About this mod

DarkUI\'d DarN 1.6 By Gothic251 ********************************************************************************************* ALRIGHT!!!! I DID IT!!!!!!! Here you go guys, I know how much you all ask DarN and Darkbirdy and god knows who else if there\'s a DarkUI version of DarNified UI. I wor

Permissions and credits
DarkUI'd DarN 1.6
By Gothic251


ALRIGHT!!!! I DID IT!!!!!!!

Here you go guys, I know how much you all ask DarN and Darkbirdy and god knows who else if there's a DarkUI version of DarNified UI. I worked my butt off (200 plus hours) changing the colors, fixing small bugs, and generally making a perfect DarkUI-ified DarNified UI. I've changed the colors of certain things in certain places that differ from the normal DarkUI, simply because the changes of DarNified UI called for this. For instance, when choosing a dialog option, the person's name is now whiter than the dialog choices, so as to make it easier to discern between the person's name and the options.

I also worked out a lot of niggles and bugs, such as when you are over encumbered, now in the inventory, like in the container, only the current encumbrance is red, not the max and the current and the slash.

I have tested this pretty extensively myself, but if any bugs or things arise, or if any colors look off, tell me, and I'll look into it.

I hope you guys like it,



This package includes the whole of DarNified UI version 1.3.2, and all of DarkUI version 2.40. It also contains Darkbirdy's DarkUI Loading Screens, and the Shivering Isles DarkUI Loading Screens by HTF. It also includes a DarkUI-ified Main Menu Video and Map-Scroll Video by Fritzdog. This also fixes tiling issues with the textures in the map and inventory screens, as thanks to the amazing work of Brumbek and Belinda.
You may want to back up your Video folder first, in case you don't like Fritzdog's replacements.

Notice: These videos, due to space restrictions, are only in the manual version. If you want these DarkUI'd default videos, download the manual version and move the files in the video folder, or download them here

If you are upgrading from a previous installation, please uninstall the old version before installing 1.6, as several files have been moved, and failure to delete them first will result in meaningless multiple files.



First, if you have installed a previous version, uninstall the old version first. For uninstallation instructions, refer to lower down the readme. This will ensure a bug-free clean install of 1.6

1. Extract "Fonts", "Menus", "Meshes", "Textures" and "Video" folders to the Data folder.

2. The method for DarNified Books has changed with DarNifiedUI 1.3.2. With the release of Grimbots Shivering Book Jackets, the amount of esps needed to accommodate everyone would have tripled. Now it is handled through Wrye Bash. In Wrye Bash version 1.54 and higher, there is an optional tweak option to DarNify all your books. For a tutorial on how to do this, go to this post on DarN's forums.

3. Edit "My Documents\My Games\Oblivion\Oblivion.ini" to use the new fonts.

Choose between the two font sizes (Large is just SLIGHTLY larger)

Normal fonts:

Large fonts:

Notice there is a new font 4, which is a VASTLY improved Daedric font. This Daedric font variation also adds the letter "X" to the Daedric alphabet, as previously it has never existed.

(New Optional Step)
Copy desired custom Font 1 (used in default books, main menu, and inventory page 1 and 2) to Data\Fonts and change


Placing the name of your font (EXACT NAME) in place of the x's.

4. Install any optional menus or the loading screens by dragging and dropping folders into the Data folder. Only use the DarkUI'd Loading Screens if you AREN'T using "Atmospheric Loading Screens" by Galahaut or "Loading Screens Themed Replacer" by Trollf.

(New Optional Step)
If you are using any other Loading Screen Replacer other than the default loading screens, I have included a DarNified version for it included in Optional Menus\Alternate Loading Screen xml's folder. Simply copy the appropriate version into your Menus folder.

5. If you want to restore the classic menu format, simply drag and drop all files within Optional Menus\Classic Inventory to your Data folder. Let it be known that wz_Inventory is now even closer looking to the classic menu format, and to instantiate the wz_ abilities of it, one must click the icon in the top left hand corner of the inventory. To make it stay as wz_ formatting, simply edit Menus\Prefabs\darn\inventory_config.xml.

