLCShiveringIsles.esp
09 Unofficial Shivering Isles Patch.esp [Version 1.5.9]
0A underdark.esp
0B TRoN.esp
0C TamRes.esp
0D Underwater.esp
0E ZedarZedar.esp
0F Zedar.esp
10 Dynamic Map.esp [Version 2.0]
11 DLCHorseArmor.esp
12 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]
13 DLCOrrery.esp
14 DLCOrrery - Unofficial Patch.esp [Version 1.0.7]
15 DLCVileLair.esp
16 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
17 DLCMehrunesRazor.esp
18 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
19 DLCSpellTomes.esp
1A DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
1B MaleBodyReplacerV5.esp
1C XSPipeMod.esp [Version 1.2]
1D Mage Equipment.esp
1E DLCThievesDen.esp
1F DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]
20 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]
21 Dungeons of Tamriel.esp [Version 1.0.2]
22 DibellasWatch.esp
23 DibellasWatchAdditions.esp
24 delivery_job.esp [Version 1.1x]
25 Dwemer Ruins.esp
26 GatewayRealmUL.esp
27 Nascosto Isles 3.esp
28 Shivering Isles Root System.esp
29 WellDiver.esp
2A Windfall.esp
2B DLCBattlehornCastle.esp
2C DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]
2D DLCFrostcrag.esp
2E DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
2F Knights.esp
30 Knights - Unofficial Patch.esp [Version 1.1.8]
31 The Lost Spires.esp
32 Tamriel.esp
33 ElsweyrAnequina.esp
34 ElsweyrCityExtension.esp
35 Reaper's Esmeralda's Desert Manor.esp
36 Reaper's Esmeralda's Desert Manor Quickfix.esp
37 Roads of Cyrodiil.esp [Version 1.0]
38 TWMP_Valenwood_Elsweyr.esp
39 ElsweyrPelletine.esp [Version 1.42]
3A TWMP_Hammerfell.esp
3B TWMP_BlackMarsh.esp
3C Unique Landscapes.esp [Version 2.1.0]
3D Sutch Village.esp [Version 1.0.4]
3E ULM SutchVillage-LostCoast patch.esp [Version 2]
3F TWMP_Hammerfell - Sutch Village.esp
40 ULE Anequina-FallenleafEverglade patch.esp [Version 1.1]
41 ULM ROC+Ancient Redwoods.esp [Version 2]
42 ULM ROC+UL Skingrad Outskirts Patch.esp [Version 2]
43 ElsweyrANQ2014_CityExt_Patch-PlusExtraRoadCorinthe2Rimmen.esp
44 ElsweyrANQ_NorthernRoads.esp
45 ElsweyrCityExtensionPatch.esp
46 ElsweyrAnequina - Races HGEC-Robert.esp [Version 1.2]
47 ULM ROC+UL-II Patch.esp [Version 2]
48 ULE LostSpires-UniqueLandscapes merged patch.esp [Version 2]
49 ULM DwemerRuins-EasternPeaks patch.esp [Version 2]
4A ULM TWMPBlackMarsh-EasternPeaks patch.esp [Version 2.0]
4B Immersive Mining.esp
4C MidasSpells.esp
4D TSS Custom Companion Template.esp
4E Toaster Says Share Faction Recruitment.esp
4F Fearabbits Bearded NPCs BETA - No RBP Requirement.esp
50 CSR over Unofficial Sound Fix.esp
51 RoadConnector2HammerfellFromSutch.esp
52 ROC-EDOA-Patch.esp
53 Anq-ROCpatch_inBlackwood.esp
54 ULE Zedar-AncientYews patch.esp
55 my1stnpc2a.esp
56 my1stnpc2aspockonly.esp
57 CelebNPCs2011x1.esp
58 Bashed Patch, 0.esp
[/xml]
I haven't personally used TES4 Gecko, but each user that has mods that add other worldspaces can be easily merged or patched.
But I will take a look at the "move worldspace" function
Just keep in mind that apart from a few quests, you can only explore at the moment.
As for the LOD, what's the problem exactly? Mine looks like this : http://www.moddb.com/mods/loren/images/view-from-the-top-of-mount-firuf1#imagebox
And thanks for the feedback !
i am so happy!!
I will be able to test tomorrow.
Also if you are interested (since you've posted a bunch of pictures) you could make a small video which I will surely post to Loren page since there isn't any!
upload please.
But many still empty home...
LOREN does not work sometimes.
I look forward to updating you!
I'm asking more wonderful LOREN!
I also disabled world borders, just sayin' incase that could be the problem
I noticed that the version 0.9 which is uploaded , have some quests issues including the Ebony armor quest and the going back thing. I have fixed them among other stuff and I want to make a working lod and make some more quests perhaps.
The bad - Still largely unfininshed in other ways. Many buildings in towns have no interiors. Some ruins have open doors and halls to space. A few bugs. One is every npc I speak to is waiting for me to bring him/her an ebony cuirass, probably a glitch from an adventurer who asked me to bring him one earlier. Nothing but a few "go fetch" missions for now and no storyline.
The ugly - At least for me the ability to open a mod in TESedit is a must for trouble shooting and tinkering. This mod stalls the program. Some missing mesh icons. I have the meshes installed but I still get the icon. Seems to have faction issues as I found adventurers killing everyone in Blackrock village.
For anybody who can't find Capt. Willy, get the second esp here. Basically this is still very much a beta to me.
If you like exploring for its own sake then this mod has it. If you want story, factions, history, complex missions unfortunately nothing here yet.
I would give it a 9/10 for the design alone but with the issues above a 6/10.
When I started Loren , it was my first mod so I knew nothing about Oblivion modding and I learned everything during developing Loren so that's why there are errors.
I agree , there are still too many things unfinished but keep in mind that I've been working on the project alone so it's a bit hard to complete it. However I hope I will find some time to work on Loren during the summer I already fixed most of the TESedit errors and plenty of bugs , including those you mentioned.
I will try to upload the fixed version soon.
I've always wanted to review this mode!
Thank you so much!
Dedicated to you my screen shot.
part.1
http://cafe.naver.com/elderscrolls7/711747
part.2
http://cafe.naver.com/elderscrolls7/711750
part.3
http://cafe.naver.com/elderscrolls7/711753