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Name: Saturation Health Indication
Version: 1.0
Date: 1/1/2009
Category: Gameplay Effects and Changes
Requirements: Oblivion Patch 1.2.0.214, Oblivion Script Extender (OBSE), Screen Effects
Recommended: Oblivion Mod Manager
Author: Machwe

Description
===========
A small mod that will decrease the in-game saturation as your health decreases; giving a very immersive 'colour draining from the world' effect.

Details
=======
I always thought that there should be an immersive way of telling your player's health, without having to look down at the HP bar (I'm just lazy I suppose).
I tried similar mods to this such as "Immersive Health Indication" (which I highly recomend if this mod isn't to your taste) But I found the blur effect used there was too much and I simply couldn't find my target. Especially because I use some stamina mods that also add a blur effect.
So I came up with this little effort.

Basically this mod changes the saturation of the game-world around you depending on your health level. e.g.
-Your Health: 100% -> Saturation Change: none (full colour);
-Your Health: 87% -> Saturation Change: decreased a bit;
-Your Health: 54% -> Saturation Change: half normal saturation;
-Your Health: 30% -> Saturation Change: decreased a lot;
-Your Health: 9% -> Saturation Change: practically black and white;

!!!NOTE This mod REQUIRES OBSE 0015+ AND "Screen Effects" (seperate download)!!!
Without them this mod will not work.

OBSE: http://obse.silverlock.org/
SCREEN EFFECTS: http://www.tesnexus.com/downloads/file.php?id=16323

Install
=======
This archive is distributed in what LHammonds calls OMOD-Ready format.
It allows you to manually extract and install like most other mods but it also
allows you to use Oblivion Mod Manager and import this archive with all the
settings pre-configured for an OMOD file.
Pick which method you are going to use for installation:

Manual Installation
- = or = -
OBMM Installation

Manual Install
--------------
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder. You can ignore or delete the "omod conversion data" folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

OBMM Install
------------
Create the OMOD (Do this section only once)
1. Put the archive somewhere that you'll remember.
2. Start Oblivion Mod Manager.
3. Click the Create button.
4. Click the Add Archive button, find and select the archive, then click Yes.
5. Click the Create omod button, then click OK when it finishes.

Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click 'Saturation Health Indication' in the right-hand side of the OBMM screen.
(icon should turn blue)

Uninstall
=========
Pick which method you are going to use for uninstall based on how you installed it:

Manual Uninstall
- = or = -
OBMM Uninstall

Manual Uninstall
----------------
1. Start Oblivion Launcher, click Data Files, uncheck the SaturationHealthIndication.esp file.
2. You can totally delete the mod simply by deleting the SaturationHealthIndication.esp file

OBMM Uninstall
--------------
1. Start Oblivion Mod Manager.
2. Double-click 'Saturation Health Indication' in the right-hand side of the OBMM screen, click Yes. (icon should turn green)


Incompatibility
===============
This mod should be compatible with almost everything;
As long as the mod does not the "Screen Effects" mod then you can be sure it won't conflict (unless it uses exactly the same script / quest names as my mod which is highly unlikely)

However it's likely that any mod that does use "Screen Effects" will unfortunately muck-up "Saturation Health Indication".
This is due to the way "Screen Effects" works.
Although there is definitely no harm in trying as any conflicts in the case of "Screen Effects" will be harmless and will just mean that the saturation effect will not work as intended. (This is not a problem that can be fixed through load-order)

Current "Screen Effects" mods:

Enhanced Weather
Weather: All Natural
Ambient Dungeons
Fatigue and Sleeping

I haven't tested with these and I'm not entirely sure which values they each change (saturation, brightenness, contrast etc.) As long as the mod doesn't use saturation they'll be no problems at all. And as explained above using two mods that change saturation levels will do NO HARM the effect might just not be as intednded so if in doubt give it a go.

Other than that you should be fine.

Known Issues or Bugs
====================
I believe I've ironed out all bugs, although it hasn't been heavily tested so if you do find a bug please contact me immediately and I'll try to put it right.

History
=======
1.0, 2009/1/1 - Initial release.

Contact
=======
If you need to contact me see below although sometimes google can me as much help.
You can send me an email here: machwe [AT] hotmail [DOT] co [DOT] uk


Credits
=======
Thanks to Qzilla who created the awesome "Screen Effects" mod.

Thanks to Bethesda for creating Oblivion and the CS (obviously).
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.


Tools Used
==========
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
For my personal work (SaturationHealthIndication.esp (the scripts and quests)) you can do whatever you want, but all I ask in return is that you give me my credit if you distribute any part of this mod.

However "Screen Effects" is not my personal work so if you wish to use this obviously you will need to contact Qzilla (the author) independently.