6. If you want full color local maps (first map page, not second) (They really look AMAZING) open the Oblivion.ini and do a search for "blocalmapshader". If it has a 1, change it to 0. It really looks cool full-colored.



To use the OMOD, you MUST have OBMM v1.1.12 and 'Allow additional script types' must be set in OBMM settings.

Before you install DarkUI'd DarN via OMOD, make sure you uninstall any previous versions.

1. Extract the OMOD file to "(Oblivion install folder)\obmm\mods\"

2. Start Oblivion Mod Manager.

3. Make sure the square by the mod name is green/tan. If it is red, uninstall the previously installed version.

4. Double-click the mod in the right-hand side of the OBMM screen.

5. Type your name into the box (look at the credits for a surprise!), then click "Install Everything". Only use the partial installation if you COMPLETELY understand what you're doing.

6. When the list of options comes up, conrtol-click each option you want installed. On the next screen, choose either Normal or Large fonts.

7. Click "Yes" on each box that comes up to allow the OMOD to edit the ini file with the new font information.

8. After the installation is complete, the box next to the mod should turn blue.

9. DarNify Books in Wrye Bash if you so desire. A tutorial on how to do this can be found on this post on DarNs forums



Since this version is so vastly improved over all previous version of DarNified/DarkUI'd DarN, explanations of its new functions must be made.

First, we'll start with the map menu. On the world map, You will notice a small symbol in the bottom right hand corner. Click this to bring up the map configuration tab. Using this tab, you can toggle any combination of markers from the map. You can also disable the player icon, quest markers, and so forth, increasing immersion and modularity to infinite highs. However, these settings will be lost when you quit the game, so if you wish to permanently change how the map menu works, configure "map_config.xml" in Data\Menus\Prefabs\darn.

Second, the stats menu. The original tab one and tab two have been combined into tab one, to show more info at once. Along with this, a mock "Major-Jims" ability has been added. The amount a stat is being modified will be shown next to the stat and the modified total of the stat will be shown next to the stat modifier. The same has been done to tab 2, which used to be tab 3.

The now empty tab five of the stats page has been turned into a configuration page. You can literally change EVERYTHING about the Hud, leading to infinite immersion. You can even imitate Immersive Interface with enough configuring. This will prove Immersive Interface obsolete, as with a few configurations, you have a custom Immersive Interface built into your installation of DarNifiedUI\DarkUI'd DarN. Again, like the map menu, these settings are lost upon quitting the game, and so you must configure "hudmainmenu_config.xml" in Data\Menus\Prefabs\darn. However, this configuring is made simple, as for each different configuration, the setting which you must change is told to you in the description for the setting ingame. So once you've got the Hud looking as you want to, simply take a screenshot or write down your settings, change the necessary xml settings, and voila, your own customized DarNifiedUI\DarkUI'd DarN Hud.

There is also an option to have the font at the start up screen (continue, new...) have the Daedric font, and upon mouseover, turn to the normal font. If you wish to have this, simply change the variable _daedric>&false; in the file Data\Menus\Prefabs\darn\system_config.xml to _daedric>&true;.



1. Delete ALL files associated with this mod.
This can be done rather easily by simply deleting the following folders

2. Edit your Oblivion.ini to the original font setup:




- When you reach top rank in a faction, the next rank label will read 'DUMMY'.

The Unofficial Oblivion Patch, as made by Quarn and Kivan, now fixes this.
If you are not already using it, download the latest version of it. This mod fixes THOUSANDS of errors in Oblivion. Textures, Meshes, Sounds, Placement errors, Text errors, Havok errors; the list goes on. However, while it does fix the Faction Rank bug, it will not fix it for KOTN or SI. For the KOTN factions, download the latest version of the Unofficial Oblivion Mods Patch. For the SI faction, download the latest version of the Unofficial Shivering Isles Patch.



