Oblivion

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KalendraStar

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KalSilverstar

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73 comments

  1. Mazze45
    Mazze45
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    Für all diejenigen, denen es in den Dungeons zu dunkel ist, hier die Passenden Parameter für : AmbientDungeons.ini.
    For those who find it too dark in the dungeons, here are the appropriate parameters for : AmbientDungeons.ini.

    set ADQuest.CaveB to        1.6
    set ADQuest.CaveC to        1.0
    set ADQuest.CaveS to        1.6

    set ADQuest.ForestB to        1.6
    set ADQuest.ForestC to        1.0
    set ADQuest.ForestS to        1.6

    set ADQuest.RuinB to        1.6
    set ADQuest.RuinC to        1.0
    set ADQuest.RuinS to        1.6
  2. RavenMind
    RavenMind
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    Anyone know if this will run with Oblivion Reloaded - the supposed "successor" to OBGE?
    1. BoredErica
      BoredErica
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      No.
  3. jraker@live.com
    [email protected]
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    Look wonderful but Im having kind of a big issue, whenenver I use a torch in a dungeon, the screen is cut diagnoally down the center and a whole bunch of lines come across the screen. I tyurn torch off, no problems. However using a torch is kind of necessary due to the dark atmosphere this mod provides, so theres really no way around this for me. Does anyone know what could be causing this? Please help.

    Heres an example of what it looks like: http://i1092.photobucket.com/albums/i409/1callan0/Pub/2014-04-06_00001.jpg
    1. fingerschnipp
      fingerschnipp
      • supporter
      • 8 kudos
      Never saw this.
      But you could try to use Cava Obscura, which makes ambient lighting in dugeons as well, plus Oblivion Reloaded.
    2. RS13
      RS13
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      I am having this same problem. I have it even when only Dark Darn UI, ENB, OBGE2 and a few OBSE plugins are running (Those being: Oblivion stutter remover, blockhead, disable vampire race, fast exit and MenuQue).
  4. BoredErica
    BoredErica
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    What luck...
    Was going through Ambient Dungeon scripts and I saw the area of the script that sets it to work on places where it otherwise wouldn't.

    Create a shortcut of OBSE_loader and set its parameter to "-editor". The shortcut now opens Construction Set with OBSE script editing capabilities.

    Open up ADScript:
    "if (player.IsInInterior == 1)

    if (LocationType.Type == 4) || (LocationType.Type == 5 ) || (LocationType.Type == || (LocationType.Type == 2 && LocationType.OblivionCount != 0) ;Oblivion, aylied ruins, SI caves.
    set brightness to RuinB
    set contrast to RuinC
    set saturation to RuinS
    elseif (LocationType.Type == 7) ;Castles
    set brightness to ForestB
    set contrast to ForestC
    set saturation to ForestS
    elseif (LocationType.Type == 2 && LocationType.OblivionCount == 0) || (LocationType.Type == 6) || (LocationType.Type == 3 ) ;Cave, dungeon, sewer
    set brightness to CaveB
    set contrast to CaveC
    set saturation to CaveS
    else
    set brightness to 0.8
    set contrast to 1.15
    set saturation to 1.1
    endif
    else
    if (forestenabled == 1) && (LocationType.isForest == 1)
    set brightness to ForestB
    set contrast to ForestC
    set saturation to ForestS
    else
    set brightness to 1
    set contrast to 1
    set saturation to 1
    endif
    endif
    "

    After
    "else
    set brightness to 0.8
    set contrast to 1.15
    set saturation to 1.1
    "
    , you can edit settings for interiors that's not not one of the defined types of locations (cave, alyeid ruin, etc).

    I already edited it to 0.8, 1.15, and 1.1. Defaults are all 1.

    As you can see there's another block that says

    ""else
    set brightness to 1.0
    set contrast to 1.0
    set saturation to 1.0"
    and that is for exteriors that are not forests.
  5. Xirifus
    Xirifus
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    @seldalore

    I think it's only supposed to affect dungeons/indoors, hence the name "Ambient Dungeons.

    Dunno how to make it affect the whole world, but that shouldn't be too hard..?
    1. BoredErica
      BoredErica
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      I figured out how... look at my other comment.
  6. Andrew Riera 2077
    Andrew Riera 2077
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    Not sure if you check these mods anymore but I've had kinda an issue with this mod, I love the concept and everything but the thing is whenever I got to the Dark Brotherhood Sanctuary its completely dark like I need a torch and can't even see in front of me dark.
  7. mattski123
    mattski123
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    • 88 kudos
    Nvm, I just clean re-installed it.
  8. lixah
    lixah
    • BANNED
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    Hey, i installed this mod, i really like it and all, but im wondering, is there a way that i can make it a bit brighter, as much as it sets the atmosphere its a bit too dark for me, i really can't see what im doing

    help appreciated.

    -Matt
    1. BoredErica
      BoredErica
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      You can edit the ini for it.
  9. wildespace
    wildespace
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    Dungeons and caves look unnaturally black now, even when there are some light sources nearby. There shouldn't be pitch black areas in a room with a couple of candles; human eyes get adjusted to the low light and you'd see the room lit with ambient light. I'll give this mod some more time and a few more dungeons, but I'm not happy with what I'm seeing.

    The vividness of colours is also an issue; in low light human vision becomes practically black&white (with a bit of blue), so actually desaturating colours would be the right way to go. I'm looking for a mod that would make caves and ruins look stone-gray rather than the green/cyan look they have.
    1. SlasherZet
      SlasherZet
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      You can set the brightness/contrast/saturation in the Ambient Dungeons.ini in your Oblivion Data folder.
    2. BoredErica
      BoredErica
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      While isn't not always as realistic, IMO it looks much better.
  10. nikpav
    nikpav
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    Wow how did I miss this mod?!
    Perfect work thanks a lot!
    Will endorse when possible.