Oblivion

123 comments

  1. LordPalpatine2020
    LordPalpatine2020
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    I see this mod has been a playable resource for quite some time now! I wander if that means the mod author/creator has given people permission to upgrade/update/add to this mod?
  2. kaizerkat
    kaizerkat
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    everything looks great except every door entrance i come i.e elven ruins, mines, castles they do not open or i can not enter, theres a icon that says it can be entered but u can not,,,is there more finish work that needs to be done?
  3. Oblivionaddicted
    Oblivionaddicted
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    I'm currently discovering this new world, it looks cool despite the lack of dungeons.

    The esm contains an important number of errors.

    By the way you don't need to load Zedar.esm right after Oblivion.esm if you use TES4Gecko's "move worldspaces" function.
  4. KnockoutDaB
    KnockoutDaB
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    Couldn't get it to work. Followed the load order and other instructions but I still just fall into the water if I travel to any location in Zedar.
    1. maczopikczo
      maczopikczo
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      Hmm, don't use NMM for installation, but Wrye Bash instead (or install manually if you feel adventurous). Make absolutely positive it loads right after Oblivion.esm.
  5. lolcliff
    lolcliff
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    Oh man I missed you. Your Gates to Aesgaard mods were the best. I need to reinstall Oblivion just for this.
  6. oblivionhot
    oblivionhot
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    nice mod!

    there was some bugging at the portal thoug, or is it normal there were huge gaps in the road ring around the portal. i couldnt find a way down, so i had to use tgm and jump. i fell staight trough the ground into the water!!!!

    also, i would have liked pre-discovered cities instead of having to journey over the world
    I like the custom map!!! no other mod ive encountered has one!!! going to endorse after cooldown!

    edit 1:

    the whole world is buggig, the ground (if there is any) is miles lower than the buildings!!!!

    what the hell is wrong?
    1. superman8989
      superman8989
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      • 1 kudos
      I had the same problem. So installed everything again including the update. Then made sure I put it in the suggested load order and bingo works fine now.
  7. Rohdrash
    Rohdrash
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    This is a great Mod. I was thinking about adding a part into it; This wil Fit lore Purposes and Stuff. They are Several Small Villages scattered Across Zeder. The race that lives there is the Viera; Check out Taloney's Mod- Viera race. They are almost extinct in Cyrodill due to the Empire but they are abundant in Zeder and Cause and Wreak havoc among those people
  8. TerraMcCloud
    TerraMcCloud
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    This looks awesome, cant wait to see when working Inns and Shops are added, also when working Dungeons are added too, That'll be awesome.
  9. melkibren14
    melkibren14
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    well, two things. first, absolutely amazing expansion, and ill be breathlessly awaiting for it to become a fully working, quest filled, NPC populated area. the idea of outdoor vendors/merchants is neat, instead of having them all in a shop. but for now, its a pretty lifeless area, so until you have something that comes out for it to me it more interesting, i will end up disabling it. or maybe i missed something in the install and it didnt work properly. i know only two of the towns have npcs, but even then, they just stand around outside all the time, no dialog other than "rumores" but still, amazingly well put together world, keep up the good work
  10. blessmyfall
    blessmyfall
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    'slowly claps from amayzment'
    im speachless