- Initial Release

- Fixed Spell_purchase Header text color
- Fixed recurring DarkUI issue with Inventory's middle bars having a gap
- Fixed recurring DarkUI issue with container's middle bars having a gap
- Fixed Control's Bars showing up as black

- Changed version on main menu, now actually says 1.1.1
- Fixed problem where hand to hand damage icon did not show up

- Fixed Faction rank color
- Added new 1.2 beta DarN Message Menus
- Changed main menu font color to original DarkUI color
- Added new optional menus
KCAS menus
Lighter Main menu Text, for dark background videos.

- Wow do I feel retarded. Added the missing DarN textures.
Breath Meter, Durability Bar, Compass Frames, and Fader Bars should now work correctly.

- In my haste to bring you the new fix, I broke something. This fixes the durability bar while in the inventory

- Man, I really need to learn to RTFM. Returned Durability bar to normal status, and here's why
Q: My durability bar doesn't go all the way up. Why?
A: It has a notch at 100%. Once you reach expert level in armorer, it will fill up completely (125%).

- Remade from ground up with DarNified UI 1.2
1.2 changes are as follows
- Added larger font alternative
- Added Message Menu
- Added Sigil Stone Menu
- Added Enchantment Setting Menu
- Added TextEdit Menu
- Added Skill Perk Menu
- Made all files valid xml (fixed quite a few Bethsoft bugs in the process)
- Made edits to the required files for menu escape compatibility
- Made a new location background graphic to work with the larger fonts
- Changes to accommodate user limits in the Enchantment Setting Menu
DarNified Books
- Added compatible versions for Book Placement, Intelligence Overhaul and combinations thereof

- Fixed pop-up overlap problem with brumbeks no-tile version of the inventory/magic/stats screen
- Added in completely fixed Page Extension and Map Background textures, as fixed by belinda
- Added new, better-looking load lines (the things that separate your saves on the loading screen) (thanks to belinda)
- Added new optional menu, Sneak Icon At Center Screen
- Fixed problem with inventory/alchemy/enchanting/Sigil Stone/container/repair where certain icons would show lines on the sides, top, or bottom of the icon
- Made container and inventorywhileincontainer have same texture/size
- Fixed some slight icon placement errors
- Fixed Soulgem Recharge Text color
- Fixed Level Up stat modifier color back to green
- Fixed the HUD's Health Bar percentage shadow
- Fixed Negotiate scroll bar
- Fixed flickering vertical bar in magic menu
- Fixed Enchantment name focus box
- Fixed Sigil Stone name focus box
- Fixed Durability bar edge in HUD
- Fixed minor gaps in all menus
- Fixed health etc. bars to act like default UI's health bars (the edge doesn't go over the end knob)
- Fixed a couple of slight color errors
- Fixed graphically some textures
- Deleted unnecessary files (slight slimming and organizing)
- Put Loading Screens into Optional Menus to stop it from (potentially) conflicting with Atmospheric Loading Screens
- Fixed so many more small errors it's too long to list (and can't remember them all)

- Fixed many minor errors (mostly color errors)
- Fixed small graphical error with Loading/Saving screen's borders
- Removed Faction Rank Fix (See above in Known issues and bugs for reason)

- Added all changes from DarNified UI 1.2.1
1.2.1 changes are as follows
- Fix the tiling fix to work on texture size high
- Fix some positioning in the hud bars
- Commented out a superfluous image in the hud
- Fix EnchantmentSetting Menu height overlap when items > 4
- Fix Audio Menu width calculation
- Depth change to the selector nif to prevent overlap in DarNified wz_Inventory

- Fixed slight errors

- Added all changes from DarNified UI 1.2.5 and 1.2.6
1.2.5 changes are as follows
- Added Loading Menu
- Added DarNified wz_Inventory
- Added Credits Menu
- Added custom options for font 1
- Updated Intelligence Overhaul plugins to 1.21

1.2.6 changes are as follows
- Fixed bug in credits menu causing user name not to appear in credits
- Made the UI compatible with Toggleable Quantity Prompt 2.0
- Dialog background is off when dialog subtitles are disabled
- Removed debug text from the enchantmentsetting menu
- Added Quest popup remover option
- Added "Cinematic dialog" options to dialog_config.xml
- Generic icon is now off when using message removers
- Added setting to remove sneak eye to hudreticle_config.xml
- Tweaked some positions in the Alchemy Menu
- Fixed color bug in the Alchemy Menu
- Enhanced version info in Main Menu
- Made proper generic message icon

