Oblivion

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KalendraStar

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KalSilverstar

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Ambient Dungeons
By Kalendra Star
Version: 1.3.1 (03-05-2010)



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Index:

1. Description
2. Installation
3. Uninstallation
4. Compatibility/Bugs
5. Contact Information

6. Credits
7. Version History


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1. Description
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This mod combines TheTalkieToaster's You Are Here resource with Scanti's Oblivion Graphics Extender v2 to tweak the atmosphere of Ayleid ruins, forts, caves, etc.

Currently, there are three groups of locations:

Dark, which includes caves, forts, and sewers. The brightness and saturation are somewhat low and contrast is a tad high, so bringing along a fresh, bright torch is advised.

Magical, which includes Ayleid ruins, all things Oblivion, and the Shivering Isles root caves. Everything is highly saturated, giving off a bit of a magical atmosphere. Torches aren't necessary, but could be useful for the darker areas.

And then there's Misc, which has forest and castles. They're both about average.

The values for the areas are configurable via the ini, as well as the forest effects being toggleable.

This mod does NOT actually alter in-game darkness, only what you see on your screen. As such, although you may not be able to see enemies, they will still be able to see you. As such, it is not an alternative to a Darker Dungeons mod.


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3. Installation/Uninstallation
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Prerequisites:
OBSE v18 or later (download at http://obse.silverlock.org/)
OBGEv2 (download at http://www.tesnexus.com/downloads/file.php?id=30054)


To install manually:

1) Extract the archive contents to Oblivion/Data.
2) Check the box beside "AmbientDungeons.esp" and "You Are Here.esm" in the mod launcher of your choice.

DO NOT add the shader included in this mod, AmbientDungeons.fx, to your shaderlist.txt - doing so will break this mod.

You can also install via BAIN, or convert this archive to an OMOD, though no conversion data is supplied.


To uninstall this mod, simply remove the following files from your Oblivion/Data directory:
AmbientDungeons.esp
You Are Here.esm
AmbientDungeons.ini
Shaders/AmbientDungeons.fx


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4. Compatibility/Bugs
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This is compatible with anything and everything.

Some locations are wrongly recognised by this mod, leading to them having the wrong values applied. This is due to You Are Here, and I cannot fix it.

The effect fade is tied to your frame rate, so if you experience a drop in that, the effect fade will scale by the same degree.


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5. Contact Information
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To contact, post in the Bethesda Oblivion Mod Forum thread currently found at http://www.bethsoft.com/bgsforums/index.php?showtopic=87360.

Alternatively, you can PM Kalendra Star at the forums mentioned above, using that nickname.


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6. Credits
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..Kalendra Star, for creating the mod.
..WrinklyNinja, for keeping it updated.
..Talkie Toaster for creating You Are Here.
..Scanti for writing OBGEv2.
..The OBSE Team for creating OBSE.


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7. Version History
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v1.3.1
- Switched OBGE requirement to OBGEv2, which fixes a number of bugs that were present in the original.
- Optimised script.
- Fixed effect stacking and removal issues on loading of a different savegame.
- Included You Are Here in the archive.

v1.3
- Removed dependance on ScreenEffects - now Ambient Dungeons applies its effects through its own shader file.
- Fixed bug with variables doing the wrong things.
- Decreased delay in You Are Here indentifying environments.
- Removed console spam generated by You Are Here.
- Fixed Effect Fade variable.


v1.2.2
- Changed default ini values to match the original mod's ones. Apparently the old ones were wrong.

v1.2.1
- Small bug fix

v1.2
- Made the mod configurable by an ini, made the core bit only affect interiors, reduced no. times per second the script runs.

v1.1
- Fixed grey screen bug.

v1.0
- Initial release.