I see this mod has been a playable resource for quite some time now! I wander if that means the mod author/creator has given people permission to upgrade/update/add to this mod?
everything looks great except every door entrance i come i.e elven ruins, mines, castles they do not open or i can not enter, theres a icon that says it can be entered but u can not,,,is there more finish work that needs to be done?
Hmm, don't use NMM for installation, but Wrye Bash instead (or install manually if you feel adventurous). Make absolutely positive it loads right after Oblivion.esm.
there was some bugging at the portal thoug, or is it normal there were huge gaps in the road ring around the portal. i couldnt find a way down, so i had to use tgm and jump. i fell staight trough the ground into the water!!!!
also, i would have liked pre-discovered cities instead of having to journey over the world I like the custom map!!! no other mod ive encountered has one!!! going to endorse after cooldown!
edit 1:
the whole world is buggig, the ground (if there is any) is miles lower than the buildings!!!!
I had the same problem. So installed everything again including the update. Then made sure I put it in the suggested load order and bingo works fine now.
This is a great Mod. I was thinking about adding a part into it; This wil Fit lore Purposes and Stuff. They are Several Small Villages scattered Across Zeder. The race that lives there is the Viera; Check out Taloney's Mod- Viera race. They are almost extinct in Cyrodill due to the Empire but they are abundant in Zeder and Cause and Wreak havoc among those people
well, two things. first, absolutely amazing expansion, and ill be breathlessly awaiting for it to become a fully working, quest filled, NPC populated area. the idea of outdoor vendors/merchants is neat, instead of having them all in a shop. but for now, its a pretty lifeless area, so until you have something that comes out for it to me it more interesting, i will end up disabling it. or maybe i missed something in the install and it didnt work properly. i know only two of the towns have npcs, but even then, they just stand around outside all the time, no dialog other than "rumores" but still, amazingly well put together world, keep up the good work
123 comments
The esm contains an important number of errors.
By the way you don't need to load Zedar.esm right after Oblivion.esm if you use TES4Gecko's "move worldspaces" function.
there was some bugging at the portal thoug, or is it normal there were huge gaps in the road ring around the portal. i couldnt find a way down, so i had to use tgm and jump. i fell staight trough the ground into the water!!!!
also, i would have liked pre-discovered cities instead of having to journey over the world
I like the custom map!!! no other mod ive encountered has one!!! going to endorse after cooldown!
edit 1:
the whole world is buggig, the ground (if there is any) is miles lower than the buildings!!!!
what the hell is wrong?
im speachless