- Fixed problem with Magic and Map menus' tabs (lingering original UI piece)
- In making this compatible with TQP, the arrow key confirmation functionality has been restored.
- Made Container menu less dependent (in doing so, got rid of a now useless file)
- Map menu page 1 and 2 now reach top of screen, instead of being 1 pixel short
- Fixed map page errors, fixed map borders (they are now actually visible when turned on)
- Updated\Minorly fixed KCAS menus
- Added DarNified Loading Screen xml's for DarkUI'd Loading Screens (the ones included in this mod) and Atmospheric Loading Screens

- Removed mipmaps from wz_Inventory equip- icon as it caused terrible blurring
- Removed need for DarkUI Fix.esp. If you use it, you can now delete it and suffer no consequences. YAY!
- Completely remade the Readme. It now looks MUCH better and has a Q/A section (stolen from DarN! :P ), and the instructions should be MUCH clearer. So if you have a question, READ THE DAMN README!

- Fixed many errors with the HUD Reticule
- Slightly rewrote parts of the readme to make it clearer

- Added all changes from DarNified 1.3
1.3 changes are as follows
- Moved all config files to prefabs\darn
- Cleaned up some config files considerably
- Scaled tabs in all menus to .75 and added hover effects
- Included DarNified Books for OOO
- Fixed a bug in the controls mapping menu (Bethsoft original)
- DarNified wz_Inventory is now the default inventory
- Tweaked 8 of the custom font 1 choices
- Added filters for redundant items in the options page
- Made HUD, Stats Menu, Breathmeter, Subtitles and Info Menu one choice
Stats Menu:
- DarNified and merged page 1 and 2.
- Page 5 is now used for in game settings (actually part of the hud)
- Cleaned up and tweaked all pages
- Added modifier numbers where applicable in page 1 and 2
- Fixed page 2 layout prior to class selection (le. tutorial dungeon)
Main Menu:
- Made buttons vertical and static width
- Added option for Daedric menu
- Enhanced version info
- Moved durability bar
- Prevented "talk" and "crown" icons from appearing in 3rd person mode (compromise)
- Added in game settings
- New settings:
- Global scale setting for hud elements
- Control POI icons in the compass: toggle quest/player marker/poi icons, reveal distance
- Global HUD tranparency
- Compass background/frame on/off
- Statusbars fade as they fill up
- "Hide Essential" setting for characters ("No crown")
- Enemy Health Bar on/off
- Location Info on/off - frame on/off
- Messages on/off
- Magic effects on/off
- Level Up icon on/off
DarNified wz_Inventory:
- Added filters to hide irrelevant icons in grid popup
- Made proper icons show up in grid popup
- Fixed a bug in right aligned popup code (container theme)
- Fixed headers position bug on initial list view
- Optimized code considerably
Map Menu:
- Implemented full in-game scaling
- Added filters for location icons, quest markers, player marker and player location

- Restored the HUD Reticule back to its default status. If you use a custom Reticule, put it in its proper place from now on (textures\menus\misc\)
- Fixed some colors and alphas on the enchantmentsettings_menu.xml.
- Completely fixed map borders. Should now work on all resolutions.
- Fixed many other various odds and ends.

