No Man's Sky

File information

Last updated

Original upload

Created by

MadRaptor

Uploaded by

MadRaptargh

Virus scan

Safe to use

Tags for this mod

69 comments

  1. MadRaptargh
    MadRaptargh
    • premium
    • 0 kudos
    Alright, I think I've finally got everything in this mod up and running. I may tweak some of the creature changes down the line but I don't expect to be doing many updates anymore like I have been, unless the game updates again and breaks everything. So I hope you all enjoy and let me know what you'd like to see changed or if there are any issues. Fly Safe out there travelers.
  2. deleted79214503
    deleted79214503
    • account closed
    • 4 kudos
    hey there.about sleeping...we wake up and all the frigates are back ? lol
    also some laying down animation on the bed would be nice .
    1. MadRaptargh
      MadRaptargh
      • premium
      • 0 kudos
      How goes it. Sorry, your comment left me a bit confused. What are you saying about frigates?

      Also, that would be cool to have a sleeping animation for the player but not something that is possible, at least not for me anyways.
    2. deleted79214503
      deleted79214503
      • account closed
      • 4 kudos
      i was talking about how sleeping will effect "in game" time and "real world" time calculations .
    3. MadRaptargh
      MadRaptargh
      • premium
      • 0 kudos
      Ah, no the sleeping is for animals. So you'l notice some animals just lying about on the ground, that is the sleep mode for them. Not sure how it looks in game, I haven't noticed any different animations but I figured I'd enable it to just have it there.
  3. MadRaptargh
    MadRaptargh
    • premium
    • 0 kudos
    Well, it's been a bit and I apoligise for that, but I hope you will enjoy this updated version.

    I like to use this mod in conjunction with Dr. Kaii's creature distance mod, as well as cave overhaul.

    There is still some work to be done with moving over my changes to creature swarm sizes, height sizes and herd sizes but other than that, everything should be up to date.

    I am also working on getting this more modular as well as versions with non infinite jetpack and such. For now this is how I originally envisioned the mods.

    Thank you for downloading and hope you enjoy, let me know of any issues.
  4. Echelon117
    Echelon117
    • supporter
    • 32 kudos
    With gameplay overhauls like this could you consider making nearly all changes into seperate files?
    1. MadRaptargh
      MadRaptargh
      • premium
      • 0 kudos
      I tried to make it as simple as possible. There are different modules you can combine to get the whole effect or pick and choose. I will look into providing more broken down files.
  5. MadRaptargh
    MadRaptargh
    • premium
    • 0 kudos
    Hello all. It's been a while. I wasn't even aware of an update. Anyways, will be working on getting this mod up to date. Hoping by next weekend. Really depends on if the compiler is all good as well. Cheers, if you have any special request let me know.
  6. JMCGamer
    JMCGamer
    • member
    • 1 kudos
    Could you make a standalone for the Restore Mode for Terrain Gun please?
    1. MadRaptargh
      MadRaptargh
      • premium
      • 0 kudos
      I can do that for you
    2. JMCGamer
      JMCGamer
      • member
      • 1 kudos
      Thanks bro, I would really appreciate that
  7. Falkin04
    Falkin04
    • member
    • 0 kudos
    This conflicts with faster visor analysis. When enabled it no longer works. I'm not sure why the cloud module would interfer.
    1. MadRaptargh
      MadRaptargh
      • premium
      • 0 kudos
      That visor mod alters the gcgameplayglobals, my cloud mod only alters the environmentgloblas. So it looks like the visor mod has issues with my gameplay mod, however I can make an optional file with increased scan times for you, if you'd like. I didn't include increase in scan times because with the new scanning mechanics, how we initiate scans with a button press now, it just seemed like no real benefit from increasing the actual individual times.
  8. CrescentDuchess
    CrescentDuchess
    • supporter
    • 1 kudos
    Thank you for the fantastic mod. <3 Which pak are the terrain changes in?
    1. MadRaptargh
      MadRaptargh
      • premium
      • 0 kudos
      Thank you. I believe those are in the gameplay changes
    2. MadRaptargh
      MadRaptargh
      • premium
      • 0 kudos
      Are you looking for something in particular
  9. digibluez
    digibluez
    • premium
    • 1 kudos
    what files do all these settings change? Are there mod conflicts / do they not impact other mods at all?
    1. MadRaptargh
      MadRaptargh
      • premium
      • 0 kudos
      Sorry for such a late responses, anyways, here's the answer to that question:

      Files Changed:

      GCCHARACTERGLOBALS
      GCDEBUGOPTIONS
      GCGAMEPLAYGLOBALS
      GCPLAYERGLOBALS
      GCSKYGLOBALS
      GCSOLARGENERATIONSGLOBALS
      GCTERRAINGLOBALS
      GCVEHICLEGLOBALS
      GCAISPACESHIPGLOBALS
      GCSPACESHIPGLOBALS
      GVCREATUREGLOBALS
      CREATUREDATATABLE
      GCENVIRONMENTGLOBALS
      VARIOUS ROLEDESCRIPTIONTABLES

      Compatabilities:

      I use the Modular Version of NMS Fantasy so far these work with my mod:
      Beyond Menu Improvements
      More Base Interactions
      Fantasy Wordstones
      Fantasy Worlds
      Menus NMS BEYOND
      Fonctional E32015 Portals

      The LOD and Grass Mod should also be compatible.
  10. MadRaptargh
    MadRaptargh
    • premium
    • 0 kudos
    Sorry for the delay. As you might now my GPU ate s#*! but my new one is here and ready to go. Expect an update by end of day today.
    1. SPilot
      SPilot
      • member
      • 0 kudos
      I can’t wait!