Alright, I think I've finally got everything in this mod up and running. I may tweak some of the creature changes down the line but I don't expect to be doing many updates anymore like I have been, unless the game updates again and breaks everything. So I hope you all enjoy and let me know what you'd like to see changed or if there are any issues. Fly Safe out there travelers.
Ah, no the sleeping is for animals. So you'l notice some animals just lying about on the ground, that is the sleep mode for them. Not sure how it looks in game, I haven't noticed any different animations but I figured I'd enable it to just have it there.
Well, it's been a bit and I apoligise for that, but I hope you will enjoy this updated version.
I like to use this mod in conjunction with Dr. Kaii's creature distance mod, as well as cave overhaul.
There is still some work to be done with moving over my changes to creature swarm sizes, height sizes and herd sizes but other than that, everything should be up to date.
I am also working on getting this more modular as well as versions with non infinite jetpack and such. For now this is how I originally envisioned the mods.
Thank you for downloading and hope you enjoy, let me know of any issues.
I tried to make it as simple as possible. There are different modules you can combine to get the whole effect or pick and choose. I will look into providing more broken down files.
Hello all. It's been a while. I wasn't even aware of an update. Anyways, will be working on getting this mod up to date. Hoping by next weekend. Really depends on if the compiler is all good as well. Cheers, if you have any special request let me know.
That visor mod alters the gcgameplayglobals, my cloud mod only alters the environmentgloblas. So it looks like the visor mod has issues with my gameplay mod, however I can make an optional file with increased scan times for you, if you'd like. I didn't include increase in scan times because with the new scanning mechanics, how we initiate scans with a button press now, it just seemed like no real benefit from increasing the actual individual times.
I use the Modular Version of NMS Fantasy so far these work with my mod: Beyond Menu Improvements More Base Interactions Fantasy Wordstones Fantasy Worlds Menus NMS BEYOND Fonctional E32015 Portals
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also some laying down animation on the bed would be nice .
Also, that would be cool to have a sleeping animation for the player but not something that is possible, at least not for me anyways.
I like to use this mod in conjunction with Dr. Kaii's creature distance mod, as well as cave overhaul.
There is still some work to be done with moving over my changes to creature swarm sizes, height sizes and herd sizes but other than that, everything should be up to date.
I am also working on getting this more modular as well as versions with non infinite jetpack and such. For now this is how I originally envisioned the mods.
Thank you for downloading and hope you enjoy, let me know of any issues.
Files Changed:
GCCHARACTERGLOBALS
GCDEBUGOPTIONS
GCGAMEPLAYGLOBALS
GCPLAYERGLOBALS
GCSKYGLOBALS
GCSOLARGENERATIONSGLOBALS
GCTERRAINGLOBALS
GCVEHICLEGLOBALS
GCAISPACESHIPGLOBALS
GCSPACESHIPGLOBALS
GVCREATUREGLOBALS
CREATUREDATATABLE
GCENVIRONMENTGLOBALS
VARIOUS ROLEDESCRIPTIONTABLES
Compatabilities:
I use the Modular Version of NMS Fantasy so far these work with my mod:
Beyond Menu Improvements
More Base Interactions
Fantasy Wordstones
Fantasy Worlds
Menus NMS BEYOND
Fonctional E32015 Portals
The LOD and Grass Mod should also be compatible.