- Changed name of mod and all references to "DarN" to properly follow DarN's name
- Fixed Magic Menu's tab 2 from alchemy to arrow icon
- Fixed hud_back to proper DarkUI'd DarN version (was white instead of red)
- Fixed sneak icon from flickering. It now properly fades in and out
- Re-added DarNified Atmospheric Loading Screens xml (sorry :p )
- In Sigilstone menu, changed enchanted item name box from "Enchanted Item (Click to Change)" to "Name Enchanted Item", as this is how it is in Spellmaking and Enchanting

- Added all changes from DarNifiedUI 1.3.1
1.3.1 changes are as follows:
- Fixed Arc Timer position
- Fixed Activation icons in 3rd person
- Fixed wrong tab icon for ranged spells in Magic Menu
- Fixed a prefab path in KCAS Level Up Menu
- Fixed Hand To Hand damage display in stats popup
- Fixed an error in Kingthings Calligraphica
- Smoothed out Sneak Eye visuals
- Added Autofade Cutoff setting
- Added Effect icons position setting
- Separated gfx and text hud alpha settings
- Reimplemented bGridSepNewline for the inventory
- Optimized map icon filter a bit
- Added filter for local map icons
- Removed in-game map scaling
- Added RealisticLeveling to mod detection
- Improved installer font handling
- Removed DarNified Books

- Made DarkUI version of the textures for the map config popups.

- Fixed the stats menu having white bars across it for some users.
- Implemented Spewboy's Cleaner Loading Bar texture.
- Added a menu for Trollf's Themed Replacer - DarkUI version, as made by Khalim.

- Added all changes from DarNifiedUI 1.3.2
1.3.2 changes are as follows:
- Fixed white square bug in the stats menu
- Fixed minimum (no) area in enchantmentsetting menu says "9"
- Fixed a height inconsistency with the Stats Menu
- Cleaned up Magic Menu a bit
- Added config file for Persuasion Menu
- Added scrollbar to Message Menu for long texts (eg. Kyoma's Journal Mod)
- Added alignment options to HUD Location text
- Script: Added compatability for Oblivion XP Levelling
- Script: Fixed some issues with modular installs
- Script: Hopefully fixed "Palatino" error
- Script: Mod detection now also detects active mods

-Fixed some minor OMOD script bugs



Q: Why is my hud cut off at the bottom?
A: Make sure the iSafeZone* values in the Oblivion.ini are set to the default (20).

Q: My browser gives me some rubbish error message when I open the xml files!
A: Open them with a normal text editor. Do not use Word or anything that inserts formatting codes.

Q: What is that brown bar below my weapon?
A: That's the durability bar. It shows the health of your currently equipped weapon.

Q: My durability bar doesn't go all the way up. Why?
A: It has a notch @ 100%. Once you reach expert level in armorer, you will be able to fill it up completely (125%).

Q: My loot menu lags. Why?
A: That's there in default Oblivion. It's called loot lag, and there's (basically) no way to fix it.

Q: My resolution is 1024 and...
A: Anything below 1024x768 will look bad, and you won't be able to read text. Use something other than DarNified UI /DarkUI'd DarN.

Q: I'm making some adjustments to some settings and nothing happens, WTF?
A: The settings you're adjusting are probably overridden. This will change in the future, as per the work of the brilliant DarN.

Q: I'm editing the Oblivion.ini and nothing changes, WTF?
A: Make sure you're editing the right one (My Documents/My Games/Oblivion/Oblivion.ini). Don't EVER mess with the Oblivion_default.ini in your Oblivion folder.

Q: So my text shows up messed up/large/not showing up... what's up?
A: Did you edit your Oblivion.ini? I bet you didn't. Seriously, if you're not going to read the readme, I don't know why you're using mods. READ THE README!!!!! (Well, you kinda are now. You get my point. :P )

Q: The installer tells me the Palatino font doesn't support the "Regular" style. What gives?
A: It shouldn't do this anymore, but if it does, post, and we'll look into it.



My name on the Bethsoft Elderscrolls Forums is gothic251. Don't be afraid to drop me a PM.



HUGE thanks go to:
DarN - Thanks for everything and for being so helpful and understanding.
Brumbek - Thanks for the textures and the constant attempts to help. :P
Brianmac - For figuring out the menu texture problem
Belinda - Where would my mod be without your bug reports/fixed tex's?
Luchaire - For skinning DarNUI/DarkUI'd DarN and a couple of tex's
Anybody who has reported an error

And Everybody for the support!!! (200000+ Downloads strong!!!)


You may NOT repost this mod, or any derivation of this mod, on ANY other site without my express written permission to do so.